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devildawg

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  1. my gf and i recently decided to stop playing for now but not really quit, unless we like this other game better that comes out next month. We both have around 620-640AP so the 'need' to upgrade our gear isn't very high for us. So in that aspect we asked ourselves "why do we even login for?". We have about 3-4 hours we could potentially play during the week. If we logged in and play we get a bit of gold and stack up on more mats for gear, yay? Our number one reason is the daily challenges. We are sick of doing the blue dungeons, tomb of the exiles, blackram narrows, or
  2. Your test results were from attacking dummies, like you said in your previous post. We are not comparing vs attacking bosses in dungeons because yes long range can stand there to DPS. But raw DPS testing was done on training dummies by you and your clanmates so a longer test can be done to see raw dps.
  3. We will be getting a DPS meter in the next patch and SIN is getting huge changes so i don't want to get into much of "which classes have the highest DPS", I would like to add that a real DPS test should not be 18 seconds long as it doesn't prove much. The reason is because EVERY class has big burst of damage at the start of battle ONLY when their skills are not on cooldown. After that 18 seconds the BM has a long cooldown for lightning draw for example, or FM meteor shower/inferno, or destroyer Fury. The SIN on the other hand can easily stack another 5 poison and go to town, or keep fast up co
  4. For party support they have the same or more than other classes so I'm not sure what you are complaining about, unless you were unaware of them: v: Fighting Spirit / pull all dead or near dead party members up to 100m / Party teleport 2: Decoy S2/T3 - Party save - done it many times in Yeti x: smoke screen - either stealth party with .5 parry for all members who enter stealth, or resist projectiles and recover HP/focus for 10s for party Also, SINs are a harder class to use for a reason, but you can definitely tank, just like ANY class can if required. I tanke
  5. I apologize for not reading all the posts above this one :P This is a very valid point that people will complain about anything but, i think the issue is not the amount of moonstones needed for upgrades, its HOW they are obtained. Which is mainly from ssp and tower which the majority of ppl cannot do due to many many reasons : faction unbalanced, faction purposely messing with your ssp runs, not getting drops in ssp due to too many ppl, ssp terrible fps, RNG when opening boxes for moonstones, ssp keys being very expensive in marketplace, people cant do tower because they dont have
  6. May I ask what other classes you are comparing to? A SIN has consistent damage and not high burst damage like some other classes. So a SIN could be hitting for 3k, 6k, 3k, 6k, 11k in 1.5 seconds or so, where as a FM would hit around 4k,4k, 15k per 1.5 seconds as an example, NOT true stats, just an example. So some ppl look at the 15k damage and is like "WOW SO GOOD, 15k all the time! " but overall its still less than a SIN (in THIS example). - Please no discussion about which class has the highest DPS... I am simply trying to explain how SINs DPS looks like.
  7. totally agree! I thought it was too good to be true as well. It sucks because I would have played BNS more with this event but I think i'll play something else and not waste my time.
  8. yep, we've already established this :P Realistically, as long as the party has the mechanics down, classes don't matter. (unless ur doin 4man)
  9. With that logic you could say you prefer ranged over melee. As a SIN myself, I am always the last one to die in parties. It comes down to the player, not the class.
  10. Yea, Have you seen a SIN in action on our server? Like I said I main both classes... And they are very similar DPS wise.
  11. IMO they are the equal due to real life situations. I main a SIN and FM pretty much, The FM definitely does more damage than my SIN in mandate or fighting widows in BSH for example because these bosses move a lot. But for bosses like the drill guy in Nexus or winter mane (even very large bosses) my SIN will do more dmg than my FM. If you wanted to do ONLY a single class dps comparison, then that would be testing against the non-moving targets in mushins tower for training, i bet more people would give a SIN the victory. Also b/c fighting spirit is a part of a SINs rotation, where
  12. @XianRen Yeah, i'm not saying I dont like PVPing, im saying "Not everyone likes to PVP" and they have big issues with it. Please read carefully please before responding.
  13. Not everyone likes to PVP, so they shouldn't be forced to do it. They are adding more options to get items for the PVP players, they should do the same for PVE players.
  14. That ins't really the point. All the other items are grind-able but moonstones are blocked a bit by RNG from SSP keys. I spent 1.5 hours in SSP on 2 characters last night and I got 2 moonstones. The channels were crowded so its hard to even get drops for the keys.
  15. +1 to this. Keys are annoying to get. I have 27 boxes that I haven't opened because I don't have the keys. Luckily I did this early on and made a FM alt...My main is a melee class and ssp is ridiculously stupid on a melee class. Watching the melee run to attack the boar is hilariously dumb. I have 560AP on my SIN and I don't get credit. My 426AP FM gets credit every time simply because I can stand there and attack.
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