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PvP is dead, what do you do about it?


darthBaal

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Hi guys, sorry my EN using google translator.

Failure to find a team in BG is nothing special and the deadline often expires, the same happens for 3 in 3, in the case of 1 in 1 is also more frequent long waiting. This speaks very clearly! PvP is dead and the game itself will follow soon, at least outside Asia.

 

Am I alone who thinks that the current ranking system is badly set up at least on EU servers? Maybe it works in Asia where thousands of players come to PvP, but 90% of players left BnS and only 90% of players left. It is nice that there are two more grades after the gold rank, but how a good player should get to them when he wins, gets + 15 and when he loses, gets -20, I would understand this ranking at the highest rank, but when Is it silver?

 

Players then demoralize and logically do not want to play PvP. The result is that even the best ones have no way of getting higher, because when the top twenty share the three players with their alts, something is wrong. When even the best season finishes at best in 1900, this is another level at 2200.


Therefore, I would suggest the following:

  1. Changing the Rank System - If a player loses the same rank, for example, they lose 20 points, if they lose with a higher rank they lose 10 points, and if they lose with a lower rank they lose 30 points. If a player defeats a lower rank he gets 20 points, if he defeats the same rank he gets 40 points and if he defeats the higher rank he gets 60 points. Rank will not be calculated accurately and will only be distinguished by style if the player has silver is bronze lower and gold + higher, any other silver is counted as the same rank.
     
  2. Changing the Reward System - Only the player ranked above will be rewarded for the placement, which means that only one account can receive 5 Rewards ie Beluga, WW, NC, 1v1 and 3v3. The result would be that even regular players would get into a better position, which would motivate others and possibly reincarnate the current dead PvP.
     
  3. PvP gear should only be obtainable from PvP without having to walk PvE.
     
  4. Increase the rewards for arenas and BGs to reach more players, if you try but lose anyway so the reward in the order of tens of points will deter you from trying further PvP.
     
  5. Rebalanc classes, such as KFM, Destro and overall proximity classes have a huge attack and kill on the shot, while the distance classes, in addition to FM, which is competitive, must make a lot of effort and generally have at least a better gear class and perform several attacks and opponents. Certainly it is not that they stamp or turn and the opponent is dead.
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vor 2 Stunden schrieb darthBaal:

Therefore, I would suggest the following:

  1. Changing the Rank System - If a player loses the same rank, for example, they lose 20 points, if they lose with a higher rank they lose 10 points, and if they lose with a lower rank they lose 30 points. If a player defeats a lower rank he gets 20 points, if he defeats the same rank he gets 40 points and if he defeats the higher rank he gets 60 points. Rank will not be calculated accurately and will only be distinguished by style if the player has silver is bronze lower and gold + higher, any other silver is counted as the same rank.
     
  2. Changing the Reward System - Only the player ranked above will be rewarded for the placement, which means that only one account can receive 5 Rewards ie Beluga, WW, NC, 1v1 and 3v3. The result would be that even regular players would get into a better position, which would motivate others and possibly reincarnate the current dead PvP.
     
  3. PvP gear should only be obtainable from PvP without having to walk PvE.
     
  4. Increase the rewards for arenas and BGs to reach more players, if you try but lose anyway so the reward in the order of tens of points will deter you from trying further PvP.
     
  5. Rebalanc classes, such as KFM, Destro and overall proximity classes have a huge attack and kill on the shot, while the distance classes, in addition to FM, which is competitive, must make a lot of effort and generally have at least a better gear class and perform several attacks and opponents. Certainly it is not that they stamp or turn and the opponent is dead.

1. This is already ingame. Higher enemy gives more points and loses you less same for lower enemy. 

 

2. This is talked about since 2 nearly 3 years now. NC simply dosent care that we want them to look at the IP and only rank the highest char of the specific class. Its definetly not impossible and its probably really easy to programm. (Had programming class once and this seems like a really easy thing) 

 

3. People complain about this since they introduced the gear. It will change for the newest gear but guess what you have to do for that ? 6v6 and guess what you will have to get before you can farm the newest upcoming stuff ? yeah all the stuff you get from PVE. NC probably sees a loss of money in it so they will not do such a thing. 

 

4. The rewards are good already. Assuming you do PVE too you have enough keys and can earn easyli thousands of gold via PVP each week. PVE only people have it really hard to earn that much but on the other hand most PVP players who actully enjoy it dont want to play PVE at all and if they dont PVE they will not be able to even earn 1 Thousand gold per week. How are thoose supposed to get 6v6 gear ? 

 

5. The balance is overall trash and people where begging them not to give us the awakening patch since this is the patch which destroyed the game to a point its no longer esports ready. People told them it will kill PVP and they gave us the awakening patch. Probably cause PVP Players dont invest as much money as PVE Players cause Awakening is pretty nice for PVE. 

 

 

Simply. it dosent matter what you suggest it was already suggested a long time ago. NC made clear they dont want us PVP Players. If they patch something into the game PVP related it is something to even worsen the situation. For example the upcoming patch of the archer will force us to do 6 daylis instead of 3 to get the needed key to open Soul stone PVP Boxes. 

 

There are no big things they can ❤ ❤ ❤ ❤ up anymore so they keep searching small stuff to worsen it. 

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  • 3 weeks later...

Ncsoft left pvp behind a long time ago, all classes are incredibly imbalanced and esports was clearly never meant for this game but they do it anyways. Heavy class based pvp that basically outright says if you pick this class and com.petition with it you will beat this said class. other classes have amazing stall tactics that I can watch several high geared players struggle to put down a destroy avoiding literally all CC and always getting his tab back up. I suck at pvp and im able to easy climb it cuz of 3rd spec kfm. no one rly likes pvp and see it more as a way to make quick cash or gain items fast, beyond that little people care for it

 

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