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skyy

The Steelbreaker Raid Boss 2 Add's HP Bar Needs NERF

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skyy   
Posted (edited)

NC West has successfully nerfed boss 2 HP and boss 2 legs. However, the adds that spawn in the room have not been nerfed and has been causing many difficulties between all raids across the NA/EU region.

 

NA HP adds -

Maintenance Drone: 94,800,000 

Steel Butcher: 537,000,000

Grand Overseer: 285,000,000

Military Engineer (BM): 44,800,000

Engineer (DES): 32,400,000

Engineer (FM): 32,400,000

Spider Drill: 37,000,000

 

KR HP adds - 

Maintenance Drone: 94,800,000

Type 91 Titan Unit (Steel Butcher NA): 537,000,000

Type 38 Brawler Unit (Grand Overseer NA): 285,000,000

des.PNG

 

fm.PNG

https://cdn.discordapp.com/attachments/700136107207032883/706003506129272832/unknown.png

 

Current HP of adds in Korea

 

I believe the KR DES, FM, and BM adds are similar as well. Why was boss HP nerfed and not add HP? The adds are a crucial part to the boss mechanics and are gear capping raids. 

 

 

Edited by skyy

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Knumi   

Killing these adds are impossible, change my mind.

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levinkun   

Kr actually got a nerf recently where their boss hp is the same as ours now, but they have much less hp on the adds, PLUS they have so much more gear than we do.

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Knumi   

Let's also not forget how some groups in NA and EU, went to BT of any other raid 1st, to smuggle in Excellent Elixir of Madness, AND go into Hangar 0 to smuggle in a Chocolate Delight, which shouldn't technically be accessible in the Steel breaker.

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Nemises   
On 2.5.2020 at 7:05 AM, skyy said:

The adds are a crucial part to the boss mechanics and are gear capping raids. 

Which raid until now wasn't gear capped when it got released? 

On 2.5.2020 at 3:17 PM, Knumi said:

Killing these adds are impossible, change my mind.

Several vids on youtube show that it's possible, even without the buff tricks.

18 hours ago, levinkun said:

PLUS they have so much more gear than we do.

Well that's a point. You could ask, why the koreans had much better gear when the raid got released. Maybe it has something to do with the business model, but all speculations.

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pretty sure is not only the HP , also the base status from each adds are wrong too (Def/damage etc etc...)would be cool if they can confirm this issue and update a balance change for the upcoming weeks.

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ZigZeggo   

Guys just get competent members and clear its not that hard. The HP isn't even the bad part if they increased the enrage timer that is legit all they have to do.

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Posted (edited)

Bro, what do you mean by gear capping???? LOL

IA is an end-game raid, and you need end game gear to clear it. You and your sorry ass true tiger soul shouldn't even be looking for a raid for IA to begin with unless you are asking to be carried 100% and you want to do nothing but slack because you and your raid are not competent enough to be disciplined about killing some adds while iframing boss attacks.

New raid should honestly BE gear capped. "why?" you ask. It is because some people who don't play, don't farm and don't pay even, want to clear when they can NOT even be competent enough for end game dungeon hard mode, let alone an end-game raid. This raid should not be available for some player who has been playing the game for idk 2-3 months and the raid should be challenging and contain alot of obstacles, not a walk in the park like ET was.

ET was a damn mistake being too damn easy and accessible for everyone on the planet giving people a wrong idea about how **END-GAME** should look like. If you are looking at a true end-game, THIS is how it looks like. NOT trash ET that any trash new player who has been playing for 2 months can clear.

Edited by mostafa217

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29 minutes ago, mostafa217 said:

Bro, what do you mean by gear capping???? LOL

IA is an end-game raid, and you need end game gear to clear it. You and your sorry ass true tiger soul shouldn't even be looking for a raid for IA to begin with unless you are asking to be carried 100% and you want to do nothing but slack because you and your raid are not competent enough to be disciplined about killing some adds while iframing boss attacks.

New raid should honestly BE gear capped. "why?" you ask. It is because some people who don't play, don't farm and don't pay even, want to clear when they can NOT even be competent enough for end game dungeon hard mode, let alone an end-game raid. This raid should not be available for some player who has been playing the game for idk 2-3 months and the raid should be challenging and contain alot of obstacles, not a walk in the park like ET was.

ET was a damn mistake being too damn easy and accessible for everyone on the planet giving people a wrong idea about how **END-GAME** should look like. If you are looking at a true end-game, THIS is how it looks like. NOT trash ET that any trash new player who has been playing for 2 months can clear.

