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Nivalias

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Posts posted by Nivalias

  1. On 11/21/2021 at 9:39 PM, Yurp said:

    3v3 is dead because no player who started playing during and after 2018 has no idea how to play pvp in this game and says whale this or that when in reality they literally just have no idea how to play the class.

     

    1v1 is same explanation as 3v3, people queue up and get instant 100-0'd say a class is unbalanced but in reality they arent even using their iframes or block or know how to tech chase. so gg spar first with friends look up guides on pvp, practice like all the people who play this game for 7 years did and then queue up

    The problem is that it's not enough to just know your own class in PvP, you also need to know all the other classes, with their different specs and talent combinations.

    But it's not like removing the curfew will make people start actually learning to "play the class", so your argument is invalid.

     

    On 11/21/2021 at 9:39 PM, Yurp said:

    6v6 isnt a big shot play ground, its a "At least try" playground, half the time i see new players just queue up and say "they out gear me i afk" which to a degree sure u can say if theirs a huge gear gap then theirs nothing u can do, but those same players who say that walk in with pve gear and thornbreaker wep, instead of farming the pvp gear from master hong or normal mode dungeons, or doing their dailies for unity to get their passive stats up as well. these are all player issues.

    Time constraint doesnt need to be there for new players refusing to look up guides or practice or read, remove it so people can continue playing 6v6 or arena for as long as they would like. 

    Again, that's beside the point. It doesn't matter how skewed 6v6 is, people queue up because it's worth it for them. Which apparently can't be said about Arena anymore. This could be remedied with better rewards, but then you run the risk of worseing the already broken economy.

     

    In any case, just making it available 24/7 on its own won't solve anything. Rather it makes the whole "PvP is dead" a self-fulfilling prophecy.

    • Like 1
  2. Oh? And pray tell, what was that use at one point that no longer applies?

    The point of those time constraints are so that the few people that are even bothering with this content anymore would queue at the same time. And I can't say the playerbase has increased in any considerable amount to justify lifting the curfew. 3v3 is dead, you might as well remove it completely. 1v1 is pretty sparse, sometimes you'll wait for minutes just to play against the same people over and over anyway. Only 6v6 seems somewhat alright, but that is a big shot playground.

    If anything, the time constraints need to be tightened even further and/or moved somewhen with better chances of attracting players.

    • Like 1
  3. 2 hours ago, Rynara said:

    The upcoming system is a big project and has a high priority to us. It will allow us to detect accounts that have made malicious client edits for advantageous gameplay, and when we catch those accounts, we will be able to swiftly remove them from the game.

    What is that supposed to mean? So "beneficial client edits for acceptable gameplay" are fair game or something? Matters of interpretation aren't exactly helpful. I'd like to know what the administration even considers "ban-worthy cheating".

    • Like 3
  4. No Grimoire is not missing your point. Besides, there already was this discussion not even a month ago.

     

    To make it clear one more time: No, KFM's and SIN's do not become immortal with this gem. When they auto-evade (Iframes don't count), then they get 2 seconds CC-immunity (but no damage immunity) and a bit to their crit stat for 30 seconds, but while those 30 seconds are ticking the peridot does not refresh, meaning for 28 seconds they are not immortal, no matter how much they dodge. And even those 2 seconds don't mean much, since those classes are constantly using iframe-skills in PvP, so it gets overshadowed completely.

     

    8 hours ago, Grimoir said:

    these are unaffected by any skills or buffs including kfm buffs that "increase evasion".

    Actually, I do not think that's true. If you had a KFM or SIN and you happen to open the stat menu after triggering those skills you'll see that they actively add to the stat, so they do make triggering the gem easier. But, as already mentioned, it's a moot point.

  5. True, but a pretty damn necessary development, when you just don't have enough iframes/CC-resitance to support yourself. And don't get me started on the Block-spamming, that's pretty much useless against about half of the classes (mainly the upper half of the tier list).

  6. 5 hours ago, sojaa said:

    Fatal you need stacks for lol. so yeah not really a 1 shot. Now the other 2 are true 1 shots.

    You just get 3 stacks with one hit of Flash Step, which does a good chunk of damage on it's own and goes through defenses.

    BM-Flashstep only works, when you manage to get a stunlock on the enemy, which isn't all that easy in many cases, and even then there's a chance it might fail on 3rd spec BM's and Sum's.

