

Crunchyblack
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Everything posted by Crunchyblack
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also you need to unseal (identify) the items and for whatever reason they make you rely on a supply of those items that seem only given as log in rewards, as well as lock boxes, wasted a TON of keys on that first area spin wheel thing only to realize its the same small pool of items (got a cool costume though) Moving forward i probably wont unlock boss boxes until gearing for endgame, whats the point. Also i thought this game has a "keep your gear but upgrade it" system but im finding i need to replace my gear every couple levels with new items, which is unexpected. Haven't seen
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Thanks for all the info, i was sort of confused if this was a pvp only at endgame type game. Grind is fine, im an arpg fan so i enjoy grinds, especially with fun combat tied to it. While i typically find large raids tiresome, hours finding a group then potential failure after several hours of trying ect, im not totally against it. I have no issue with gearing up before i can gear up if that makes sense. I just want to make sure there is SOMETHING at endgame that isnt "leet pvp duels" As far as the name change, good info to know but really doesnt matter, i dont expect
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Im 100% pro grind, i play path of exile and diablo 3 for years, doing nothing more than the same content over and over for nominal gear gains or to remake a character just to do it. I love grind. Problem is when the grind is exclusive to only the top end playerbase. There needs to be something to do, repeatable dungeons i can solo ect. Please tell me there is this kinda content. I have no issue wasting a whole sunday trying to find a party for a hard mode dungeon but the game cant be so crappy to only cater to whales and no lifers with no inbetween content....can it?
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So there is absolutely no solo content after the campaign, it not even worth it to play if i can only play twice a week, and by the time i get everything i want the devs will make those items or class irrelevant? Basically starting new is a complete waste of time?
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exactly what i was looking for thank you. i never really thought about the melee needing to continually dodge vs range, that alone sort of solidifies what i wanted to do anyway, which was focus on the WL for now. I do sort of feel its 100% lacking in all the things that make this game unique so i was really thinking hard about a support melee but that can wait or i can use level up tokens on the melee and see if its something i want to invest in. As a weekend warrior i have a feeling the mid game waiting is going to be rough for me though. Maybe if the event stuff is
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well thats peachy. so what class warlock or soul fighter would be stronger for endgame gear grind in your opinion. I like both but if i can only focus on one im not sure if warlock does the combat system justice, however i feel like range would be easier. Im really not all that sure which one to focus on, i really wont know which class i like for endgame until i invest time into the class, im sure id like either. I just dont want to invest a bunch of time into a class then realize its worthless at endgame, or a class shunned, or a class with LOTS of endgame issues...w
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I made two character to start off with, soul fighter and warlock. Other than knowing warlock has a skill everyone likes in endgame pve and the soulfighter has a team rez...i dont really know what they are like at endgame. Which class should i focus on getting there first? My hope is that both characters are more than just a skill groups like. Not really interested in pvp at the moment. Any advice as to what to expect as either class? Also why cant i register for that warden gift set, i click it and it just spins and nothing happens. Whats endgame look like for bla