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About Pestiferius

  1. PvP after rework

    PvP kingfist isnt single Target its 2x8m aoe. I played arround with earth in 6v6 a little and found it way better then frost. In frost you have to aeriel a target twice most of the times to kill it...wich doesnt work most of the times when any other enemy reacts and CCes you. Playing earth just go full retard Kingfist dmg (pve brace and holy fire badge) find the weakest target (sum cats work fine too) cc and oneshot them, gain 3 sec dmg immunity and nother kingfist rdy. repeat, profit..well thats the theory at least, if you cant oneshot anything fast get CCed and die..thats reality xD
  2. PvP after rework

    Heya, i was really excited for the latest SF changes when i saw the patchnotes but after few weeks testing things out im kinda disapointed when it comes to pvp. Just few examples: 1: Rising Dragon Strike and Meteor Strike. Though i got good ping Rising DS seems to be unresponsive a lot of imes, i end up doing 1-2 normal lmbs before knocking into air wich gives enemys time to react. Meteor Strike is deactivated due this too cause not being sure first lmb will ariel i use it several times but having Meteor activated aeriel/knockdowns then. Its not that big deal hence ending aeriel via Meteor isnt really a good thing to do in most situations but lacking the possibility to use it at all is kinda lame 2: Self Defense Chi stage 2 removed... HUUUUUGE nerf 1v1/3v3 vs all ranged classes and huge nerf 6v6 too. 5resists/5sec seems to be gone instant vs sums/gunner 1on1 and 6v6 aswell when your attacked by 2 ppl. 3: Ulti heal "buff"/nerf... our ultys never were that super exciting to use (soulsurge is a ❤ ❤ ❤ ❤ joke anyways comparing to other classes dmg ulti) but now our utility ulti feels kinda nerfed too. sure higher range is good pve but the lowered buff is kinda MEH for pvp. stopped using ulti skills at all in pvp... 4: Heal/resist restrictions for melee/ranged stance. You cant SS in melee anymore and use self def Chi you got to throw a TAb in before using it. Same goes for heal when your in melee. On no other class you constantly use TAB so much (except spinners wich basicly spin 24/7) wich leads to using TAB escape by accident quit often (thus lacking 2nd escape is our certain dead in lots of situations) 5: "Chi Cloak...what is it good for ? Absolutly nothing!" *stopsinging* But srsly...anyone ever uses this ? Havent found any use for our new counter/block yet! 6:Our Aerial got nerfed too much! From Producers Letter from start of the year: *Air combos performed by Soul Fighters doesn't allow their opponents much of a chance to respond Dynamic offensive and defensive combat is a very important aspect of B&S. And we believe air combos with Windstorm doesn't follow in that direction and that it brings a negative experience to other classes. For now, we have nerfed the Subjugator Bracelet and plan to monitor how it goes. I would totally agree to that BUT..have you heared of WL/Sum/Gunner air combos ?.... 7: Froststorm oneshots are gone due Badge nerf. Id toally welcome nerfing/removing/lowering oneshot abilitys for 6v6 in generall but like 90% of the classes can do that so...WHY ? 8: Ice Helix...3x3meters, no pull/chill,not that great dmg... no matter how you specc the froststorm it doenst change. deactivated it for pvp completly, utterly dissapointed in that skill Overall they did it again, buffing SF in PvE means nerfing us in PvP (a trend started when removing crit chance and adding crit dmg to focus chi) Maybe we got more dmg for arena but soon other classes adept a little and know how to handle it. Our anyway marginal increased winchances vs certain classes will drop again and vs nearly any other class i feel like sf is in disadvantage (i play arena on every class except des/bd and fm) On no other class struggling so hard in arena! At the begging i thought it was simply adjusting to new key binds that "nerfed" me but now idk...pvp seems nerfed nerfed nerfed. Whats your thoughts guys ??? Greets PEST
  3. Soul Fighter Update Howling Blast!

    Overall we got buffed for sure but: PvE: Decent buff to Frost(huge boost without sb), Massive buff to Earth (no real downsides here) 1on1/3v3: Decent buff (but still beeing only class with 1 tab escape and no other escape whatso ever we r still lower tier) 6V6: feels like a huge nerf 2 me. No Resist in ranged/no heal in melee means your constantly switching stances when needing one of those...and you press TAB for this...wich sooo freakin often results in beeing CCed right the sec you trying to switch stance and you pop your tab escape like a total noob. Frost oneshot is gone, Earth oneshots are lower/harder to achieve and both aeriels got nerfed (due to setbonus/brace nerfed while sum/WL/Gun still aeriel "onecomboO" you before you even reach the highest point of your flight) also havin our untargetable self def chi removed was huge nerf to 6v6 where 5sec/5hit resists sometimes feels like not having used any def CD at all. "shitton" of I-frams help you for few sec when you get attacked by multiple opponents and combined with no 2nd escape/no really mattering def ability leaves you for dead really fast in the typical 6v6 environment. Compared to other melee classes (wich perma spin [des/bd] perma counter [kfm] perma stealth [sin] or at least deflect block+2nd escape and ranged protect [bm] ) i feel we are really squishy !
  4. Cannot find any info Asura Kingfist

    in Kr 3.15 Notes i found this: Asura Kingfist Deals [42.00x AP] > [36.00x AP] earth damage Increases critical hit damage by 30% for 5 > 6 sec Greetz PEST
  5. Chi Burst & Harmonize - wrong buff % given

