Aulann Posted May 21, 2019 Share Posted May 21, 2019 What I mean is having a system that makes gold/mats and stores them into the clan instead of just "Only" having people donate their own gold and mats. When someone from the clan does a quest. a small % of the money (and mats if that is the reward) the quest gives gets generated and automatically put into the clans crafting deposit. Same with killing mobs. It's creating the money/mats and not taxing the player. Have a weekly system for clan 6v6 and Dungeons/raids Clan does a set amount of 6v6. Money, Moonstone, Elysian orbs, Soulstones get put into crafting deposit. Clan does a set amount of dungeons *4 people must be from the same clan* gets money Elysian Orbs, Soulstone and Naryu Silver/Gold Clan does a raid *must have 8-10 players from same clan* same as dungeon but more mats/money By having a weekly cap for clan 6v6/Dungeons it will incentivise members to do more activities together while making it so smaller clans don't feel like they are limited by the number of people outside of doing dailies/mob killing which shouldn't need a cap since it's going to be really small % of the money/mats I believe with this system it will open clans up to having more members, make members want to work together more and allow the clan to craft more stuff. World of Warcraft used a system like this but it was abused because players could take the money out of the guild's bank for their own greed. Since you can't do that with Clan Crafting Deposit it should work better. Link to comment Share on other sites More sharing options...
Grimoir Posted May 21, 2019 Share Posted May 21, 2019 Sadly all it will do is make the top geared clan members just rush dungeons in a static to compelte nothing more.... for the rest sounds a good idea Link to comment Share on other sites More sharing options...
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