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Tips for current Tower of Infinity?


wefhqweig

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I need advice for Tower of Infinity now, I'm just getting my ass kicked since this last update.Maybe we can just get some suggestions for every class/spec and anyone else who needs help can come here if the thread gets enough attention. If some can leave *up-to-date tips* it'd be greatly appreciated. Main problem classes for me as KFM, sin and FM.

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1 hour ago, Grimoir said:

 i do not find TOI praticularly harder since patch, the only annyance are FM's and assasins as they can stall the timer a lot. Asside that prety easy to beat if you know what you are doing.

Hence why those are 2 of the 3 I'm asking for advice on how to beat.
Also...
Me: "I need advice for Tower of Infinity"
You: "prety easy to beat if you know what you are doing."
Thanks for the reply nonetheless.

Edited by wefhqweig
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Caquse nothing really changed,. All i cna tell you certain oponents always have the same opener when you fight them, you can use that.

I dont stay close to SF if i get them, on certain oponenets i start off with a stun or immunity.

 

As a kfm you should not be having a hard time against FM tho. Assasin i could understand but fm...not really.

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Don't listen to Grimoir. He is a forum white knight, probably being paid by ncwest. He squashes any attempt at feedback, criticism or suggestions. Just go look at his posts if you dont believe me :wink:

 

TOI 90+ is completely broken this patch. Every class has changed, they play both awakened specs together at the same time. BM and KFM the worst as a ranged player. Sin has endless cc and stealth and has a new superman skill where he flies across the room and dazes you. KFM completely ignores freeze debuff and walks around freely. BD now has deflect on his spin aswell as defense buff and uses whenever you attack. FM is just cancer, end of. The list goes on for broken stuff.

 

This content is purely made for end game players who can burst the npc down in a few secs. The npcs reacted very differently last season because every player got a free boost from hongmoon levels. Thats why i believe so many more people cleared floor 100 last season. If you look at this seasons rankings, hardly anyone has cleared it.

 

Here are some stats for you to think about. This is how many players of each class have cleared floor 100 so far this season on EU. Its quite disgusting really.

 

Blade Master 43

Kung Fu Master 72

Force Master 22

Destroyer 65

Assassin 21

Summoner 85

Blade Dancer 73

Warlock 92

Soul Fighter 29

Gunslinger 42

Warden 143!

 

Nice balance btw. Why FM, Sin and SF getting such bad treatment? Dev response please? (yeah i'll keep dreaming)

 

Anyway, i have one tip for FMs. Using LMB and RMB baits the ❤ ❤ ❤ ❤ out of every class pretty much. They will block spam and probably stun you with deflects. Best not to use them. And freeze + stand behind them is great until floor 90+, after that it gets ignored most of the time.

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37 minutes ago, Amarthiel said:

Don't listen to Grimoir. He is a forum white knight, probably being paid by ncwest. He squashes any attempt at feedback, criticism or suggestions. Just go look at his posts if you dont believe me :wink:

TOI 90+ is completely broken this patch. Every class has changed, they play both awakened specs together at the same time. BM and KFM the worst as a ranged player. Sin has endless cc and stealth and has a new superman skill where he flies across the room and dazes you. KFM completely ignores freeze debuff and walks around freely. BD now has deflect on his spin aswell as defense buff and uses whenever you attack. FM is just cancer, end of. The list goes on for broken stuff.

This content is purely made for end game players who can burst the npc down in a few secs. The npcs reacted very differently last season because every player got a free boost from hongmoon levels. Thats why i believe so many more people cleared floor 100 last season. If you look at this seasons rankings, hardly anyone has cleared it.

Here are some stats for you to think about. This is how many players of each class have cleared floor 100 so far this season on EU. Its quite disgusting really.

Blade Master 43

Kung Fu Master 72

Force Master 22

Destroyer 65

Assassin 21

Summoner 85

Blade Dancer 73

Warlock 92

Soul Fighter 29

Gunslinger 42

Warden 143!

Nice balance btw. Why FM, Sin and SF getting such bad treatment? Dev response please? (yeah i'll keep dreaming)

Anyway, i have one tip for FMs. Using LMB and RMB baits the ❤ ❤ ❤ ❤ out of every class pretty much. They will block spam and probably stun you with deflects. Best not to use them. And freeze + stand behind them is great until floor 90+, after that it gets ignored most of the time.

