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Kvintus

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Posts posted by Kvintus

  1. 16 minutes ago, Kanghwan said:

    I'm skeptical if "full screen" or "windowed full screen" honour the resolution selection.

     

    If I run it at 1920x1080 "fullscreen" or "windowed full screen", it is clearly just running at the native monitor resolution (3840x2160).  The FPS drops to 15-25, (I have all the graphics sliders set to maximum) and when I took a screenshot it was 3840x2160.  Turning on the "performance mode" gets the FPS into the 40s-50s.

     

    If I run the game in a 1920x1080 window, it's showing high 50s to pegging the 60fps vsync cap.  But it only takes up a quarter of the screen then, so it's unplayable.

     

    I'm using a Ryzen 3900X with a GTX1080 with nVidia drivers v466.47.  That should be sufficient hardware for all the eye candy at 1080p.

     

    Another possibly confounding factor: I have a dual monitor setup (two 3840x2160 screens).  Usually when I start a game on one screen that drops the resolution (working example: Guild Wars 2), there's a "jank" moment where icons or other windows get shunted around and tossed on the other screen.  This doesn't happen with BnS, which seems another hint that it's not adjusting the resolution.

     

    This is exactly my problem, just different native resolutions. The game doesn't actually change the resolution when you change it in the menu, it just changes the size of the window (if you are windowed, otherwise nothing happens).

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  2. For me the most game breaking bug is that you can no longer change resolution and it's always windowed fullscreen even when you Alt+Enter from windowed. Also you can tell the resolution is not changing cause, when you are in windowed mode, only the window size changes but the game and all the interfaces stay your native resolution (so 1920x1080 in my case) so if you change to 720p for example, you have small window and in it you see just middle of the screen of 1080p and can't see nothing on the edges and stuff. And in windowed fullscreen on 1080p it is unplayable for me sadly, would be nice if this could be fixed...

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