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About Stormpooper

  1. In case you haven't noticed, there's a specific purpose for warrior. As a main tank in games myself, however, i completely despise how they "encourage" players to be tanks (worst solution i can think of honestly). More classes, let's take archer for example, could be for people who just want to be an archer (or a wizard, or have a sword, and yes, this is a legit reason for choosing a class) or, oppositely, don't want to be a WL but want soulburn for example (i imagine another class will be another buff, just taking sb, as i said, as an example). Also, "unless you're a whale". Exactly. They can't keep pushing new content out as they are to keep whales busy so they just add a new class and let them rerun everything up to now again. Not that you're likely to get anywhere without either nolifing or whaling anyway. As I've learned, when you think they're doing something irrational, try to find a way to profit from it. You'll find a good answer. P.S. Your nick >>> this topic
  2. Help !!! New blade master

    This is not a bug nor something in general that would need fixing. Animation lock is a feature (no sarcasm) and here it's working as intended. The game is already extremely lax on this.
  3. Threat

    You shouldn't have problems holding aggro with players that don't have drastically better gear than you (in which case you won't do too much wherever you are with them anyway). And I don't know where you read that you need to outdamage them, 200% increase in threat means the boss sees you as doing triple the damage of other members. Not sure what you want to say with that gear talk so I won't get into it. by "everything in attack" and "HM 11" for "aggro and damage" I take it you mean HM points and getting the 50 points bonus in offense as well as 10 points for threat. For that you need HM 12. Though again apart from maybe the burst of a certain class you shouldn't need any more than the 300% total with just the base increase. And for 50 points in offense it's your choice but I'd value health more if you have problems surviving, implied by what you said about healing. Defense piercing does what it says - pierce defensive skills. You're not likely to see this at work in PvE but it is huge in PvP, for which you can find as many guides covering that part as you like. Soaring Falcon normally goes in stun with the 10% AP increase per enemy hit. Doesn't sound like much and nowadays with other buffs doesn't do too much either but at least back in Asura times I saw a few k dps increase in Battle Record after I got it. Shoulder charge is not your only heal - HM Block heals 10% as well. And I wouldn't dare underestimate these skills and their healing. In PvP shoulder charge is a tab-level iframe in my opinion, but that most likely doesn't concern you. Still, the 10% heal, 1.5 second resist and the triggered cyclone upon resisting help a ton in PvE too. The 3rd stage is definitely worth taking, not like anything else is any use on bosses. Threat from those skills does not stack. I keep Rush on the 6 second spec, the other 2 or even just one of them is plenty. If you read again, you'll notice that stage 2 lightning draw only does additional damage to CC'd (affected by stun, daze, knockdown etc.) enemies. I'm fairly certain it will never outdamage any boss against the 1st/3rd stages since those do more base damage. Not to mention the increased cooldown which further decreases damage in comparison AND the triggers for other buffs (the skyrift mystic badge triggers on Lightning Draw iirc). as for Lunar Slash, "since because it was the least loss of damage"? What? They have exactly the same properties except for the added threat.
  4. There was a target sensitivity setting somewhere but I never bothered to check what it does. See if changing it makes a difference.
  5. What weapon path should I choose?

    While I have a massive feeling of deja vu, I couldn't find myself answering something almost exactly like this on forums, so: We do not have any real choices in terms of weapon upgrade paths. Before the recent updates, people went dawn/rift over raven because it was the cheaper path, but now I don't really know but i'm 99% sure there was a spreadsheet somewhere comparing prices and going to max stages added up to somewhere around the same, orienting on how you get your raid materials. You might find that on forums here somewhere. As for BM specifically, BT (Black Tower or Skybreak Spire) 8 soulshield set + riftwalk weapon reduce the cooldown of V to 24 seconds. Adding the effect of Dragon (I think that's the one for Lightning Rod) bracelet paired with eternity (the one that resets Blade Storm on Lightning Rod, didn't bother remembering names) Soul Badge, the damage is comparable to Raven weapon, though I'm not sure about the specifics. These are the reasons why people tell you to go seraph > riftwalk, but you should check out the prices for yourself and then decide. And besides, you can switch between baleful/dawnforged and seraph/riftwalk using 1 Sacred Oil and some Void Fragments. Not hard to get, just that Oils are also used for Soul upgrades. And just saying, but you won't get far without investing time (money) in this game.
  6. BM DPS ?