I see, that explains a bit, my last reply to Grim on another thread got me banned for a day. Anyway enough of that insignificant rubbish, thanks for the tip as FM, that actually helps. Going against BD was very frustrating since I'd just get stunned without a cd on the deflect, and WL just perma blocks lol. I'll change up my approach with FM for classes like that. I haven't touched F90 yet, I've cleared up to like 70+ on a couple toons, but after that it's a new game lol.

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3 hours ago, Grimoir said:

Caquse nothing really changed,. All i cna tell you certain oponents always have the same opener when you fight them, you can use that.

I dont stay close to SF if i get them, on certain oponenets i start off with a stun or immunity.

 

As a kfm you should not be having a hard time against FM tho. Assasin i could understand but fm...not really.

By the way, you say nothing's really changed. Last patch, I was able to land my CC's, but now half the melee react and backstep even at minimum range to evade. They even attack inbetween hits for Destroyer's spin, you're full of something, and it isn't the truth if you're telling me it's the same as before.

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@wefhqweig as FM fire, the awakning patch is horrible for PvP... the even remove chill buff from frost palm, near impossible to do TOI with fire FM
now, the FM frost... is barely good, there are no change after patch

 

fire FM nerf
- can't stun with impact

- have no freeze or chill

- only have 2 CC that have cd 30 sec

- all skill is projectile (anything i do can be deflected)... even my stun are projectile
- they remove my break defense skill
- they remove my block aproach skill
- they remove my freeze skill

- they remove my pierce defense skill

 

absolutly unplayable in pvp

 

and it's really bad for FM not only because they nerf it to the ground , but they buff other class pvp skill to the sky high

it's near impossible for me to beat BM or KFM in TOI on F75++

 

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23 minutes ago, Fiana said:

@wefhqweig as FM fire, the awakning patch is horrible for PvP... the even remove chill buff from frost palm, near impossible to do TOI with fire FM
now, the FM frost... is barely good, there are no change after patch

 

fire FM nerf
- can't stun with impact

- have no freeze or chill

- only have 2 CC that have cd 30 sec

- all skill is projectile (anything i do can be deflected)... even my stun are projectile
- they remove my break defense skill
- they remove my block aproach skill
- they remove my freeze skill

- they remove my pierce defense skill

 

absolutly unplayable in pvp

 

and it's really bad for FM not only because they nerf it to the ground , but they buff other class pvp skill to the sky high

it's near impossible for me to beat BM or KFM in TOI on F75++

 

My friend told me to spec Asteroid, Shadow Grasp and Fire Dance which helped me a lot. Shadow Grasp works well for deflect classes you can't start with a stun, like BD/Destroyer, and I'd just Asteroid after making airborne with Fire Dance for big damage + Daze. But still I can't get up to F80.. but then again I'm only Raven 3 on my FM.

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5 hours ago, Amarthiel said:

Don't listen to Grimoir. He is a forum white knight, probably being paid by ncwest. He squashes any attempt at feedback, criticism or suggestions. Just go look at his posts if you dont believe m

Infuriatingly so. And he will rise again and again and again at any suggestion that something done by NCSoft wasn't perfect.

 

Your stats don't surprise me.

My BD, GS and SUM are consistently the best, my WL does okay, and fm okay-ish, and my SIN is pure junk in ToI.

My brand new WR, with 1/4 the gear of my mains, reached level 84 on its first try -- and I didn't know what half the skills do :)

 

y

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It depends on the class as well. Mine is Warlock (Scourge) so..

 

The class I just burst/PvE down with ease > Destroyer, Summoner and Soul Fighter :

- Destroyer can get annoying but it's really when they're up to like F85 or higher. Otherwise almost all my skills goes through their spin so whatever.

- Summoner it's simple as well, just burst the cat while using C then the Summoner is useless. You still have to watch out for Ivy Poison and that debuff slowing you down a lot. If they use Petal Storm just lure them out of there. Abuse ccs against them too.

- More or less the same for Soul Fighter, might wanna watch out their ground punch that knockbacks and their instant stun approach as their opener tho, but otherwise they just spam with no other cc most of the time so just burst them down.

 

The class I burst but can be annoying sometimes > Force Master and Blade Dancer :

- Force Master barely has any way to avoid my damage unless they use Frost Armor for 2 years. The cancer part comes from their ability to wallbang the f- out of you. In higher floors, your HP just melts and you can't even do anything about it.