    Heya, th buff only applys to base hp+items EXCLUDING setbonuses like draken 10k/new pvp set 20k or 3 pieces of pvp baguas etc. hope this helps, Greetz PEST
  6. Ice vs Earth with top gear

    Heya, i ve been testing arround with earth/frost myself (both nearly max gear except eapon) If everythign runs perfekt earth out dps frost BUT earth got several problems: 1: you need to use focus chi with long cd soul and sb is required on 1min cd so your burst time is used optimized, If boss mechanics/gunner resets or sleeping Wl messes with SB and it isnt used on CD/same time your soul proccs you lose a lot dps 2: you gotta run long cd soul. its a HUGE dps loss to run short cd soul since the sb+chi burst+soul procc is such a incredible burst 3: Aggro....i cant really use earth full potential in raids. pulling off all buff/food etc i can do 1m dps as long as soul+sb is running with spikes up to 1,3m at start and drpping too 800k+ dps in the 5 sec of sb without soul... on some bosses its no problem to have aggro for the start of the fight but on several bosses (hive queen/raven king etc) it can wipe the raid 4: upcoming gear changes ---> Since RMB becomes more and more stronger through weapon/next bracelets only buffing rmb (no more KF/froststorm bracelets) and breaking claw doesnt benefit from raven/aransu (and becomming more and more of our total % of the dps) it seems like earth is falling back in long term. Also stuff like additional dmg from gloves buffs frost slightly more since hit frequenz is faster (though this point isnt huge dps gain for frost) 5; if you dont have sb at all earth is garbage ^^ (only matters for 6 mans but still) I think the bonus dmg of raven/aransu buffing azur fist more then right/left punch is calculated wrong. you do more then double rmbs with frost then with earth so the buffed dmg needed to be at least double as high on earth then frost (or lil bonus to breaking claw added) that earth can compete in long term vs frost. Hope this helps, Greetz PEST
  7. VT earth badge

    Heya, so i got myself the VT earth badge and here are the results of my test: -The Bonus dmg only applys to the first kingfist (buggy???) -The bonus dmg does NOT scale with 70% KF dmg boost from 8 BT / 3 VT Bagua (buggy???) - The Badge doesnt show a buff to breaking claw (500% ap) but it actually does apply a buff when using kingfist wich states Azur Fist , Dragon Furry and breaking Claw gets buffed. Though the buff on breaking claw seems to be buggy and works/doenst work randomly after each Kingfist -The dmg bonus to Azur Fist/Dragonfurry works fine It was a HUGE boost to earth dps BUT in its current state earth still isnt viable overall compared to frost if you really going for max dps (the burst is quit high with sb and stuff i was able to pull off 1,1 - 1,2m without special dmg modifiers comming from boss mechanics) but the dps drop without sb is huge ! I contacted support but didnt get answers yet if all this was a bug or "working as intended" ( i ll let you know if i get the answers) Overall: DONT GET THIS BADGE !!! in its current state its pure scam baiting ppl to play earth =( IF it ll be fixed and bonus dmg will apply to each kingfist (and this dmg will scal with 8BT/3VT) and the bonus dmg to breaking claw works all the time earth will actually become a very viable option ! Greetz PEST
  8. VT earth badge

    Heya, does anyone know if the bonus dmg from the VT earth badge applys to the first kingfist hit or all 3 of them ? Thanks PEST
  9. Which Gear & Soul Shield i need? (SF Ice build)

    Heya, do NOT get the draken ring from cita, huge waste of money/resources ! Just get the Acrimor ring from Naryu Foundry/ BT ice ring !!!
  10. Upcoming Kingfist Changes

    Thank you, thats actually a huge buff to Earth (and makes stage 1 KF usefull again)
  11. Upcoming Kingfist Changes

    ? currently kingfist got no bonus dmg on crit ? SO we get 85% (8,5x AP) on crit ? Does this apply to the first hit or the 2/3rd hit aswell ? Does it work on stage 1 only or on stage 2 (pvp) aswell ?
  12. Upcoming Kingfist Changes

    Heya, in the patchnotes 6.28 ( KR ) the bonus dmg of Kingfist we get from the bracelet was nerfed from 1000% to 800% but same patch gives: "Kingfist Added additional damage on critical hit" but i cant find it anywhere how much it exactly is ?! Does anyone kow ? Greetz PEST
  13. How To disable Slipping Lotus??

    Just use your heal/louts in preparation area before fight so it ll be on cd for 10min (wont reset cd on enering arena)
  14. Maybe a targeting issue?

    This happens to me if i get ping spikes/raidlag on right/left punch too. Never had any other issues with the skill though except when its lagging. On Dragonfurry there sometimes is a "deadspot" since fury got lower range then azur/breaking claw/right/left punch. If you are too far away you cant use fury only basics, if you get closer fury shows up on bar. but sometimes your range is messured that stupid that baisc/fury switches on your bar like 19841471890 times a sec (you can hardly see it) thats a positioning problem (oe then targeting )