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Nergaard2k

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Posts posted by Nergaard2k

  1. IF anyone acutally read the posts in this Topic/post  easymode is not the main issue!
    ITS Normal Mode!    it is literally impossible for people that NEED the gear dropped in NM to do NM to get the Gear upgrades
    u litterally have to get Carried by Whales!   
    saying that NM is not a problem is untrue!   if u got more than 2.6k-2.7kAP or up in the 3k  you literally will have no issue cause you already have all the gear from There.

  2. 4 minutes ago, LynMasterRace said:

    There has been significant HP adjustments. ST and BC used to be 2.8b HP, now 2.1b. CC is down to 1.55b, SP 2.1, HoI 1.7, TC 2.2, and FoE 1.33 for Easy Mode. NM reductions are far more dramatic (looks to be about 25% reduction on average), and HM is hardly touched it looks like which is fine. Please do your own research next time before complaining nothing has changed, or update your game because that is a possibility you didn't update.

    i got my research in place! and I dont care about HM!  thats whale territory!

    and Normal mode Hp is not the Problem at all!  by all means give them 1B more hp for all i care
    but the damage/defence scaling they have is WAY off the charts for the Intended Playerbase!
    a full team of hm 14-16's can Barely do EM if they are lucky!
    a full team of hm 20+ with 1.9k-2,2K ap can "MAYBE" achieve a NM dungeon Clear! 
    NM is still way off the scaling towards its intended AP/HM

  3. 8 minutes ago, Mizuki said:

    I wanted to explain to you that, it's ridicules to say there is "NOTHING AT ALL" on changes if there is for sure changes, so the 

    argument you made fits you more than me ?!

    how so?

    The difficoulty scaling is waaay off
    easy mode is intended for newer players with lower tier gear and ap,
    so that they can do them to get better gear!
    same as Normal mode is intended for intermediate players with gear around 1900-2200AP so they can upgrade and do content
    while hardmode is for the absolute Chads  
    when u compare the difficoulty  to the rewards and gear from Normal mode its WAY off.

    What They did in this maintance was nod a balancing change!      they nerfed hp of bosses by 300M  and even Buffed the damage on some!
    some bosses does 20-40% more damage with attacks now!  

    so would you Explain to me,     WHERE they adjusted anything past what's mentioned?!

  4. 2 minutes ago, Mizuki said:

    Then there is literally no more sense to talk about it with you or discuss because we do seem to play some different game or at least on different server. 

    Sad can be closed by mod 

    just because you claim something.  doesent mean its correct! 
    no need to act so arrogant over it either!
     

  5. 3 minutes ago, Uldrum said:

    Most people just want to complain.

     

    even if they nerf something by 25%.. people are still going to call it "Nothing"

     

    They probably want a 99% nerf.

    i get it you wanna seem important!

    but the result and proof is still present ingame right now!
    litterally testing it out now with other clanmates! and we all notice the same thing!

  6. the server youy are on must be magical then!  

    The servers here are not changed at all   all they did was remove 300m HP from the bosses....BUT the damage they do is now BUFFED!  even on ez mode!
    normal mode is even more impossible to achieve now!
    i had less trouble on old HM than im having on NM now!     
    this need's to be fixed!

  7. 1 hour ago, Nergaard2k said:

     

    its just the formatting and poor implementation alongside a unneccecary spaghetti code!   its actually an unbelieveably easy fix as its a separate file Implementation!  one standalone Developer/coder/enthusiast could fix this alone in 2 days or less depending on abilities!  

    so the fact the development team havent fixed this issue yet is 100% sheer Giveno❤ ❤ ❤ ❤all!!!

    and aswell obviously if they have the proper Access to the matereal

  8. 5 hours ago, bunnycloud said:

    sooo basically we need someone to mod this file to be minimal but not remove literally every text. that'll increase dps and it'd be fine and far better from vanilla file.

     

    its just the formatting and poor implementation alongside a unneccecary spaghetti code!   its actually an unbelieveably easy fix as its a separate file Implementation!  one standalone Developer/coder/enthusiast could fix this alone in 2 days or less depending on abilities!  

    so the fact the development team havent fixed this issue yet is 100% sheer Giveno❤ ❤ ❤ ❤all!!!

