ErosNova

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About ErosNova

  1. You're lucky you can even load the damn thing...similar to you I decided to pop back in to see if the reasons I left have been rectified...low and behold, error message and the game refuses to load. Sigh.
  2. Why to Quit Blade and Soul (PVP)

    Yeah the soulstones were very close to making me quit as well, but I like the story, mechanics and challenge in soloing bosses so I tried to think of a way to still play. Luckily soulstones are available on the market, and while it will be slower, I've found doing other pve oriented tasks to make money to buy the soulstones as being an acceptable compromise for me personally. However I literally just ran into an even bigger problem just five minutes ago-there's gear from misty woods that NEEDS pvp oriented tasks to acquire that's necessary for your equipment upgrades. Buying from the market isn't even a posibility; your only options are to flag yourself and place yourself in a pvp environment. Not only do you need a separate currency to get this pvp gear, but you also need to attain a certain pvp rank to even be able to buy the damn thing apparently. Furthermore those items are needed for not just the necklace, but will be needed for other item upgrades, which means even more pvp currency. Since there's literally no way around this, I shall take my leave. Now I see why the game needed to have server merges less than 1 year after release.
  3. We need a Gon Antagonist

    http://bladeandsoul.gamepedia.com/Mushin http://bladeandsoul.gamepedia.com/Juwol
  4. Attention New Players

    But...I thought we can't offer critique to make the game more enjoyable. RNG-others have spend hundreds of dollars to get their item or countless hours....why complain that NCWest needs to make things easier for you just because you want things handed to you when other players had to achieve what they own? PING-other players have spent hours playing the game with that same difficulty. If others had to suffer to get what they have, why should you get it any easier? I agree....let's NOT fix all the other things people complain about and fix the one or two things you complain about....ignoring everyone and catering to you will make everyone happy. Of course!
  5. Request: No race specific classes

    This is the second time now in two days I've seen someone say a character is a race they're not. The person had said Mushin was a Gon while he is a Jin. Juwol is a Yun. She's an anomaly in that she has the Gon idle animation as her default and she's rather well endowed for a Yun, but a Yun she is, not a Gon. http://bladeandsoul.gamepedia.com/Juwol
  6. Of Male Yuns, New Class, and New Race

    Show me where male Yuns are rumored to exist because neither on the game's official page nor the wiki does it say anywhere that male Yun are even possible. Both categorically say 'PURELY female': https://www.bladeandsoul.com/en/game/races/ http://bladeandsoul.gamepedia.com/Yun It doesn't say 'only females have been seen' or 'questions arise as to whether or not males exist' or 'sightings of male Yun occurred' or anything like that. If something once was categorically one way then next changed on a dime, that indicates lack of foresight and an element of bad writing.
  7. Why do you log into the game?

    A common fallacy I see among gamers when it comes to open world events. 'It must be the players' fault!' Ever so quick to view other players with contempt and spit such vitriol in their direction. Take a step back and look at the situation objectively; look at the behaviour of players in general in mmos and look at the design of the game. Why were the players there? Kill the boss. Why do they want to kill the boss? It has something they want. Why aren't they doing the other things needed to kill the boss? It's either not fun or doesn't have something they want. Why are mmo players reward driven? Because sadly the genre is built on NOT rewarding the player adequately, particularly for time spent. As such players become attuned to seeking out ways to not waste their time while the game is actively trying to waste their time....sort of like a sadistic/masochistic relationship when you think about it Let me ask you-firstly, if doing w/e you were doing yielded high value rewards, would you be complaining that nobody else was doing them? Secondly, if the escort had high value rewards attached to it, do you think players would opt out of doing it? Remember that even the myopic hypocritical gamers who tout 'you must work for something you want' in games will still actively avoid doing things they dislike, just like the rest of us. Are we really going to insult people for not doing something they dislike now? So where does the fault truly lie? The gamers, for not doing something they consider a waste of time, or the devs for not creating worthwhile activities? I haven't done the event, but based on what you said, it's sounds very traditional. Things like escorts and preevents that are needed for bigger events, tend to be simply filler in order to pad the game and put barriers in the gamer's path. Only this 2mins boss might be worthwhile...but you have to spend 20mins wasting your time and energy to get those 2mins. If they made the escort a quest and pump up the rewards then more people would participate....but then you'd be complaining even more because your fresh lvl 50 clanmate would have participated in the whole event and not get credit-similar to the boss or the feedback I'm seeing regarding SSP. Regarding title....I like getting to really learn the mechanics of range vs melee classes against bosses and how to animation cancel with 200 (+)ms ping. I also like experiencing the story....although that will end the moment my third character hits 50 because there's no way in hell I'm doing that item-rng grind bullshit a fourth time, unless there's a new class that interests me greatly. That's pretty much it-solo pve where I try to take on bosses and learning how to animation cancel with the blade master at 200ms. For some reason I can somewhat do it competently on the FM but the BM......Lord have mercy.
  8. Of Male Yuns, New Class, and New Race

