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klibo

Another patch rant

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klibo   

So I started playing this game years ago, back when 45 was cap, Pokey was basically unkillable solo and hit boxes were all kinds of broken so I left the game. 

 

I came back a while after and was found that some of the issues I previously had with the game was some what fixed but several new issues were introduced. Over the course of the last year or so, there have been some good intentions to really try and make stuff better. There has also been weird ninja nerfs/buffs that was never communicated. 

 

And although I like the combat of this MMORPG, I just feel like with the this track record, every patch something gets broken. Every oatch something changes which isn't communicated. Fixes take weeks if not months to be dealt with. Some things just plainly never get fixed. Then there are other bugs like the lvl60 voucher not being usable unless its in the first page of received items. And yes I hear you saying "please contact support for assistance". I don't want to have to contact support who is going to look at my NCOIN purchase history and treat me accordingly. Also, I have to make sure I'm logged out in order for support to assist me timeously which is downtime for my farming. 

 

You guys are killing your own game, I hope you realize this and I hope that you actually do something about it. I don't know if there is internal politics with you guys and Korea devs ir something but it seems like you're always taking the heat for stuff that they have done (or so we've been led to believe). Have you escalated this to the head of department? Or maybe the sad truth is that the devs don't care about the NA/EU servers and we're just treated as the unwanted last born child. In which case I feel very scammed. We don't get proper support, our patches are always a hot mess, there is ALWAYS at least 1 thing broken in the game, but you keep trying to get us to spend money? The new mastery bundle for example, and this game isn't pay to win? You can't even farm enough Radiant Nebula Stones from the event to get to that level of gear on a fresh char. You can't even buy it with HMCoin. 

 

I have active accounts on other MMOs, the combat may not be as good as this game yes. But I'm really starting to feel so disconnected from this game. When big patches release for my other games, I don't sit there and think to myself "oh what's broken this time", or "I wonder what got ninja nerfed", or "how are they going to implement more p2w aspects". No that doesn't happen. I'll use ESO for an example. Yes there are occasional bugs with larger patches however they are instantly clear and are not gamebreaking (unless something pvp exploitable). The response time however to fix thise bugs are so quick, we don't have to wait for "weekly maintenance", or "the next patch" or have an immense amount of people threatening to quit the game, or make videos ranting about the issues again. No, instead usually within a day or two, there will be an update and the bug will be fixed, done. 

 

I feel like at this point, no one in your NCWest team actually play tests these patches before they launch. And if they do they are honestly garbage test players because they would have immediately noticed that something is awfully wrong with the dungeons. What is even the point anymore? You made rift3 weapon the base, so all our alts are stronger, you nerfed some of the mechanics recently like Shadowmoor, so if was easier to F8 the dungeon with a pug. But then you revert these changes, so now its not as easy to PUG with rift3 alts and you remove all of the easier daily quests that we are used to running with our alts? So now until this issue eventually gets fixed, i can't farm gold and materials (which was also severely nerfed) because I won't be able to do these dungeons on 8 of my characters, but maybe only 2 of my stronger characters. That's 75% of my daily income lost because you guys screwed up, again. Also the ninja-nerf of orb of ascension shards means less Heaven's Mandate runs overall so even more gold and material loss. And before you say "well we reduced costs and gave you radiant stones", you did not reduce costs of things like ring, earring, necklace, fused badge in this patch but you did reduce our materials so upgrading those pieces have becone particularly harder. And then the issue of not being able to get a decent awakened ascending soul for free like you gave out last year this time but instead we need to farm basically this entire event just to get enough radiant nebula stones, this is still excluding the still high amount of materials that is needed even with the nebula stones. Guys, you literally gave this soul out for free last year this time and again sometime during this year (think around March). What happened this time around? Did you forget that new players are a thing? Do you know how hard it is for them to get a legendary soul even with these nebula stones (don't forget they can't run dungeons anymore because you broke them and even if they could you nerfed the materials). I feel like whoever is designing your events is not in touch with your playerbase and doesn't know the history here. Maybe you guys should all play like 3 hours a day on the live server and try to gear up and stay relevant, maybe then you will understand what's actually going on in your game. 

 

Also, what's up with the whole "weekly account limit to buy sacred vials with event currency". Like what is that actual purpose here, you're just time gating me further and lowering my rewards for investing hours. And if you make me feel less rewarded for playing, I'm going to lose interest in the game. Simple logic, you don't need a genius to figure out that people won't do stuff they're not getting incentive to do. Imagine going to work for 60 hours a week but then you get told by HR that you can only get paid for 40 hours per week because there is a limit. My dude, can i please have my payment for my time invested. 