    I get where you're coming from on the multiple characters part (except for the appearance, never cared much, 'tis why it baffles me how much people spend on pixels in this game). I like all my classes' rotations and gameplay. But sadly the game is harsh on people with alts. Although it's been getting much better, there's one ludicrously gigantic problem: HM skills. Made a rant about them in dungeons category but naturally nothing will be done about it. They're really expensive and their drop rate in dungeons is so low it's normal not to see a single one running dungeons every day for a whole year apparently. BUT they are vital for all classes (for some more, for some less). Getting to 55 won't reveal as much of your class as you might want it to since now low-geared characters suffer from abysmal crit rate (thanks, 55) and things like soul and mystic badges change rotations a lot. As for the grind, it's honestly the worst i've witnessed in any game. Opinions might differ though. As a 100% F2P I used to be at high-end gear, ~top in my clan, but then troves and other totally-not-p2w events hit and I went below everyone who "participated" in them in 1 day. For 2 years the gap has been ever increasing between most f2ps and whales (i'll assume you know the word). Gave up quite some time ago on this game actually, i'm just casually raiding with my clan now mostly or playing around with alts when i do play this game. Newest dungeon i've run is NS (after I had to run 155 times to get the legendary from there for tokens (thanks, 0 drops)(and they even lowered the drop rate further for later dungeons)).... But enough about my sob story, premium does change a lot, however just that is nowhere near enough to get to high-end gear quickly. There are f2ps who have max gear however, i imagine pretty much all of them had to play the market. You may be aware but we're following other regions where the game has come out years ago (2012 first release iirc). If you know what updates are coming you can make insane profits by stocking up on the right materials and then selling them. Maybe there's some other max f2p who did it yet another way but I imagine they're either playing a ranged class or boosted by non-f2ps, else I don't even know. Anywho; TL;DR: alts are possible, but expensive af, grind is real (not necessary to play end-content but community), get ncoins, get rng == get gud, Storm can go on rants forever if it's complaining about the game. Seems like a pretty good summary. P.S. If you intend to keep playing, be prepared for developers screwing up constantly and "developing" fixes for months or years after the fact happens and even those are workarounds that should've been deployed instantly. I heard KR got new people for skill development or something so that should be nice (or not if i know anything about this company). P.P.S ping is essential for playing this game efficiently, aim for 100-ish or below in-game (afaik lower is only achievable by living closer to the servers)
  7. BM DPS ?

    As a person with 8 characters (+2 deleted) I'll say it now just in case you're not immune to grind: leveling to 45 (55) is nothing compared to what you'll face later. Tho it is darn tedious for sure. While KR is supposedly going towards making any class able to tank, right now we only have KFM and BM as explicitly tank classes, so naturally people expect you to do it. I know the struggle of not wanting to drag 5 other people down with your inexperience while at the same time wanting to do harder content, but in normal mode dungeons nowadays it takes 1-2 runs and you're good to go (assuming you're doing NS+, anything less is facerolling (*Rocnar*)). I wish they improved F12 in this (learning) regard but oh well. If you have good specs and ping tanking is really just making the battle more fun here with the DMC-Royal-Guard-timing blocks. However, most of us suffer with this game, I'm sure you either know or can find the reasons why anywhere. I noticed I'm just about to go on a rant here, so I'll abstain and instead take this: at the moment you are indeed expected to tank, however mostly it's easy to the point you can fall asleep tanking, just takes that first run. (Don't try going in without a tank at all though, you'll have people yelling at you AND the boss jumping around everywhere is a legit cause of cancer).
  8. Hongmoon skills in dungeons

    I'm not quite sure how to reply to this, not to mention where to start. how about You're completely missing the point. I could go into depth here but I believe you did not take your time reading this or ignored intentionally (also don't quote that text, it doubles the length of the post unnecessarily), so I shall abstain. But there are the KR 12.13 patch notes, where Gloom got 1 defense point removed, Necro got 2 points removed. Also, even though this was back in summer/spring I remember gloom wasn't really soloable since you either sit forever near the first defense point or go out, try to get some soldiers back and the defense point falls. Now I'm sure you have something to say to this but if so, please make it concise and consider whether it's worthwhile and not straying off-topic. Either way I won't go down further this discussion.
  9. Hongmoon skills in dungeons

    Right, I was too busy ranting so I forgot to add suggestions. True, making account-bound or character-bound items for HM Skills does seem like their kind of solution. But for items as old as level 45, others 50, I think they should just let it go and let us get it for little effort. Just look at baleful/seraph tier of weapons now. And it didn't even occur to me that it could be intentional, but if you put it that way I guess it makes sense.
  10. Hongmoon skills in dungeons