  9. On 12/21/2020 at 4:56 PM, ImoutoMaster said:

    Have you read the post ? he is asking if Blade and soul will stop working after flash becomes unavaible. And like i said there is litterly no reason to think it cause flash has nothing to do with the game. 

     

    I mentioned the ingame stream could be flash but the word probably means i am not sure cause most stuff should be HTML 5 by now. Still even without the ingame stream the game has nothing to do with flash. 

     

    My statement is correct its exactly like thinking your PC will stop working cause you bought yourselfe an Iphone. Like the iphone would destroy ur PC only by existing. There is no logic behind this. 

    ur statement is ignorant cause you have no clue! and you comment with assumptions that isa biast based on that fact!

  10. 3 hours ago, ImoutoMaster said:

    Why should it not work ? Adobe Flash player has nothing to do with Blade and soul only the ingame stream could be flash but i doubt it is cause its probably HTML5.

     

    I make it a bit more obvious for you. You are litterly asking: "Will BNS stop working if my mum goes shopping at 3pm instead of 4pm?" its simply unrelated to the game.

    i must say your outrageous statement is kind of ignorant.
    based on what we know about how th game is already, there is a high possibility it might be using Flash,    i highly doubt a game not switched to 2008-9's dx11 and still running 1995's dx9 is running Html5.
    so before you come with statements like that, after saying its Propobly! atleast make sure you are correct and then give a proper reply! jeez

  11. On 11/28/2020 at 9:27 PM, Uldrum said:

    No. it's not out in KR yet.. Please don't believe people that lie to you.

    and no, there is no information available for when it will come to KR or NA.

    2021 would be ideal, but i still think that's too early for this massive under taking, maby 22 or 23

    wait so!  i dont get it!
    i Thaught Korean servers became new frontier! and had UE4 already   as i have seen content from that!
    and that EU and NA were running new World! as they call it!  since we are still on ue3
    and that New Frontier was literally a Readderation of "this Current" world with open world aspects and removed "Loading" zones/instance loads!
    so if thats not the case HOW exactly is it atm?!
     

     

    On 11/28/2020 at 9:30 PM, Uldrum said:

    There was a poster on reddit by the name of "Mippithedork" that wrote this long text of speculation

     

     

    "Unpopular opinion incoming, however a realistic view on the issue from someone within the industry and plenty of professional experience with UDK, UE3 and UE4.

    Personally their biggest mistake was showing people anything about UE4 at such an early part in the development. Clearly the average player of BNS has no clue how long, or how much work it would take to rebuild all of the game in a completely different engine, while also changing the shader pipeline completely, the textures completely reworked for a PBR packed map system, increasing the geometrical fidelity of important assets, building all the new replication logic for the multiplayer environment, among dozens of major portions and features of the game being completely remade from scratch, of course in a new engine they knew very little about at the time.

    I believe this is more of a failure of marketing than it was of development / design. They should have quietly kept working on it, and not said a damn thing to people until it was much further along. Based on their marketing material they released originally, it seems their original scope was to use the same 3d/2d assets from the current version, rebuild the shaders, and let the daunting part of the project be primarily the game logic side.

    However, the public reaction to this early material was, mmmm, unenthusiastic at best, with many people complaining about how they weren't utilizing the graphic power of UE4 (the public seemed to ignore the fact that it was going to come with large performance increases across the board). This pressure caused the scope to broaden significantly, any time you develop for an MMO, the most costly and time consuming aspect is content. The 3d / 2d graphics, the animations, UI, story, acting, dialogue, etc etc.

    Compared to earlier Unreal generations, this generation (and the soon to come generation) are much more MMO friendly platforms to develop on. The BNS IP is too valuable to them to just throw away, having a successful IP in this space is so hard to do, specially one that isn't a fly by night success and vanishes as quickly as it came. I very much suspect they are still working on it, but learned from their previous mistake of opening their mouths way too early.