 

Niw about UE4. I'm probably in the minority here but I'm honestly not looking forward to it. Like, honestly if we can't even have reliable patches at this point, if we haven't been able to fix the netcode, the bad optimization, the potatoe servers. At this rate I honestly think that when UE4 (eventually) comes, that will be the sure death of this game. A lot of players are just tying to stick it out until then or have left and said they will come back for UE4. But looking at our history on the NA/EU side of things, the game being slowly broken apart as each new patch breaks something else, the game by this point is so broken a fragmented. When the devs do try and put UE4 together for NA/EU its going to be an absolute disaster. It will be the biggest update, like ever, and we have come to expect that the bigger the update, the bigger the damage. And every player that was sticking it out because UE4 will inevitably quit. You will lose a large portion of your player base, particularly those that have a lot of money to spend on microtransactions because they can easily move over to another game that actually works and invest their time and money there instead. There are some decent looking upcoming MMORPG's lately and I just can't trust the UE4 will be our games saviour given the track record of the team behind it all. 

 

Anyway, this has been a long rant, I tried to keep it as clean as possible, I have a lot of nasty words and feelings but I know that sort of behavior won't get us anywhere. I'm trying to do the right thing here and hope that someone at NCWest reads this from top to bottom to see how dissociated their playerbase is. Please, you need to make changes to the way things are done otherwise you will keep bleeding players and a game the I enjoyed will die.

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On one site i am happy to see PVE getting a bad patch finally not only PVP on the other hand since i dont want to play PVE at all but am forced to otherwise i will not be able to get any pvp gear it sucks for me too.

 

Daily Challenge:

1. You need to do 8 instead of 5 where you only needed 3 before.

2. You have no options to run something or not. If its on daily you are forced to run it.

3. Why TF is Hardmode in thoose ? And even the newest dungeon !

4. There is stuff in it you can litterly get nothing from like Moon refuge. There simply is no value in 30 Minutes spider farming.

 

Thrown of Oblivion:

1. Can only be run once per week

2. needs to be farmed for Bracelet and pet gems which takes atleast 30 weeks if you use the expensive way. (7,5 Months)

3. resets are only avaible via F10 of course for 180HM coins (around 200 Gold per run)

 

Easy Mode:

1. Reduction of Gold income

2. making the Dungeons harder overall

 

PVP 6v6 balance patch:

1. changes nothing balance wise only dmg wise

2. dmg seems to have increased atleast on Warden. (even max gear warden couldnt one hit me with one normal rightklick but now they can)

3. Nova core new button in the middle make it more fair if booth teams have the same gear but you have even less of a chance now if you dont have max gear.

 

Trove:

1. some 3 star crits are trash again

2. of course starting at a time most people will not have hm coins so they are force to use Ncoin.

 

Instead of forcing people to do stuff they should ask what they want in PVE but we now if its not profitable they probably wont care.

 

I asked some people some of thoose are TT Gear some are full ET gear and every one said it demotivates them alot. Looking at the player count on BNS Buddy it seems to be fewer people aswell even tho archer should have increased the playerbase but atleast Trove works so its a good patch in NC eyes i guess.

Edited by ImoutoMaster

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Anheru   

People at NCWest who test this game do not play it because they are akin to developers. They are able to generate any item or spawn any enemy they want by typing in some code. There is no incentive for them to progress in any meaningful way unlike us players, who have been playing this game for years, have grown accustomed to certain standards, and how things should work. When they receive patches, they do not know the scale of some of the changes it can impact, unlike us. This is why they are constantly requesting feedback. Only players are able to provide that feedback because we essentially live within this game's mechanics.

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Grimoir   
1 hour ago, ImoutoMaster said:

3. Why TF is Hardmode in thoose ? And even the newest dungeon !

4. There is stuff in it you can litterly get nothing from like Moon refuge. There simply is no value in 30 Minutes spider farming.

I like that there is hard mode in theere. Sort of forces people to learn and progress if they want to do 8 challenges.

As for moon refuge, its basically the replacement of the basin quest, that one also didnt give any value xD

 

 

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vor 41 Minuten schrieb Grimoir:

I like that there is hard mode in theere. Sort of forces people to learn and progress if they want to do 8 challenges.

The problem is including me there are some people who simply dont enjoy PVE they do it cause they have to otherwise they cannot gear up for PVP. Thoose people do not want to learn mechs and are fine with lesser rewards as long as it reduces the ammount of time they have to play PVE. Sure thoose people get fewer and fewer due to NC having something in every patch with worsens the state of the game PVP wise but still i know some people.

vor 41 Minuten schrieb Grimoir:

As for moon refuge, its basically the replacement of the basin quest, that one also didnt give any value xD

The difference is Moon refuge takes like half and hour and basin took half an minute.

