Struddles Posted January 21, 2016 Share Posted January 21, 2016 Has anyone else noticed that Hard CC (Stuns) gets overridden by soft CC (Knockdowns) after aerial combos. I've had more instances then I can count in Arena matches where I will time a stun to hit right as a person comes down or lands and it will even say stun but they will just retreat out of it like it never even occurred. Mind you I still get the STUN combat text come up and this has become a major problem in a countless amount of my fights where I will time a tremor to hit right as they land to just have them retreat away from it like it never even hit. I'm curious if this has happened to others or am I just not chaining my CC properly. Is anyone able to give advice on the matter? I'm playing as a KFM and I have the one point in tremor that makes it a 3 second stun. Not complaining if this is the intended mechanics but I haven't been able to find anything that states the prioritization of CC in PVP combat. Anyone able to help me? P.S. I'm uncertain whether or not it could be a ping issue I've come to realize this might be a possibility though I'm uncertain how to check my ping. Link to comment Share on other sites More sharing options...
Struddles Posted January 22, 2016 Author Share Posted January 22, 2016 Bump still going on and no one has said anything to clarify this either way. Link to comment Share on other sites More sharing options...
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