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About Windbrand

  1. Analize This! Chi-Squared Moonstones.

    Sure why not? Ads on loading screens or even a permanent ad banner at the bottom is still 100x better than RNG bullshit.
  2. Analize This! Chi-Squared Moonstones.

    Player + fact in reality: your RNG is bullshit NCS: thanks for the compliment. That's great, now we have more ideas for cash shop pay2win items. Happy spending in our cash shop The fate of every "free to play" MMO.
  3. Bottom line, NCS doesn't care about how well the game is designed. Good SSP design = more moonstones for players = less $$$ spent in cash shop from frustrated players. They'd sooner give out free premium than fix SSP. All the whales feeding the troll should think about that for a moment. This is a company that feeds on the frustration of players. The more frustrated and pissed off players are, the more money their pockets suck in. "Our retarded game design is made possible thanks to our generous whales".
  4. Reading is a great skill, you should learn to use it. Lmao at "get new net or quit". Sure fund me a couple million to upgrade NCW's garbage servers, or develop some common sense to realize lag is not the player's fault. I prefer the latter route. And make a video of your 400AP beating Naksun. Can't? Silence is a great skill too, learn to use it if you have nothing intelligent to say. Gotta love these people saying retarded things like "you can solo Asura at 600AP" or "you can beat XX at XX AP", even though they can't do it themselves, they just say it to grow their e-peen.
  5. I've ran F14 at least 15 times since patch and only got 1 moonstone... ONCE. Did you add it to the loot table and made a typo in the drop rate, making it 10% instead of 100%? Is this your idea of "adding moonstones (lol at the plural) to F14-15"? It takes the average player at least half an hour to get from 9 to 14, and what do we get? Nothing except a bunch of useless Naksun tokens. Even running level 45 blue dungeons is more profitable than this (not to mention 10x easier). Is this your idea of helping with the SSP problem? What's next, removing silverfrost trans stones from craft table and making it drop from Asura 4m only and calling it "benefits the players who can't afford the silverfrost recipe and mat costs"? Adding ember to drop from Naksun as well if you beat him under 2min? Don't tell me "F15 drops 1 moonstone 100%". No I'm not gonna even bother with F15 because I, along with most of the people who actually need moonstones to upgrade gear, will never beat it, thanks to heavy lag (try reacting Q/E through his dash dazes with 300-400ping), simply don't have lightning quick reflexes, or a combination of both. No I don't need to "get good" because I play this game for enjoyment, I'm not f*cking training for the Street Fighter 5 tournament by memorizing patterns and developing lightning fast reflexes. I've said it once before and I'll say it again, you should not be required to beat the hardest boss in the entire game for mid-tier upgrade materials, that's just plain stupid. Why not have all the level 50 purple dungeon bosses have a chance to drop moonstones? Why not put it in the loot table for daily challenge completion box? Or will that interfere with your cash grab plan of making moonstones a money/time sink and forcing players to pay2win?
  6. shattered vs gloom...

    Gloom is the 2nd most boring instance in the entire game atm (1st place belongs to Necro). It's a shameless reskin of Necro and shows you the (zero) amount of effort the devs put into this game. This is why no one does it. So tired of having these retarded "babysit ABC for 2 hours cause we're too lazy to program something that's actually fun" shit. Did they actually expect players to find any fun/challenge in this braindead instance? You literally just have to spam LMB/RMB and still be able to beat it. Honestly this instance, along with Necro, Dark Glimpse or whatever it's called, and Tainted Lab are shameful embarrassment in a MMO that claims to be "true action combat".
  7. This is ridiculous.

    Hujikar for some people is harder because there are no people farming this, and it's too difficult to solo at ~level 40. Having a mandatory weapon drop from a boss no one bothers with is just plain retarded, and shows you the amount of consideration the devs put into this game's new players. In other words they don't give a f*ck.
  8. How the f*ck do you beat Sekjin as FM?