This. ET was/is a joke and IA is what an end-game should be; hard af.

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Nemises   
15 hours ago, mostafa217 said:

New raid should honestly BE gear capped. "why?" you ask. It is because some people who don't play, don't farm and don't pay even, want to clear when they can NOT even be competent enough for end game dungeon hard mode, let alone an end-game raid.

Totally agree with that. But I also want to point out, that there are classes, which doesn't have to farm that much to deal the same dmg as other. Classbalancing is still a mess when it comes to endgame content.

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ppl are talking about nerfing stuff in new raid , and im still looking for static TT raid 

 

 

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Posted (edited)
17 hours ago, mostafa217 said:

 

New raid should honestly BE gear capped. "why?" you ask. It is because some people who don't play, don't farm and don't pay even, want to clear when they can NOT even be competent enough for end game dungeon hard mode, let alone an end-game raid. This raid should not be available for some player who has been playing the game for idk 2-3 months and the raid should be challenging and contain alot of obstacles, not a walk in the park like ET was.

 

dude raiding could be much better , most of requirements are all about dmg  , unlike others games need much of experience , don't tell me thats wrong

Edited by Endaethia

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Rephiria   
Il y a 3 heures, Endaethia a dit :

dude raiding could be much better , most of requirements are all about dmg  , unlike others games need much of experience , don't tell me thats wrong

Experience is literally : "read the guide".

This is nothing compared to the mass wipes from Korea. Here in EU/NA you go into the new raid while already knowing what you have to do, the only requirement is the proper gear for said raid.

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Sayahell   

IA is nothing for ppl with low gear or trash gear ! and is is nerved !  nerved raids are boring, ppl clean it in 2 weeks , where is the fun and  challenge ?!  ppl must gear up

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vor 8 Stunden schrieb Sayahell:

IA is nothing for ppl with low gear or trash gear ! and is is nerved !  nerved raids are boring, ppl clean it in 2 weeks , where is the fun and  challenge ?!  ppl must gear up

Also it depends strongly on class. While one class can do like 5 Million with specific gear the other can do like 7 Million. Third specs cought cough.

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Sayahell   
vor 4 Stunden schrieb ImoutoMaster:

Also it depends strongly on class. While one class can do like 5 Million with specific gear the other can do like 7 Million. Third specs cought cough.

true words- y see alot of Dps checks in  IA - MIni boss same!

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Posted (edited)
17 hours ago, Rephiria said:

Experience is literally : "read the guide".

This is nothing compared to the mass wipes from Korea. Here in EU/NA you go into the new raid while already knowing what you have to do, the only requirement is the proper gear for said raid.

He meants that in some games you have raids that lean ver heavily on complex mechanics and perfect mech execution. In BnS we have rather uninvolving mechs and tons of damage requirement. Here you train people like sheep. "When you see this % on boss hp bar, you stand here, then you turn around, then you move here/jump/usedanceemote" and so on. This is so braindead it hurts. If the game was not such an absolute mess of a performance joke with massive lag in raids and fps drops, especially when you have a bunch of sins+destros+bms on third spec, it would be laughable level of difficulty. Literally, the hardest thing when it comes to raids in this game, is dealing with the technical difficulties. Why do we need such high gear? Easy! Because no matter what you do, you'll have at least 50-60% more latency in raids, non negotiable. Have to compensate somehow, might as well do it with the only tool accessible to us as players - gear. Brilliant example of NC privatizing the profits and "communitizing" the losses.

 

Edit - korean players get a guide from NC on how to do mechs. They don't go in blind;

Edited by MassiveEgo

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Grimoir   
On 5/5/2020 at 8:58 PM, Rephiria said:

Experience is literally : "read the guide".

This is nothing compared to the mass wipes from Korea. Here in EU/NA you go into the new raid while already knowing what you have to do, the only requirement is the proper gear for said raid.

Sadly...i wish raids would co0me out in all regions at the same time so people would have to actually learn rather than read guides .

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Posted (edited)

this clip speaks by itself.
https://clips.twitch.tv/AssiduousLazyWitchTakeNRG

unknown.png

1.Max gear or not, its irrelevant... we aren't talking about how long ur D is.
2.Once Kr gets a new Raid they get guide from the Devs. Don't tell me they learn from 0 cuz is not true.
3.Limit yourselves of sharing wrong information too.

so please stick to the topic thank you very much.

Edited by SylphidLive

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