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Nergaard2k

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  1. IF anyone acutally read the posts in this Topic/post easymode is not the main issue! ITS Normal Mode! it is literally impossible for people that NEED the gear dropped in NM to do NM to get the Gear upgrades u litterally have to get Carried by Whales! saying that NM is not a problem is untrue! if u got more than 2.6k-2.7kAP or up in the 3k you literally will have no issue cause you already have all the gear from There.
  2. i got my research in place! and I dont care about HM! thats whale territory! and Normal mode Hp is not the Problem at all! by all means give them 1B more hp for all i care but the damage/defence scaling they have is WAY off the charts for the Intended Playerbase! a full team of hm 14-16's can Barely do EM if they are lucky! a full team of hm 20+ with 1.9k-2,2K ap can "MAYBE" achieve a NM dungeon Clear! NM is still way off the scaling towards its intended AP/HM
  3. how so? The difficoulty scaling is waaay off easy mode is intended for newer players with lower tier gear and ap, so that they can do them to get better gear! same as Normal mode is intended for intermediate players with gear around 1900-2200AP so they can upgrade and do content while hardmode is for the absolute Chads when u compare the difficoulty to the rewards and gear from Normal mode its WAY off. What They did in this maintance was nod a balancing change! they nerfed hp of bosses by 300M and even Buffed the damage on some! some bosses does 20-40% more damage with attacks now! so would you Explain to me, WHERE they adjusted anything past what's mentioned?!
  4. just because you claim something. doesent mean its correct! no need to act so arrogant over it either!
  5. i get it you wanna seem important! but the result and proof is still present ingame right now! litterally testing it out now with other clanmates! and we all notice the same thing!
  6. the server youy are on must be magical then! The servers here are not changed at all all they did was remove 300m HP from the bosses....BUT the damage they do is now BUFFED! even on ez mode! normal mode is even more impossible to achieve now! i had less trouble on old HM than im having on NM now! this need's to be fixed!
  7. so there was gonna be some adjustments to easy/normal/hardmode NOTHING CHANGED! ME and most likely 1000's of other players were looking forward to the Rebalance! and there is literally no difference after the maintance
  8. and aswell obviously if they have the proper Access to the matereal
  9. its just the formatting and poor implementation alongside a unneccecary spaghetti code! its actually an unbelieveably easy fix as its a separate file Implementation! one standalone Developer/coder/enthusiast could fix this alone in 2 days or less depending on abilities! so the fact the development team havent fixed this issue yet is 100% sheer Giveno❤ ❤ ❤ ❤all!!!
  10. Well actually just fixing the poor Text implementation would do alot but also fixing the "Cache" so it is a permanent folder instead of a Temporary folder stored in temp then Draining Memory unneccecary untill its overflowed and causes major lag and crashes
  11. then someone should just enter the files Fix it to the Proper Formatting! BAM DONE
  12. ur statement is ignorant cause you have no clue! and you comment with assumptions that isa biast based on that fact!
  13. EASY FIX!! Add a Participation requirement! so that you need to do a Certain ammount of damage in lvl 55 or higher reccomended dungeons or so! that will fix the afk leechers!
  14. i must say your outrageous statement is kind of ignorant. based on what we know about how th game is already, there is a high possibility it might be using Flash, i highly doubt a game not switched to 2008-9's dx11 and still running 1995's dx9 is running Html5. so before you come with statements like that, after saying its Propobly! atleast make sure you are correct and then give a proper reply! jeez
  15. wait so! i dont get it! i Thaught Korean servers became new frontier! and had UE4 already as i have seen content from that! and that EU and NA were running new World! as they call it! since we are still on ue3 and that New Frontier was literally a Readderation of "this Current" world with open world aspects and removed "Loading" zones/instance loads! so if thats not the case HOW exactly is it atm?! well its Not as hard and doesent take as much time porting UE3 to UE4 , as i would porting to a Entirely different engine! as the language and methods used are extremely similar in UE3 and UE4 from what i already know from experience! dont get me wrong! i do know its not a quick and easy task! but should not take too long as long as they have a decent sized team for it! also! i do get they are trying to focus more on KR than EU/NA first! but the question is ofcourse the size of the development team/unit they have avaleable! but to be honest if they took in experienced UE4 developers from eu parts and NA (especially EU) they could speed up development and transfer, while at the same time having readilly avaleable test servers to speed up the process with feedback and bug reports after porting, while they still Ofcourse as seen in current and earlier New Frontier footage, some of the textures and animations have extremely poor animation motion, cause early implementations. they will get a much more detailed, efficient and precise, workload with the assigned developers taking assets and workload from each other to have a synergy of development, for a more reliable timeframe of release and ompimalization. this i obviously say regarding the fact: 1: they used only DX9 for a game developed and released in 2012-2013 (eu/na 2016) when they could have set a goal of implementing DX11 for the release in 2016 for all servers, fixing both Performance and utility! 2: as far as i have noticed doing research after starting to play this game about 2 weeks ago, I cannot Seem to FIND a Local Cache Folder! and no info or hints about one online (google/Forums) wich tells me issues related to the game is affected in some way to cache, as the game literally runs the same on a intel core i5 3600/GTX 750-970/-radeon fx(8000 series and above)-AMD FX XXX that it does on my Ryzen 7 3800x/RTX 2070. and in some instances i find people running the game smoother on Older Hardware than i do, while the game also forces an immense ammount of ram usage, while it literally does nothing with it. the same with GPU/Vram Useage, it uses resources in a way that is ineficciant, and then leads to lower performance, while the CPU tries to force cache constantly, while when you study the behaviour of the game and workload, its almost as there is nowhere for the Cached files to go, so it ends up infinitly trying to cache without a destination to put it. so all in all UE4 and DX11 will fix ALOT of stuff gamewise, and also give better support/compability running x64, as UE3 was not designed specificly that far ahead of time and STRUGGLES with Shadow rendering over many entities and heavy effects, and DX9 was'nt either designed ahead for x64. but Nothing will fix the game better than solving the issue with CaChe'ing, Because Without a Proper WORKING Cache, You are, and WILL be Forced to forever Draw all character model/face/design types, ALL Effects, ALL Entities, Literally everything. BUT! in Most games, (Especially) one like this, An MMO, the cache focuses more on the heavy information like Random/Custom character appearances, cosmetics effects, and similar! Hope This Cleared more up For people, so that yelling and nagging about Ue4 that will still take some time to be implemented, will be switched over to the question of, WHERE IS OUR CACHE!!! Love you all, and happy to join the community of few!
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