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Neeoki

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Posts posted by Neeoki

  1. Not to forget that summoner in demonsbane doesnt really provide anything useful for the party. The catgrab gives +35% dmg taken vs kfm grabble that gives 80% dmg taken and lasts longer then the cat. Also the Boss at Altar during last phase (if it comes to that) free's himself out of the grab to spawn these yellow puddles. For a grabble start we need someone to double CC at start.. idk. Damage wise i dont think its that bad in longer fights..

  2. 19 hours ago, dannythenut said:

    First char: 1,5 mins per run (normal mode): 240 runs: 4 amulets, 1 badge, 23 Insignia chests, 1 psych, 2 coins 

     

    Second char: 1,5 mins per run(normal mode): 75 runs: 1 amulet, 1Badge, 14 Insignia chests.

     

    Third char: 2 min per run(normal mode): 25runs so far: 2 insignia chests, 1 psych

     

     

    thats my results so far and it seems okay, only thing thats sucks are the coins drops... thats a joke... 

     


    With that droprate i'd be okay too. 900 runs 3 amulets - 2 badges - 4 psyches - 2 coins.. not sure how many insignia chests i dropped. Still need to do more runs cuz i have to drop the right amulet.. i'll keep track of loot.

  3. The drops in normal mode seem to be a joke. I wrote a ticket about the droprate a while ago,before dropping my badge within 700 runs but it "is working as intended" (850 runs 2 badge drops btw)
    I cleared hardmode once with -3 seconds enragetimer or something so that i cant really bother trying to farm that to see if its better.. some people say it is.
    Dropping an insignia is normal mode is like every 15-30 runs.. the other stuff.. well i dont know. It doesn't even make sense to keep farming it. I wish it would drop the psyches a bit more common so that it would  be a decent source to make some gold at least while not dropping the badge/amulet and so on. But it feels like just wasting your time in there.

  4. 45 minutes ago, DenialOfTruth said:

     

    Also wait, you can get the WRONG SPEC in a amulet? That sounds impossible given that they automatically adjust to your spec...

    My bad I meant wrong skill on it. When you drop it there's a chest with 3 possible amulets you can get.. the secondary skill you get points for is rng. For me it happened to be 3amulets with 2points for sunflower wich isn't ever used unless I'd get out of rotation wich doesn't happen unless fighting bunch of mobs.. so yeah guess I can do another 800 runs lol

  5. Dropping my badge took me 746 runs. (not frustrating at all nono)

    i have about 800 runs in total now.. 3 amulets (wrong spec) 3 psyches. 1 grandmaster emblem , 1 ajanara emblem 🤡 dropped a second badge at about 790 runs..

    so yah rng in a nutshell indeed

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