    Especially due to the scope growing multitudes beyond the original due to not coordinating information releases correctly. I would genuinely be amazed and shocked if they aren't currently working it. However, I do not think it'll release on UE4, it'll likely be UE5 (which honestly is just a marketing thing, it's just UE4.28 , not really 5 as it's a marketing thing to keep up with current generation consoles marketing pushes).

    My guess is they are working on version 4.21, and are in works (if they haven't already, as it wasn't difficult, but was still problematic, to make the changes necessary to push to 4.25) and 4.26 is slated to release hopefully before the 2nd week of December). Anyways, the point is, like most of us working on games in this transitional stage into next-gen, it's a pain in the ass, and not easy. Clearly they would not release on 4 when "5" is just around the corner. Thankfully though, projects that work correctly on 4.25 and above will have a fairly seamless transition into "5" (fingers crossed).

    My recommendation, stop worrying about UE4, they ❤ ❤ ❤ ❤ up telling you about it that early in the development cycle, it'll come when it comes."

     

    Source for the text

     

    https://www.reddit.com/r/bladeandsoul/comments/jxejth/ue4will_never_come/gcx8lqb/

     

    well its Not as hard and doesent take as much time porting UE3 to UE4 ,  as i would porting to a Entirely different engine!
    as the language and methods used are extremely similar in UE3 and UE4 from what i already know from experience!

    dont get me wrong!  i do know its not a quick and easy task!  but should not take too long as long as they have a decent sized team for it!
    also!  i do get they are trying to focus more on KR than EU/NA first!   but  the question is ofcourse the size of the development team/unit  they have avaleable!

     

    but to be honest if they took in experienced UE4 developers from eu parts and NA (especially EU)  they could speed up development and transfer, while at the same time having readilly avaleable test servers to speed up the process with feedback and bug reports after porting, while they still Ofcourse as seen in current and earlier New Frontier footage, some of the textures and animations have extremely poor animation motion, cause early implementations.
    they will get a much more detailed, efficient and precise, workload with the assigned developers taking assets and workload from each other to have a synergy of development, for a more reliable timeframe of release and ompimalization.

    this i obviously say regarding the fact:  
    1: they used only DX9 for a game developed and released in 2012-2013 (eu/na 2016) when they could have set a goal of implementing DX11 for the release in 2016 for all servers, fixing both Performance and utility!
    2: as far as i have noticed doing research after starting to play this game about 2 weeks ago,  I cannot Seem to FIND a Local Cache Folder! and no info or hints about one online (google/Forums) wich tells me issues related to the game is affected in some way to cache, as the game literally runs the same on a intel core i5 3600/GTX 750-970/-radeon fx(8000 series and above)-AMD FX XXX       that it does on my Ryzen 7 3800x/RTX 2070.
    and in some instances i find people running the game smoother on Older Hardware than i do,
    while the game also forces an immense ammount of ram usage, while it literally does nothing with it.
    the same with GPU/Vram Useage,  it uses resources in a way that is ineficciant, and then leads to lower performance, while the CPU tries to force cache constantly,
    while  when you study the behaviour of the game and workload, its almost as there is nowhere for the Cached files to go, so it ends up infinitly trying to cache without a destination to put it.
     

    so all in all UE4 and DX11 will fix ALOT of stuff gamewise, and also give better support/compability running x64, as UE3 was not designed specificly that far ahead of time and STRUGGLES with Shadow rendering over many entities and heavy effects, and DX9 was'nt either designed ahead for x64.
    but Nothing will fix the game better than solving the issue with CaChe'ing,  Because Without a Proper WORKING Cache, You are, and WILL be Forced to forever Draw all character model/face/design types, ALL Effects, ALL Entities, Literally everything.
    BUT!  in Most games, (Especially) one like this, An MMO, the cache focuses more on the heavy information like Random/Custom character appearances, cosmetics effects, and similar! 

    Hope This Cleared more up For people, so that yelling and nagging about Ue4 that will still take some time to be implemented, will be switched over to the question of,  WHERE IS OUR CACHE!!!

    Love you all, and happy to join the community of few!

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