    Just spun the wheel 10 times... All Sekjin... what the f*ck? I'm guessing they still don't let you respin it then since it'll land on the same boss every single time? This game is enough to drive people insane I swear.
  9. How the f*ck do you beat Sekjin as FM?

    Are you serious? O_O Damn, all this time wasted trying to beat this guy. Well no way I was supposed to know you can reset the wheel since when I saw the wheel was not usable after spinning it once, I just assumed they don't let you respin... Well that solves the problem. <_<
  10. This *cricket* spams the knockback projectiles nonstop, how the f*ck do the devs expect a FM with zero reliable blocks to survive this? One hit and you're pretty much dead because it knock down and gets hit 4 times in a row, AND pushes you like a mile away from the boss, causing him to use completely OP long ranged moves that pretty much instantly kills. My C/V/Tab are constantly on CD because I have no choice to use them for this barrage of knockbacks. Also he just completely randomly stuns/dazes then grabs you like Zangief and drains half your HP with absolutely no warning. And of course he can't be frozen either so ice attacks are completely useless unless for life drain. Even Naksun can be frozen, wtf? This guy is literally a clone of Naksun, honestly not easier at all. Who the hell thought it was a great idea to make this guy 100x harder than his twin? Why does his twin even give dodge QTE's while this guy has literally 2x the amount of CC's and gives zero warnings or QTE's? So f*cking sick of grinding all the way from floor 9 all the way up to this floor, only to spawn a f*cking Sekjin, then completely drain all my weapon's durability. Oh and of course we can't respin the wheel like on floor 7, or even give us a fire to repair our weapon, cause NCS totally wants us to start over from floor 9 just to spin the f*cking wheel again. Just being the usual dicks they are. There are no guides for this on FM. Yes there are vids on youtube with a FM beating it but they do not show a run where the *cricket* spams the knockback projectiles. The guy in the video was lucky where his C/V/Tab were all off cooldown in time to block those projectiles. Also, it's funny the guy making the guide almost died in the video at least 4-5 times due to this boss' cheap CC's. If he was 1% less lucky he would've certainly died and there would be no guide. It's a cakewalk for literally any other class because all of them either have decoys, reliable CC's or blocks making his projectiles completely useless. FM's have none of the above. Fire tab is completely useless because he fires 4 projectiles, how am I expected to block all 4 when it only blocks 0,5sec worth of attacks? I have only beat this *cricket* once, ever. That time I beat him I was down to like 10% HP, and was extremely lucky because he actually didn't spam knockback projectiles nonstop, and my ice tab JUST managed to get off CD. Like Naksun, don't tell me to "go familiarize with his mechanics" because I know exactly what moves he uses, since I've fought this guy countless times and broke my weapon countless times.
  11. A few scenarios can happen, and I see this everyday: a) 400AP person creates a party asking for 500+ b) 600AP person creates a party asking for 550+ and a 400AP decides to join anyways c) 600AP person creates a party asking for 550+ and a 540AP joins What do you do in each situation? I find it funny why a 400 would create a party asking for 500+, does he think no one's intelligent enough to check his own character info page? Even funnier is if he labels the party "500+, fast run!". I guess he means "fast for me" and "slow for everyone else". Honestly how can someone be this thick? I don't mind people requesting carries, but learn how to make a proper party label, write something like "need help with xx" and drop that retarded 500+ requirement, it's embarrassing. For the 400AP that joins the 550+ party, 99% a troll, I usually just leave the party if party leader doesn't kick. That's just completely idiotic and selfish. There's a difference between requesting help and leeching from "fast run" parties because you're too lazy to do a "regular run" due to your low AP. I find nothing wrong with a 540 joining a 550. 10AP doesn't matter the slightest.
  12. Why do you log into the game?

    Daily wheel. Collecting fragments for the damn bikini. That's about it. Game is a pile of RNG-gated (just about entire game), unoptimized (I live in Canada and I have f*cking 250 constant ping in mushin's tower, a single-player mode, wtf?), braindead-designed (SSP) laggy shit, no other reason to play it.
  13. Naksun.....

