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Suggestions to quality of life changes


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Hello everyone,

 

I would like to suggest some QoL changes, and their reasoning, that could (probably fairly easy) implemented in the game to make it more enjoyable.

 

1. Reducing the cost of the "Orb of Ascencion" to 3 shards (since 1 orb is worth about 15g-24g right now, comparing to the 2-4g for the White Orbs) - reason is, that those dungeons are one of the few that even newer players/alts can easily do on a daily basis (and still give more than just 5g or less), but finding a Heavens Mandate group might cause some seriuos trouble when it's not part of the daily challenge.

 

2. Making a weekly cap for the unity rank instead of a dayli cap or even erase that completly - especially after weekly reset or when you do some raids you often find yourself "wasting" a lot of points (I do the weekly challenge every wednesday and can't turn it iin because I would waste ALL those points). Deleting the cap would be fine now too, since it now only stops new players to catch up quickly but also the gain for higher players is already really slow and for that not that significant anymore (for levels 80+ you need at least 3 days).

 

3. Unity gems: Rework the interface for the refining, so that you can actually see what the chance for a success is (my record is 14 refines with 5x rare to epic until it succeeded and 8x when I used all 8 rares).  Or maybe even going so far to make it a safe upgrade if you use all slots of the same colour (8x rare -> epic; 8x epic -> legendary).

 

4. With the new system of the dayli challenge: Implement the event quest(s) to the dayli challenge.

 

With that being said I wish you all a nice sunday and  hope that one of te community managers actually reads this :)

 

Regards

Suwano

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1) More accessible orbs is always nice, but the nicest would be NCSoft just removes the stupid orb requirement for Heaven's Mandate. You do daily quests to earn gold, not to spend gold on to do daily quests.

 

2) Sure. Though I think they keep the cap to sell Reputation charms later.

 

3) Nuff say.

 

4) Yeah, event quest as daily challenge is nice, cuz it lessens burden for alt players (don't mock them for no-lifing, cuz they are the ones who make this game lively), and helps to get the quest without having to go through a few loading screens if you forget.

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A couple of thing i would like to have is a shared stash and more mail slots.. It's annoying when sending gems to alts, that you can only send 3 at a time 

Edited by Rieze
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What I'd like to see for QoL, is less "Your inventory is full" messages. It would be nice if those only appeared when the bag does not have enough slots for the loot acquired from a box and not when it doesn't have enough slots for all possible loot that might drop (but never does in such amounts).

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1 hour ago, Rieze said:

A couple of thing i would like to have is a shared stash and more mail slots.. It's annoying when sending gems to alts, that you can only send 3 at a time 

I think it was KR that got an update where the mail slots were increased from 3 to 5.

 

49 minutes ago, Dru Lockheart said:

What I'd like to see for QoL, is less "Your inventory is full" messages. It would be nice if those only appeared when the bag does not have enough slots for the loot acquired from a box and not when it doesn't have enough slots for all possible loot that might drop (but never does in such amounts).

it pops up when there is one last row left in the bag, this was made intentional so players always have space for any quest related items.

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