    It's getting close to a year now since 4-man dungeons have been removed and replaced by "normal" and "hard" modes, which, however, is not the case for most easier dungeons where hongmoon skills are located. So I've asked around a bit about their drop rates. I don't know if this is confirmed or not, but most say the normal modes have 6-man drop rates whereas 4-man are just gone. Personally, I have not seen a single HM skill drop since the change and those I've asked have seen ~1-3 each. But these people are just a small percentage of the community, so I decided to see what the market has to say and the situation is, very mildly put, alarming. A few skills only have 1-2 listings at a time, with most sitting at ~10. So, without further delay, here are the prices at the moment I am writing this: Offal of Silence - 410 G Atrocious. Offal of Darkness - 650 G Abysmal. Retrieved Hongmoon Secret Technique - Volume 4 This used to be the BSH books, sitting at 20-100 G depending on class and time. You could also get them from Cold Storage merchant and somewhere else for special materials. Now? Somebody said Naryu Foundry, I honestly have no idea. Anyway, 900 G Appalling. Lost Hongmoon Secret Technique - Volume 2 Chapter 1 (Avalanche Den) - 49 G Awesome? Shockingly cheap. Chapter 2 (The Awakened Necropolis) - 1500 G (What on earth? or rather under? (sorry)) Agonizing. Asura['s] Ember - 524 G Lamentable (excuse me). Lost Hongmoon Secret Technique - Volume 3 Chapter 1 (Sundered Nexus) - 450 G Wait Nexus still exists? And so do all <50 dungeons? Abominable. Now, there are indeed alternative ways to get them - pvp merchants and the Hongmoon Store (yes, events too). But these are supposed to be alternatives. Imagine you have 8 characters and want HM skills for all of them. Farming this in either pvp or dungeons hoping for drops would be too much even for a masochist (sentencing a prisoner to farm HM skills in dungeons is pretty much a synonym for life sentence). There's also that one guy who got plenty of drops, and to you I say, congratulations. However, you weren't there when I asked around and you're also 0.001% (not sure how many people play this game) of the community. Also consider that the ones who need hongmoon skills the most are people new to the game. Overall, it seems to me that this is (I can hear him screaming). So I would like to ask NCWest: what are you waiting for? I'm fairly certain you can at least increase the drop rates. And I hear screaming is effective, so NOTICE ME. I apologize for the really long post. I would give you all potatoes, but the drop rate is too low.
  11. Lightning Blade Master

    This question has been going around since the dawn of time and for some bizarre reason newbies keep re-asking it (along with a few others). There's plenty of information available, some here, some elsewhere on the Internet. Long story short: Devs focused on fire build, abandoning lightning for a really long time and making it fall behind, so more and more BMs started switching to fire build. After some time, lightning started getting buffed again while fire received some nerfs. At this point, basically: Lightning is ~same damage for more work. Depends on your gear ofc.
  12. Help !!! New blade master

    Items in general are similar for every class and you can check other BMs' profiles in F2 to see what you go for, but somebody did go on a rant about it in another topic iirc. No updated guides but not much has changed for that, you can just see dungeon guides and whatnot run by BMs to see the rotation, but once you get the hang of the game, you'll do just fine adjusting on your own: I PvP'd quite a bit back in 45 cap and since then haven't checked any guides for any of my 8 classes yet from what I hear I'm running mainstream builds on pretty much all of them. It just feels right and there's always F12 boss imitation to check your dps. Moyun (Spear general) works best because he just stands still the whole time.
  13. High ping players BS

    Not a gunner and not even sure this is the right place for suggestion topics but there's an obvious fix - making tombstone load a certain total amount of bullets (e.g. 5 reloads x 5 bullets) and make those specific bullets enable bulletstorm and then just adjust badge and etc. effects to match that
  14. Help !!! New blade master

    To add to what has been said by KuroAme, in the latter stages you will be expected to keep the boss facing the same way so your teammates don't have to walk around the attack cones. For build choice, Fire build is friendlier for: Players with high ping and/or low fps. (you should have <40 real ping for ani-cancelling lightning). Now i've already mentioned ani-cancelling, which is very important for lightning build, you can just look at guide videos for things like Yunsang F20, KR people do it really well (most likely because of macros and their internet infrastructure, but that's besides the point). Basically ani-cancel is using lmb (draw) before your rmb (draw) finishes its animation to speed it up. Low-geared players. With lightning you will run into focus problems before and sometimes even after you acquire decent gear, which doesn't really happen in fire. Can't say whether it depends a lot on skill or not, but my attention in fire build is almost always on the boss since you can do your normal rotation while blinded. In lightning build i tend to focus a lot on myself rather than the boss, meaning it's much harder to tank. However, there's one thing fire loses at while I haven't noticed it in lightning - animation lock. Sometimes you see an attack coming but you think you can get another attack in? Well, once you start casting RMB (fire), you're stuck casting it and cannot block or resist so you end up taking the hit, making it harder to keep hitting the enemy and do quick reflex blocks (might not be as much of a problem to others but since i really liked Royal Guard in DMC 3, here it feels like i'm in slow motion with the blocks). Apart from that and as far as I know, it has already been mentioned that lightning is superior in pvp (though really if you have ridiculous rng like some BMs i've met, fire wins). As for PvE, i think they're about the same damage. Both here and in KR.
  15. Returning Player Questions

    Fire takes much less attention for rotation, letting you look at the boss the whole time, and performs better with lower fps/ping as well as is better for low-geared players. With top gear they get closer and closer together. Right now the difference in builds is only 30k dps for me (alone F12) and i haven't got VT gear yet. Though BM does become quite build-friendly with the bracelet, 24 s CD on V (FoB) and transcendence badge for maximum uptime of Conflagration/Fulmination. A lot of what you should get has already been mentioned, I personally strongly recommend trying to find a good clan. In ours, for example, we don't bid for BT gear anymore since very few people need it, so newcomers get their gear quite quickly and cheap, too. Oh and one point Hazzie mentioned can make a huge difference depending on how much time you have: "Do daily challenges. It provides you with some currency and solar energies, which you will most likely need for either gems or a badge. Having alts for dailies helps as you can trade some of the items bought with solar energies". Assuming you're ~ fresh story level, solar energies traded for gems will be quite the AP boost for you