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624 gold to make a 5 million XP charm?? This is INSANE


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Evolved stones = 15 x 28 gold = 420 gold

Sacred Orbs = 50 x 3 gold = 150 gold

Soulstones = 50 x 0.74 gold = 34 gold

Plus 20 gold transmutation fee

So 624 gold and a 1 million XP charm to make a 5 Million XP charm

AND THESE CHARMS still have a 24 hour cooldown? This is unacceptable.

You let whales spam them to get HM level 30 and those of us who have enough charms to reach another level are unable to use them except for 1 a day but when confronted with the cost, no one is going to use them.

I am 500 million away from HM 24 and there's no way i'm going to spend 62,400 gold...

Can you guys maybe play the game for a couple hours a day to understand the struggles of people who are playing it and understand how insane the cost of these charms is?

These charms should cost 100 Soulstone crystals and 100 Sacred Crystals + 50 gold crafting fee, also the 24 hour cooldown should be removed. You let whales hit HM 30 but you are holding back regular players.

HM 24 is 800 Million XP+ so I'm guessing HM 25 is 1 billion. Which even if you did with 5 million XP charms the 24 hour cooldown would mean it would take 200 days to go from HM 24 to 25, never mind that you would spend another 5+ years trying to reach HM 30. 

 

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If you farm the mats then  its free.

 

Also the charms used to have 2 seconds cooldown but people leveled too fast and it drove prices of items too much up so the 24h cooldown was added. So...too bad you will jsut have to wait.

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Not going to hapen its general income. 

With same luck you can ask for 40% EXP cut

Trove, RNG Boxes you nead to gear up and Max out

EXP You need to compleat game (final touch before it become dead for you) 

 

 

Edited by RNB
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vor 16 Stunden schrieb JonJonPoPong2:

AND THESE CHARMS still have a 24 hour cooldown? This is unacceptable.

vor 16 Stunden schrieb JonJonPoPong2:

You let whales hit HM 30 but you are holding back regular players.

Right. They did it after whales hit HM30... and you know what?... Trove 5M EXP charms still have 2 sec cooldown :)

 

 

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16 hours ago, JonJonPoPong2 said:

Can you guys maybe play the game for a couple hours a day to understand the struggles of people who are playing it and understand how insane the cost of these charms is?

Wont happen. And even if they will play, the cost reductions are always bad for business.

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vor 17 Stunden schrieb JonJonPoPong2:

Can you guys maybe play the game for a couple hours a day to understand the struggles of people who are playing it and understand how insane the cost of these charms is?

They understand it really well. Why do you think the system is how it is. xD

 

HM 30 / Unity lvl 150 / MAX unitybonus like this:

VkOdiOe.jpg

 

As long ppl like the guy on the picture support this kind of system of NC$oft/NCWe$t... they dont change it.^^

They will always find new ways to "kill" the ingame economy and many other useful things more and more.

 

And therefore the following applies:

"You want the good things and want to progress faster than others? To a state where others need years to reach the same while the gear they reached then is already old? pay for it."

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HM levels and unity system/stones, and SS psyches are exclusive for people that spend thousands of dollars, they do not care if f2p players have to farm years to max them.

 

But no amount of money will give you an unfair advantage, thats what they said when the game started :wink:

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here is how Pay to win works in BnS

 

Imagine a Marathon race.

The goal is to reach the end of the race, but the person getting to the goal wins of course.

Now both start at the same starting line, but one person buys a Taxi and drives to the goal in minutes while the other person has to run for hours, but hey it is not pay to win because both players reach the goal eventually, right?

Sadly while the second person is still running, the Marathon track got longer by a few miles and the goal is farther away and seemingly unreachable, the person that bought the Taxi just buys another taxi to drives to the next goal while the second person is still trying to reach the first goal.

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vor 8 Stunden schrieb Arohk:

here is how Pay to win works in BnS

 

Imagine a Marathon race.

The goal is to reach the end of the race, but the person getting to the goal wins of course.

Now both start at the same starting line, but one person buys a Taxi and drives to the goal in minutes while the other person has to run for hours, but hey it is not pay to win because both players reach the goal eventually, right?

Sadly while the second person is still running, the Marathon track got longer by a few miles and the goal is farther away and seemingly unreachable, the person that bought the Taxi just buys another taxi to drives to the next goal while the second person is still trying to reach the first goal.

Very good example imo!!!

 

But dont forget to add that this players reach rankings where they get additionally rewarded like in 6v6/Toi/Mao. :)
You are always behind and you will never reach this ranks because you cant stay competitive...

 

This reminds me of a sentence from NCWe$t: "and no amount of money will give you an unfair competitive advantage over other players. We don’t like pay-to-win," ;)

 

And now i stop here because this is not the topic. Just wanted to comment the post above. :P

Edited by CrazyDude90
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5 hours ago, Ereia said:

There's something called opportunity cost... 

Yes hence the definition: "the loss of potential gain from other alternatives when one alternative is CHOSEN." In other words its your decision what you want to roll with, but if you decide to do one thing than the other you should not be complaining.

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1 hour ago, Grimoir said:

Yes hence the definition: "the loss of potential gain from other alternatives when one alternative is CHOSEN." In other words its your decision what you want to roll with, but if you decide to do one thing than the other you should not be complaining.

Which is why saying it's free if you farm the mats is a bit silly.

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Even if you farm the materials, these are sell-able materials, to use them is to consume the gold value you could have made if you sold them.

Its been 4 years, i have been playing this game for almost everyday for 4 years and im still only 300 mill into HM 23, HM levels shouldn't be so unattainable.

 

Edited by JonJonPoPong2
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5 hours ago, JonJonPoPong2 said:

Even if you farm the materials, these are sell-able materials, to use them is to consume the gold value you could have made if you sold them.

Its been 4 years, i have been playing this game for almost everyday for 4 years and im still only 300 mill into HM 23, HM levels shouldn't be so unattainable.

 

then you need to choose: sell for gold or get the exp that apparently you so desperately need.

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6 hours ago, JonJonPoPong2 said:

Its been 4 years, i have been playing this game for almost everyday for 4 years and im still only 300 mill into HM 23, HM levels shouldn't be so unattainable

Around HM23 is not that bad at all, non p2w koreans are like HM24-25.

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On 02/01/2020 at 5:32 PM, JonJonPoPong2 said:

Evolved stones = 15 x 28 gold = 420 gold

Sacred Orbs = 50 x 3 gold = 150 gold

Soulstones = 50 x 0.74 gold = 34 gold

Plus 20 gold transmutation fee

So 624 gold and a 1 million XP charm to make a 5 Million XP charm

AND THESE CHARMS still have a 24 hour cooldown? This is unacceptable.

You let whales spam them to get HM level 30 and those of us who have enough charms to reach another level are unable to use them except for 1 a day but when confronted with the cost, no one is going to use them.

I am 500 million away from HM 24 and there's no way i'm going to spend 62,400 gold...

Can you guys maybe play the game for a couple hours a day to understand the struggles of people who are playing it and understand how insane the cost of these charms is?

These charms should cost 100 Soulstone crystals and 100 Sacred Crystals + 50 gold crafting fee, also the 24 hour cooldown should be removed. You let whales hit HM 30 but you are holding back regular players.

HM 24 is 800 Million XP+ so I'm guessing HM 25 is 1 billion. Which even if you did with 5 million XP charms the 24 hour cooldown would mean it would take 200 days to go from HM 24 to 25, never mind that you would spend another 5+ years trying to reach HM 30. 

 

Why someone would waste 624 gold to make 5 million exp charm when you could use much less to craft like 7x 1 million exp charm?

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