    And Divine Strike can actually be sidestepped when you got speed buffs on, unless you manage to blow all your escapes and get CC'ed another time while they got enough Sunsparks up.

    BM 3rd spec is a real 100-0 aerial that's even easier to achieve than WL 100-0 air combo before awakening patch.

  7. I agree that currently the Buff bar is simply not up for the tasks it's given.

    There are already some options to alleviate it, like not showing Weapon Stacks, Soul and Bracelet buffs, as they are also displayed in a different panel. It's a start but it's still not enough. (And by the way, only showing buffs from your own class is totally counterproductive, as you get to learn them as you play, if anything it should be the option to hide all the buffs that you haven't cast yourself.)

    The greatest problem here is that the buff bar also features global party skill and gear cooldowns. Which is absolutely inappropriate as they not only help, but even hinder you. They're not buffs but debuffs. In any case, those should really be moved to a fourth skillbar.

  8. Titel des Themas: Klingenmeister-Block regeneriert keine LP bei erfolgreicher Parade.

     

    Allgemeine Informationen:

    Fehlermeldung: Laut der Skillbeschreibung von Blocken (Hotkey 1) beim Klingenmeister, wird bei erfolgreicher Ausführung 1% LP regeneriert und 1 Fokus wiederhergestellt. Bei einem normalen Block trifft dies auch zu. Jedoch, in der ersten halben Sekunde, in der Angriffe reflektiert werden, wird nur die Fokus-Erholung angewendet, aber nicht die LP-Erholung.

     

    Datum/Uhrzeit des Auftretens (Echtzeit): Irrelevant, da reproduzierbar.

    Häufigkeit des Auftretens: Immer

     

    Spiel-Informationen:

    Name eures Servers: Jinsoyun

    Name eures Charakters: Nivalias Thorne

    Stufe eures Charakters: 60

    Hongmoon-Stufe eures Charakters: 21

    Volk eures Charakters: Jin

    Geschlecht eures Charakters: Männlich

    Klasse eures Charakters: Klingenmeister

    Name der Fertigkeit(en) eures Charakters: Blocken

     

    Schritte um das Problem nachzustellen:

    - Als Klingenmeister sich in einen Kampf verwickeln lassen

    - Dafür sorgen, dass LP nicht auf dem Maximum sind (sonst wird sowieso keine Heilung ausgeführt oder angezeigt)

    - Im richtigen Moment einen blockbaren Angriff mit Blocken parieren

    - Feststellen, dass keine LP-Erholung stattgefunden hat.

     

    Screenshot(s)/Video(s):

    gIAehmA.pngvYXRjAF.png0vOGq3B.png

     

  9. Nope, after respeccing my gear and getting used to the new rotation, I can tell the damage output is definetly higher on the 3rd spec.

    That said, are you still running around with lightning-specced accessoires and badges? Then of course you won't do as much damage with them on spirit spec.

  10. 16 hours ago, PetPuggi said:

    Did you read the part where I said I'm not in a hurry to get them to 10 and the only reason that's even an issue is because the dragon jewels expire in 3 weeks?

    So, you're basically saying you're struggling with breakthrough? Although it wasn't a far fetch to complete your daylies when you did the event dungeons, so if you bothered to go that extra mile, you should have enough materials at hand to get at least somewhere with those Jewels.

     

    16 hours ago, PetPuggi said:

    Did it say ANYWHERE in the patch notes that dragon jewels "only work on old specs"?

    Like my preposter put it, the 3rd spec is a new accessoire set that was unavailable during the event period, so it shouldn't be qualified for upgrading with the event materials.

    And by the way, the patch notes did explicitly specify which accessoires the Jewels could be used on. Granted, it's pretty unfortunate, that most of the items have the same name, but fundamental logic + the knowledge that NCSoft is pretty cheap would easily tell you that what you're trying was definetly not gonna work.

    For some instances, you should be glad it's not like this, because if you'd allow these Jewels to be used on the third spec, you'd also have to use the other event tokens for breakthrough, which can be transmuted now, but I'm pretty sure BT accessoires didn't require Premium Transformations Stones before the event came.

     

    16 hours ago, PetPuggi said:

    I swear this forum is like reddit at 2am where the only posts you'll see are shitposts or white knights who are lobbying to make this game 10x as grindy.

    16 hours ago, PetPuggi said:

    Do you actually think before you post?