    Constant 250+ping (even though I'm in Canada, thanks to the garbage NCW servers), is it even possible to beat this as a FM? I've watched countless so-called "how to" videos on this. No need to link me to any video, I've literally memorized the walkthrough by now. He certainly does NOT follow a regular pattern. He simply randomly counters and starts instant kill combo whenever he feels like it, and any countered move = instant stun = instant sky combo = instant death. How in the world am I supposed to know when he's gonna counter an attack or start an instant kill combo? I've had instances where he just randomly spams the instant kill combo even at 95% HP without any warning, wtf? He simply teleports everywhere, even getting hit = instant stun and usually means followed up by one-hit KO if my tab is on cooldown. No I'm not a mile away, I'm always within melee range, but the problem with melee range is as a FM with zero blocks it's impossible to even avoid his melee moves at melee range. Getting far away = instant death since he just teleports instantly on top of you and uses instant kill, staying too close also = instant death because he can just reach you at arm's length. So wtf am I supposed to do exactly, maintain a perfect 8m range throughout entire right and hope RNG doesn't make him spam instant kill combo nonstop? And gotta love the f*cking weapon durabilities. You literally only get to try it 5-6 times before needing to either start all the way from bottom floor, or spend 1.5g on a repair hammer. Just f*cking great. No of course we can't let players repair weapons on floor 15, that'd actually be helpful for them to practice. This floor is so easy players don't deserve to practice here eh? Just following the NCS tradition of making gameplay a complete nightmare of an experience.
  14. Naksun vs classes

    Really? Are you forgetting the fact that moonstones are mid-tier upgrade materials? Are they materials for legendaries? NO. Do you think people would even bother with this shit if it was materials for upgrading legendaries? NO. Does it make sense to you to gate mid-tier upgrade materials behind the hardest solo boss in the entire game? What if only Asura 4m dropped silverfrost transformation stones and you can no longer craft it, does that make any sense to you? That's the exact situation mid-tier gear people are having. SSP is pure cancer, WV is just plain retarded to the highest degree and no one does it anyways, how else do you get moonstones? Marketplace? Having moonstones drop only from the highest floor in the tower is equivalent to hanging a $100 bill from the empire state building and telling the poor to go get it. No one saying the challenge itself is inappropriate. Is it appropriate for the reward though? NO. 99% of the people who actually need moonstones, can't complete floor 15. The so called experts calling floor 15 a cakewalk and boasting about it, are all just doing it to farm moonstones and sell for profit. Would make much more sense to make floor 14 guarantee the moonstone drop and chance of bundle, and making floor 15 drop something even better. Gotta love it when elitists complain new players are complaining. "Oh if I can easily do it with my 700AP toon since I have no life and play 24/7, then the 500AP people who play 1-2 hours a day should be able to do it too. If they can't beat Naksun then they're noobs and don't deserve to upgrade past 500AP". What's next, people thinking that brand new level 1 players should be able to solo tower floors 1-7?
  15. They put moonstones in 14-15 simply to make their PR look good. "Hey we're doing something to help players! Brownie points please!" You know what it's equivalent to? Building an apartment for a slum area, but then charging the poor $1k a month to rent it, then calling that "doing a good deed for the poor". 99% of players cannot beat Naksun and that's a fact. It's harder than an entire Asura run. Floor 14 is already hard enough for most people, and I'm willing to bet only half the players at reasonable AP and playing experience (i.e., the people who actually need moonstones, so basically excluding those 700AP whales who played this game since launch and play 4 hours everyday) can even beat this floor. But oh no, the stupid robot only drops 1 moonstone when it FEELS like it, other times it drops absolutely nothing other than like 1-2 naksun badges which is completely worthless, about as trolling as the damn SSP boxes dropping 1 insignia.