I have never had the honor to fight the laziest boss design you can ever see in a video game. You have this boss that has map wipe mechanics which is good and requires reaction speed, he has skills to dodge and a rotation to learn. But then maybe that wasnt enough so the single dumbest and laziest mechanic was added and its his bleed, and it appears that a bleed mechanic can be seen in many many bosses in the game and it really is the laziest way to add difficulty to a boss. the reason it is the worst applied on master hong is that you are already forced to dodge skills but if you get hit by A SINGLE skill you will bleed to death, and just to make it even worse they add a healing reduction on it. The bleed does not need to exist on this boss he already has enough, and if you want to add a bleed effect to the boss you 1. Cant have the bleed apply through i frames that is ridiculous and tailors the boss to specific classes and 2. cant have it be so unforgiving that it kills you if you get hit a single time. It is very clear that most bosses in this game are designed to get dps smashed to skip all mechanics, but bosses like this where you literally can not do that (He is a boss that is required to defeat to acquire gear) you can't have the boss winning the fight by landing a single skill. I am sure some classes have an easier time with this boss but the bleed effect is 100% the worst mechanic and worst application of the mechanic I have ever seen in any boss in any video game.