Monsterrupf Posted May 21, 2019 Share Posted May 21, 2019 My suggestion is, that you can take it as many times as you want but 1 Quest/day. When you have forgotten the quest, you can do it again. Or/and a npc front off the dungeon. 1 Link to comment Share on other sites More sharing options...
Monsterrupf Posted May 21, 2019 Author Share Posted May 21, 2019 The admins mean, that the current status is the mechanic, but this is a idiotically mechanic. Link to comment Share on other sites More sharing options...
Snowyamur Posted May 23, 2019 Share Posted May 23, 2019 I think it'd would simply be best to have an NPC quest giver stand outside so people don't forget. It's unnecessary to add unlimited entry passes because this is a separate instance dungeon that can be done in groups. Link to comment Share on other sites More sharing options...
NCSOFT Baskerville Posted May 23, 2019 NCSOFT Share Posted May 23, 2019 Hi all, 12 hours ago, Snowyamur said: I think it'd would simply be best to have an NPC quest giver stand outside so people don't forget. It's unnecessary to add unlimited entry passes because this is a separate instance dungeon that can be done in groups. This is a fair point, we've forwarded your feedback as suggestion to the Development Team :) 3 Link to comment Share on other sites More sharing options...
wefhqweig Posted May 24, 2019 Share Posted May 24, 2019 23 hours ago, Snowyamur said: I think it'd would simply be best to have an NPC quest giver stand outside so people don't forget. It's unnecessary to add unlimited entry passes because this is a separate instance dungeon that can be done in groups. And why is it necessary or useful to lock the event dungeon in the 1st place? Link to comment Share on other sites More sharing options...
Snowyamur Posted May 24, 2019 Share Posted May 24, 2019 Just now, wefhqweig said: And why is it necessary or useful to lock the event dungeon in the 1st place? Don't you get a reward for completing it? If so, that would be why. Link to comment Share on other sites More sharing options...
wefhqweig Posted May 24, 2019 Share Posted May 24, 2019 Just now, Snowyamur said: Don't you get a reward for completing it? If so, that would be why. What dungeon does not have a dynamic quest? The only time a reward entitles a lock is if it's something that needs a moderated supply. I.e. event currency, which the dungeon itself does not provide. Link to comment Share on other sites More sharing options...
Hanuku Posted May 24, 2019 Share Posted May 24, 2019 38 minutes ago, Snowyamur said: Don't you get a reward for completing it? If so, that would be why. The event reward is given by the daily. Not by the dynamic. I'd need to run the thing again tomorrow and check where the exp is given, because that would be the only thing (and a pink HP pot) that you get from this dungeon other than access to the daily. Link to comment Share on other sites More sharing options...
CastielSeven Posted May 24, 2019 Share Posted May 24, 2019 I can barely get through doing it once a day per toon. Cant imagine why anyone would want to farm that just for the pots. Not worth the time imo when that time can be spent doing purple trains for more valueble materials. So its kinda pointless to lock it to 1 run per day. Still a quest giver would be nice to remind myself to grab the quest. Link to comment Share on other sites More sharing options...
Amarathiel Posted May 24, 2019 Share Posted May 24, 2019 Only reason it's locked to once per day is to prevent people who are still level 20 or so from getting levels too fast too easily (not like it isn't already but still). Both daily quest and dynamic quest gives you xp. Dynamic quest would be farmable since it gets reset when you re-enter the dungeon. That's the reason it being locked, so low level characters wouldn't be able to farm it for level ups. To fix it you would just need to remove the xp gain from dynamic quest and maybe add it to daily quest and it doesn't need to be locked then now does it. Link to comment Share on other sites More sharing options...
ShadowLane Posted May 24, 2019 Share Posted May 24, 2019 Dynamic quest gives 20k exp, daily 30k. Link to comment Share on other sites More sharing options...
wefhqweig Posted May 24, 2019 Share Posted May 24, 2019 (edited) 6 hours ago, Amarathiel said: Only reason it's locked to once per day is to prevent people who are still level 20 or so from getting levels too fast too easily (not like it isn't already but still). Both daily quest and dynamic quest gives you xp. Dynamic quest would be farmable since it gets reset when you re-enter the dungeon. That's the reason it being locked, so low level characters wouldn't be able to farm it for level ups. To fix it you would just need to remove the xp gain from dynamic quest and maybe add it to daily quest and it doesn't need to be locked then now does it. This is one of the most ridiculous things I've ever read. 99% of the game is at a point where any exp you gained by farming that dungeon at a low level is irrelevant. But, even so, let's say you're Lv20 where the xp makes a temporary difference, everything except your skills is gated behind quest lines. The inconvenience of not having a 2nd chance to complete a limited time, event daily quest far outweighs some petty Lv20 reaching Lv22 too fast and having 0.2% more xp toward HM17 a month from now. Edited May 24, 2019 by wefhqweig Link to comment Share on other sites More sharing options...
Amarathiel Posted May 25, 2019 Share Posted May 25, 2019 8 hours ago, wefhqweig said: This is one of the most ridiculous things I've ever read. 99% of the game is at a point where any exp you gained by farming that dungeon at a low level is irrelevant. But, even so, let's say you're Lv20 where the xp makes a temporary difference, everything except your skills is gated behind quest lines. The inconvenience of not having a 2nd chance to complete a limited time, event daily quest far outweighs some petty Lv20 reaching Lv22 too fast and having 0.2% more xp toward HM17 a month from now. As dumb as it sounds, it is the only logical reason as to why they would lock the dungeon to once per day. It's locked because otherwise Korean players might farm the crap out of it, idk if they are that nuts to farm something like that but you never know, and they don't have time to change the settings just to suit us. That's the only logical reasoning to it, end of story. Link to comment Share on other sites More sharing options...
Rhiakath Posted May 25, 2019 Share Posted May 25, 2019 Even if 20k xp was a legitimate reason to make it once per day dungeon, then why not take the 20k xp out of the dynamic quest and just add it to whatever xp comes from daily, and nerf the dynamic to simply 100 xp (there are dungeons that do that already). That way there's no reason to lock people out of their daily event run if they forget to read 10th letter on the 10th char they do it with. Besides, same issue can happen to people who do read the letter, but get the unfortunate combination of a very long loading screen and very high dps party. Link to comment Share on other sites More sharing options...
Kozuki Posted May 25, 2019 Share Posted May 25, 2019 ToM is an old event back when we had no Letter section in Quest Journal. The quest literally rubbed into players' face in daily basis and was always on top of your Quest Tracking window, unless you hid that. Think of daily Hajoon letters. While it was annoying, it actually did a good job in reminding players to take the quest. Nowadays, the quest are only available in the Letter section. If you are new players, a good chance that you won't know that and miss the quest. Even for veteran players, they may make mistakes after their brain get numbed for alting and forgot to take the quests. Nevertheless, I think it is okay to ToM dungeon without daily lock. To prevent juicy exp farming, just shift exp from dynamic quest to daily quest. Done. This game has some non-daily-lock dungeon event and they work just fine, such as the sunglassed frog one during summer which is pretty easy to miss the quest credit (you accept quest outside, and have to do that again for an inside NPC. I don't see any good excuse to keep daily-locked even dungeons, outside of laziness to change. Link to comment Share on other sites More sharing options...
Recommended Posts