    So um....the whole 'purely female race' doesn't mean having a male won't contradict anything? I'm 100% a-ok with Yun being purely female. That's how the race was initially designed with the lore of the world and it'll just water down the experience, not to mention literally retconning their entire existence because of some arbitrary need for 'balance'. However you are correct that aside from the lore, Yuns don't have anything that's particularly unique. As such I'm ok with Yun having an exclusive class, otherwise they could share the class with Gon, as they are the other most magical/mythical oriented race. At the end of the day however, this is just fanfiction as our opinions won't (hopefully) affect anything.
  9. Can the story get any worse....

    This is kinda concerning.... I like the story up to the end of act IV; it's literally the only thing keeping me here despite the grind.
  10. OK, What's the point?

    Honest to God, I face-palmed and sighed in real life after reading this. Do any adults play games anymore? Do the people who play games these days understand what a 'game' is? Unlike some of you who sit around your computer doing nothing for 16hours a day, other people put in 8-9 hours of work, 1-2 hours of commute, teaching, treating patients, dealing with customers, doing heavy manual labor etc etc in order to 'get something' that's kinda necessary for living; either for themselves or people who depend on them, 2-4 hours doing domestic tasks or taking care of children very much like yourselves. Then these tired people decide to play a game for an hour to relax only to be met with asinine 'you must do this thing you dislike for 100hours to get this thing you want' and when they comment that they do not appreciate this contrived barrier to content...they get told by an angry bunch of no-lifers that they are 'entitled', that they 'don't understand the meaning of work', that they 'need to work to get something in real life' or that they are childish and demand 'instant gratification'. I cannot fathom why people don't realize that playing a videogame is the very antithesis of 'work'.....sigh.
  11. Battle Ground DEAD

    Well....some of your fellow gamers keep pushing people away, telling them to 'suck it up', calling them names such as 'cry babies' or 'whiners', telling them they have to 'earn' the right to have fun with the game, that things shouldn't be made accessible, that the game/company shouldn't respect your time...and also that 'nobody will miss you if you leave'. Yeah.....
  12. [new player] Moonstones?

    Might I suggest you take some time alone in a peaceful, serene place and contemplate the difference between playing a game for FUN and working because you need to eat? I will not offer any further insight into how patently ridiculous that notion of 'you have to work for it in order to have fun' is, lest my brain cells disintegrate from prolonged exposure to such lower order thinking. The game already doesn't have a particularly healthy population. In case you didn't know, games with healthy populations don't do server merges less than a year after release. Furthermore the eliturds in this game restricts quite a few players from engaging in endgame content...as if the progression grind wasn't bad enough. Know how many players will 'DEAL WITH IT'? Leave. You keep turning away players and you'll have two or three more server merges until the game gets shut down in a couple years and then you'll be denied the opportunity of playing the game. Your spartan analogy makes zero sense and is utterly irrelevant to the availability, or lack thereof, of gear progression materials in a mmorpg. Someone please explain to me how being outnumbered and using the terrain to your advantage in order to win a fight where your country's and everyone you love's very existence is in peril.....is anywhere close to being related to game devs purposefully, unreasonably restricting access to necessary mats in a mmorpg.
  13. Moonstone for nccoin?

    Yeah, I'd rather to not have grindy gameplay rather than rewarding such designs with money. Give me out-of-play services like the character change and costumes. Putting gameplay mats in the store means you purposefully made the thing grindy to force people to literally pay money to NOT play your game.
  14. That's sounds like more a problem with the players than the absence of a contrived mechanic to increase difficulty. There are some people who don't rush through things or do excessive skipping. Also, once you get to a higher level, the game requires so much time that even if you want to help people with lower dungeons you'll nearly always be doing a disservice to yourself. So they really wouldn't want to spend 20+minutes in a dungeon where they won't benefit in the least bit...but 5 mins to help out players...sure, that's easier for most people to sacrifice.
  15. To NCSOFT: needed changes

    My issues with the game would be fixed if they greatly increase the drop rates of items, reduce the amount of mats needed to upgrade gear from Moonwater+ and continue to separate pvp and pve-i.e. do not make soulstones or any potential future mats require pvping. If people want to do open world pvp, allow them to get their mats that way and if people want to pve, allow them to get their mats that way. Oh, and adding minigames would be a welcomed addition. Not quick time events or lazy uninspired things in typical games, but rather on the level of what FF7 did. That's my struggle-I like the story, presentation and combat of the game, but the forced pvp, insanely frustrating rng and grind keeps pushing me away. So I'm kinda here on the fence.