Jump to content
Forums

[Video] Unreal engine 4 Gameplay Performance in raid and solo


Recommended Posts

I took a peek into it after long time again, and I personally have to say this update is indeed amazingly.... . . . DISSPOINTING!

I dunno why they even did this update if they don't use any of the new tech the UE4 is providing.

People are still talking about low FPS and FPS drops, so much for "better performance"- I didn't even look into my FPS rate. But I totally woudl think this must be actualy running on at least 150 fps and more on 4K/UHD for my system with that not so much better quality.
But the only thing I noticed. object and character res quality increased and the blur on the background vanished. But that's already it!

No better shadow/lights or grass isn't even to wave in the wind or else, still stiff and like artificial accessories like it was before.
Some groundtextures are still pixelated mush (exactly copied from the UE3 I bet).

Combat effects are also still exactly the same, not increasing the details or enhanced effect quality.
I really don't know why they did the effort and probably spending money for just that.
 
Aside from the other things they already screwed up like class balance or more and more force to buy for real money, this update was not neccessary after all....

Link to post
Share on other sites
44 minutes ago, Veoh said:

I took a peek into it after long time again, and I personally have to say this update is indeed amazingly.... . . . DISSPOINTING!

I dunno why they even did this update if they don't use any of the new tech the UE4 is providing.

People are still talking about low FPS and FPS drops, so much for "better performance"- I didn't even look into my FPS rate. But I totally woudl think this must be actualy running on at least 150 fps and more on 4K/UHD for my system with that not so much better quality.
But the only thing I noticed. object and character res quality increased and the blur on the background vanished. But that's already it!

No better shadow/lights or grass isn't even to wave in the wind or else, still stiff and like artificial accessories like it was before.
Some groundtextures are still pixelated mush (exactly copied from the UE3 I bet).

Combat effects are also still exactly the same, not increasing the details or enhanced effect quality.
I really don't know why they did the effort and probably spending money for just that.
 
Aside from the other things they already screwed up like class balance or more and more force to buy for real money, this update was not neccessary after all....

Seems like you were just expecting a bit too much.

But i also noticed that a lot of things are still low texture mush but other things also look a lot better now.

 

It's just small things here and there i noticed.

 

I never expected this to turn into the same high graphics as Black desert, But to just fix the combat performance, which for me, it did.

 

I am very happy with how it turned out.

Link to post
Share on other sites

Thanks for the video.

 

It's Nice to see that the game is finally "Fixed" in terms of raid performance.

 

I remember one time when i had recently installed BnS and when i jumped that mecha boss the game just frooze for several minutes.

 

Good to know that such things are fixed now.

Link to post
Share on other sites

@Draknalor

 

Is that vanilla gameplay? Have you tried with the standard UE4 engine.ini configs that for example turn off UI particles and so on?

If you didn't, you might want to try it , should let you squeeze some more FPs out of it.

  • Like 1
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...