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5 hours ago, klibo said:

I feel like whoever is designing your events is not in touch with your playerbase and doesn't know the history here. Maybe you guys should all play like 3 hours a day on the live server and try to gear up and stay relevant, maybe then you will understand what's actually going on in your game. 

They don't play their own game, that's the biggest issue. They understand nothing. They only know of issues and bad design changes when people start ranting in forums or reddit.

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Grimoir   
3 hours ago, ImoutoMaster said:

The problem is including me there are some people who simply dont enjoy PVE they do it cause they have to otherwise they cannot gear up for PVP. Thoose people do not want to learn mechs and are fine with lesser rewards as long as it reduces the ammount of time they have to play PVE. Sure thoose people get fewer and fewer due to NC having something in every patch with worsens the state of the game PVP wise but still i know some people.

if you are a pvp player then those elder scale fragments rewards for 8 challenges are useless to you so you only need 7 anyway :)

 

3 hours ago, ImoutoMaster said:

The difference is Moon refuge takes like half and hour and basin took half an minute.

never took me 30 min so far always done within like 10. then again i do the jiangshis instead of spiders.

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vor einer Stunde schrieb Grimoir:

if you are a pvp player then those elder scale fragments rewards for 8 challenges are useless to you so you only need 7 anyway :)

even as PVP Player you need PVE gear and on some classes PVE Bracelet is better than current PVP Bracelet for example Soul fighter which is my main class.

I guess you need 21 scales for bracelet well and then there is the weapon. Getting free 3 fragments per day would reduce the time needed to farm thoose.

 

 

vor einer Stunde schrieb Grimoir:

never took me 30 min so far always done within like 10. then again i do the jiangshis instead of spiders.

Even if you are that fast its still much more time than basin needed so a step backwards.

Edited by ImoutoMaster

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26 minutes ago, ImoutoMaster said:

Even if you are that fast its still much more time than basin needed so a step backwards.

More time but more gold possibly which is what I thought a lot of you guys wanted? Hell you can also do MSP daily which the gold amount was untouched but no you guys only complain about dungeon gold. Funny how that works out.

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Players should only complete 8/8 DC accidentally.

 

If you're doing it on purpose for 3 elder fragements/6k rep, do another cliffs instead, and ditch whichever two of the 8 quests would take up the most of your time. Reasoning: Cliffs normal/hard is in the 8 quest dc, you'd  have to do it some days anyways.  Hard Modes are in the dc, if you can master the hard modes, CLiffs "easy-mode" should be possible for  you.

 

DC 8 completion

  • 3 Elder Fragments
  • 6.8k Unity XP (with premium)

1 Cliffs Dynaminc ("easy" mode)

  • 3 Elder Fragments
  • 2.8k Unity Exp
  • Core box, 2x Mat Box
  • +daily quest gold, xp, unity,  if not already done for DC
  • (Hard mode would be 6 elder, 2x core, 2x matbox, 2.8k unity)

 

@Ryunosuke Takahashi  unfortunately, players are  reporting that MSP dungeon has been "easy-moded".  Miniboss lightning is said to no longer clear the mushroom camps entirely, leaving more running, fighting, and time to earn that unchanged gold daily gold reward.

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vor 15 Stunden schrieb Ryunosuke Takahashi:

More time but more gold possibly which is what I thought a lot of you guys wanted? Hell you can also do MSP daily which the gold amount was untouched but no you guys only complain about dungeon gold. Funny how that works out.

Most peopel dont mind the gold cut but the ammount of time they have to sink in for content they dont want to run either cause its boring af or because it gives you nothing good in return. I can earn way more than thoose 4 or 5 gold you get from Moon refuge in the time where i am forced to do moon refuge.

 

Alot of people feel like it got a bigger aspect of being work instead of being a game you can enjoy now so nearly everyone i know is demotivated and thinks this game will soon be gone due to thoose decisions.

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before this patch i could complete my dc get my 2 arena keys and be on my way now i have to complete 5 if i cant complete the first 5  or dont want to complete them i have ton do something much harder...and i dont even like pve content .

 

blade and soul caused this by making the game so broken in dps by giving away everything ...and now as always trying to band aid fix it by making them harder.they need to add back one vs one and battleground daily. to at least help out with some form of decision making. daily now is so pve and so bias to pvp, or they need to have a pvp daily separate from that so i can farm my keys and stuff without doing forced up pve content .

 

its the fact that they made stuff u get for completing  3 daily  prem patch harder to get rather than adding more rewards to do over 3, working harder for same rewards. rip  with alts . better quit your real job to balance bns in your life.

Edited by Miggy Miggs

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