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I agree, the removal of the "blues clues" secondary quests de-humanised the game but I think was for memory saving reasons as they expanded the games after reducing the servers. Some said they were removed because was confusing players which is total BS, players know to READ I am sure! Another theory is that NCS just wanted to rush players through to the new content with little thought to attracting new players.

How many new players said the same as yourself? "This is a boring game! It's dead!" and then left?

Now there are many areas I stop and look at where we used to quest and say "aaaaaaah! Memories.... Look! Do you remember that well? And that Ore over there? Look at the plant! I used to collect that."!

 

 

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