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Our Progression System: Why Gold Reductions are Necessary


Rmccn08

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36 minutes ago, Rmccn08 said:

For sure. What do you think about the progression changes I mentioned? Do you think its a good idea or a bad idea?

Its easier to remove those tradeable items from low and mid upgrade tree.

 

But this thing was discussed here so many times. They just want you to feel frustrated, and you find yourself on a crossroad. Either you start spendig and you make the publisher happy, or you quit and the publisher loose a non-paying customer. These customers are not welcomed in "free" mmos anyway.

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22 hours ago, KzE said:

Its easier to remove those tradeable items from low and mid upgrade tree.

 

But this thing was discussed here so many times. They just want you to feel frustrated, and you find yourself on a crossroad. Either you start spendig and you make the publisher happy, or you quit and the publisher loose a non-paying customer. These customers are not welcomed in "free" mmos anyway.

In regards to "forcing people to pay* or quit."

Non-paying customers fill ques and help keep the in game economy flowing. Who are people going to sell cash shop items to is there are no non-paying customers?
You are also missing the middle ground people that are willing to spend a bit of cash for things like premium and cosmetics, but are not willing to fork out cash for progression.
 

It's less work for the company to cater to people willing to drop cash on progression, but it's a short term solution to the long term problem of retaining both existing and new customers. If you don't keep the non-paying or convenience/cosmetic players, you can't support the pay to progress players. NCsoft should be doing something to make paying to progress feel more like a convenience rather than a necessity. The first point in that would be to add more (reasonable) ways to farm gems/powders, pet packs, and oils, which are the least accessible items currently.

Edited by Killiefish
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1 hour ago, Killiefish said:

Non-paying customers fill ques and help keep the in game economy flowing. Who are people going to sell cash shop items to is there are no non-paying customers?
You are also missing the middle ground people that are willing to spend a bit of cash for things like premium and cosmetics, but are not willing to fork out cash for progression.

If you are a casher, you dont need to sell anything. You can buy all the loot boxes, gold chests, get 100000 of gold from those "epic events".

Middle ground people are still paying customers.

 

Look f8. Whales just solo it, or play the new content with other whales. Yea, there are some nolifer free 2 play ppl, but the exception proves the rule. 

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On 7/20/2020 at 1:08 PM, KzE said:

Its easier to remove those tradeable items from low and mid upgrade tree.

 

But this thing was discussed here so many times. They just want you to feel frustrated, and you find yourself on a crossroad. Either you start spendig and you make the publisher happy, or you quit and the publisher loose a non-paying customer. These customers are not welcomed in "free" mmos anyway.

I see what you mean.

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2 hours ago, Killiefish said:

In regards to "forcing people to pay* or quit."

Non-paying customers fill ques and help keep the in game economy flowing. Who are people going to sell cash shop items to is there are no non-paying customers?
You are also missing the middle ground people that are willing to spend a bit of cash for things like premium and cosmetics, but are not willing to fork out cash for progression.
 

It's less work for the company to cater to people willing to drop cash on progression, but it's a short term solution to the long term problem of retaining both existing and new customers. If you don't keep the non-paying or convenience/cosmetic players, you can't support the pay to progress players. NCsoft should be doing something to make paying to progress feel more like a convenience rather than a necessity. The first point in that would be to add more (reasonable) ways to farm gems/powders, pet packs, and oils, which are the least accessible items currently.

This is such a good point. In the long run, it is more profitable to have thousands of players who are willing to support a game here and there, rather than just having a small group of players support a game who spend a lot of money at one time. But it requires a lot more hard work.

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On 7/19/2020 at 1:27 PM, Rmccn08 said:

If you could, can you elaborate on why you disagree with my explanation?

PVP is easy to do and awards great things.  And the Gold Nerfs hurts not only old players, but new players as well. Its as simple as that

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