    Also, pots don't get to call the kettle black. :p

  11. 2 hours ago, PetPuggi said:

    Can a mod clarify WHY they purposely made it so 3rd spec is "special" and don't deserve to have the same discounts as other specs on the EXACT SAME accessories?

    Don't have to think hard on this one. Last event was last event, and the new spec is new event. And given that you can't collect of the event materials now to upgrade any of them accessoires, what in blazes made you think you could use them on the new spec to begin with?

    2 hours ago, PetPuggi said:

    Please don't tell me "oh just get all 4 accessories to stage 10 then swap". It costs an insane amount of mats and gold to get them to 10

    Uh, getting the new spec to 10 costs just as much, I don't see your point there. 100 Jewels are about enough to get at least one piece of equipment to Stage 10.

    2 hours ago, PetPuggi said:

    At least let us exchange them for regular jewels then? I don't care if it's at 2:1 rate even, better than nothing?

    Still waiting for that to happen to the demon spirit stones and black rose feathers. But that's only wishful thinking.

    • Like 1
  12. 12 hours ago, Arohk said:

    so does gunner and Assassin, ?

    To be fair, it's only a 2-shot. The only class that could 100-0 in an aerial was WL before awakening, and even that took a lot of Macro- uhm, I mean Skill to pull off.

     

    Anyway, it's just the same as when a new class gets released, it's totally OP and you know the drill. Have those ever been banned from the content, though? No, and I see no reason why it should be any different this time as well. Even with a third spec, you can only use one at a time, so the only advantage you gain is the imbalance-factor.

    And while I'd also prefer more class balancing, as a BM I prefer being totally OP again for a change even more. Because in all honesty, yeah, BMs can dish out some heavy damage, but ever since the first big skill revamp they've always been about "wreck your **** when you don't watch out", and if you've looked into them, it's becomes pretty easy to watch out.

  13. On 5.6.2019 at 3:53 AM, Bobthemonk said:

    All classes have different base stats, the same in shackles isles + solo / tag in arena... Otherwise warden shouldn't be allowed to use resilence in them since the extra shield = boosted hp = "unfair".

    You know, have you taken a look at how much Resilience Warden's have in equalized modes? Given that their skills cost HP to begin with, that "boost" more or less equals it out.

    At least in BR mode anyway, 20k Res vs 80k HP makes even the long CD E a loss in overall survivability.

  14. 1 hour ago, Exceeded said:

    i had been playing BnS since the launch date and due to circumstances, i had not log in for 2-3years.

    That's more like "had not been playing since launch". :smirk:

    Seriously, though, it's pretty much an almost completely different game since then.

    Yeah, too late to return, at best a good time to completely start over.

  15. 1 hour ago, prietess said:

    The reason is because Shackled Island can be just done once in a week and you can maintain your rank (or even go up), I think most people do that.

    Sure, there's that thing, but that doesn't quite explain why so few people are queuing now, when the rewards are about equal in value and it used to be quite lively there.

    There's also the fact that PvP is still pretty unbalanced in general, and the items in that place give some classes a much bigger advantage than others, not to mention some occassional glitches.

    *gasp* Could it be that people are actually getting tired of this jiggery-pokery?!

  16. 9 hours ago, Granger said:

    My main problem with those is that they're not really idle animations but more emotes. They're far too active and flashy. I dont mind having them on command but if im just checking out something or worse, crowds of afking people it gets distracting.

    Even the flashiness isn't so much troublesome, if it was just kept in moderation. But seeing the same animation 2 out of 3 times really gets boring fast.

  17. On 12.5.2019 at 12:11 PM, Hanuku said:

    Post awakening, quite a few skills from quite a few classes were changed in heavy ways. So while each class spec can do new things now, some old things they could do were removed as well.

    Yeah, I'm aware of that much already, but what does this have to do with summoners not being able to spec out aerials?

  18. The problem here is that for even a decently geared person (600k raw DPS) it takes around 10 minutes to finish one run, waiting times included. Set aside the effort to even get to that record times, you only get 2 fragments on average per run, plus another 2 from the daily quest.

    In the end it takes about 2 months of efficient farming or about 20 hours effective grinding to get enough tokens for that necklace, and both numbers are way too large.

    In my opinion, you should get at least two more fragments from the quest and one more from each run to really justify the time you have to invest.

    • Like 1
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