KFM 3rd spec has been out for ages and for a good while it has been overshadowed by other specs and classes. KR has pretty much left the spec alone besides the minor buff from upgrading to the tier 3 bracelet found in CC. Instead of complaining, I've decided to come up with some ideas based on my experiences playing the spec and its apparent weaknesses/major flaws. I will try to make this unbiased and fair as possible without making it extremely overpowered. If you have any criticism or questions please reply.
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For PvE, I've emphasized more sustain damage since Iron Claw's burst is pretty decent. The new passive and slight raid weapon buff should increase the burst a decent amount while still keeping it balanced and in-line with other classes. Titan Stance does a lot of damage (it's one trick) and is essential to the rotation but it's a nuisance to use especially for tanking. I took a property from Wolf and added it to the Twisted Metal combos and activated the passive on use for easier tanking; in exchange I've removed additional player damage for PvP reasons. I've reworked Exhilaration as well to be more compatible with Titan Stance (2x 7-hit combos with decent ping!!) and to surpass Exemplar. The damage outside of Wolf and Titan was also extremely lacking mainly because people mash lmb, rmb, and F in no apparent order. I've revamped the first row of talents to streamline the rotation and make it more obvious on what to prioritize. Rampage also sucks, all it does is a bit more damage and positions you awkwardly. With my changes to Rampage, it enables an overall smoother and straightforward rotation without "fluff", it's also more compatible with the Exhilaration badge (since that kinda sucks as well due to an average of 2 less Titan Stances per rotation currently). The 20 sec passive grants more damage while making it less dependent on RNG due to crits and Titan Ire. The Wolf reset on Alpha Call and Dire Fist's chakra stacks on use instead of hit is huge in a party setting since Wolf suffers greatly in those scenarios.
For PvP, Wolf is trash except for the absurdly high situational PvE damage and being a cc sponge. Using Wolf and Titan Stance is extremely punishing since those stances are extremely lackluster besides the crazy ass dps. I've added more utility and survivability to Wolf but decreased its damage in PvP. I've made some aspects of it accessible through cooldowns so you don't get rewarded instantly. Its neutral game needed a lot of work so I made the passive have some damage reduction and movement speed. I've made iframe Rampage and Titan Surge combos 5m to aid with desync but decreased their damage to make it more fair against certain classes. I've made Rampage pierce parry because using the approach version is punishing since it's so sluggish and glitchy. I've also put the SS KD back to it's original cooldown because it's just awkward when you're fighting spin classes and they mostly kite everything you throw. For 6v6, its strengths and weaknesses are magnified so these changes help balance it out. I've lowered cheese damage, added utility, and reworked a useless badge while still maintaining pressure in team fights and 1v1s.
Let me know what you guys think.
As we all know, PvP is incredibly dead at the moment. A big reason, in my opinion, is because of the PvP time restrictions. I was doing a couple of matches today and it ended at 11pm PST, I was utterly disappointed because I wanted to do more PvP. I play a lot during evenings and nights and so did a lot of decent PvPers; if you checked Twitch before the restriction update you'd find countless PvP streams of people playing 1v1 and 6v6 up to 2am PST. Supposedly these restrictions was a bandage to stop wintrading, but that didn't even happen until very early mornings which was around 3am PST. I suggest that you guys extend the PvP restriction by 2 hours or at least rework it for daylight savings. I work a job into evenings and it would be nice to come back home and have a bigger grace period to PvP in. It's also for entertainment purposes as it would gain a bit more traction for BnS because more people will stream it; PvP is pretty fun to watch. This will also add a bit more player variety in ladders and put some mats into peoples' inventories due to more PvP uptime.
Increase rewards for elder scales?
in General Discussion
Posted
elder scale drop rates are extremely low for the amount of gear that needs them. interestingly enough, the current trove has even worse drop rates for them than the previous one. this is really burning me out.