- Blade Dancer are alikeDestro, but have the cancer potential from their Blade Master cousins. (escapes, projectile resist, cc chain with high slash damage)

 

The class that give me cancer > Blade Master :

- It's Blade Dancer but with 500000 seconds Block which means most of my skills will not pierce their defense. Only ones that does are aoes that Blade Masters can simply side-step out. On top of that, same as BD : 200000 escapes, projectile resist, cc chain with high damage from slashes. (50k one lightning hit, yeah) 

 

The class with absolute aids > Assassin and Kung-Fu Master :

- Assassin is simple : probably 90% of their hits are cc. On top of that, they're literally in perma-stealth and the only way for me to remove them from stealth is using my Thrall and press E, in hope that the Sin didn't get away and that Fall-In actually does hit him or else, he'll stay in stealth... cc's you, goes back to stealth... infinitely... that's just the most boring match you'll have in ToI.

 

- Yet, I thought not being able to play the game at all because of Assassin was very annoying, I managed to find even WORSE than Assassin : Kung-Fu Master. If you think not being able to play is the worst then you're wrong. 

Let me tell you what KFM does > you still can't even play the game but in a whole different way, at least Sin cc you every hit and you can just afk but KFM... oh man, you're in for a very furious time, they will resist every one of your attack.

 

EVERY. ONE. OF. YOUR. ATTACK. 

 

You finally managed to find an opening after all these counter/resist/block in lower floors against KFM ? No problem, enjoy managing their 4 escapes. Now add their faster inhuman reactions the more you climb up the tower. I don't know about other ranged classes but one thing for sure, it's one of my worst match-up as a Warlock. Against BMs and KFMs I felt like I was slightly more successful if I just play melee but it doesn't change everything I've said above.

 

 

What about my own class Warlock ? They're usually fine, but I've kept them for the end because I know about my main class. They're not hard at all but a few details made me realise about how broken Tower of Infinity is now, there was a reason Korea disabled it at awakening launch.

For anyone that plays Warlock there, you know your Quell blocks attack for 2s and has a 3s cooldown right ? Well, Warlock bots.. enjoy their pre-patch Quell which consists of the same 2s block but with a 2s cooldown. Yes you got it by now, they can spam their Quell while you are unable to.

 

So it's not gamebreaking but if Warlock can have such a mix of pre-awakening + post-awakening skills, I do not want to imagine if it's the same case for classes such as Assassin or Kung-Fu Master.

I've seen multiple reddit posts recently talking about it, having bots that literally blocks WHILE moving at the SAME time. And I pass a lot of bs like that..

 

I managed to get my pink badge on my Warlock but on my Summoner I just gave up and ended up throwing my ToI tickets away, this is unbelievably making me furious to the point it's not sane, it's unhealthy to go through such a bs mode. I really wanted to go a step further with my Summy but not only ToI is absolutely broken, the pink fusions aren't even here yet anyway..

 

Sadly...

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Tip on when you get kfm - just stand and wait for end. I stopped bothering with it. Went all block, cc resists and damage one time ... what i got is - he blocked everything, stunned me and after that i never came out from that stun. Literally one shot me. So i came to understanding - almost blocks etc everything, does nonsense dps.

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  • 2 months later...

As a gunslinger who rolled from Destro since day one (please don't judge, I ended up hating my PvE dps back then) I can only say that tower of infinity just became a rockier road with each patch and subsequent nerf gunslingers got from them, first it was overly complicated aerial requirements that sometimes didn't trigger properly, after that we got some pvp skills to level our class (guard break on F, second spec AC which gave you 8 seconds of escape spam that resulted very useful in ToI and battlegrounds) but since gunslingers need to have some stupid requirement for a skill so they stay as gunslingers now we had to land Crossfire (4th key) so we could burst anything with our TAB (making gunners a single target burst class and therefore cutting a good chunk of their overall dps because of the time required to set up your burst properly), and now after ascension, bam, we lost what little skills we had to help ourselves in that damn tower, no guard break, almost all of our skills became blockable/resistable (yeah, even the TAB in aransu buff) and also we lost the second spec for AC (which made it useful aside from the fact that is just useful in parties/raids for resetting SB or revives mostly). It's been a sad and ridiculous story about how fire gunslingers became so gear dependent that you require TT gear to function properly, and that is without briging the ping to the table, anyways back to the issue at hand let's talk about ToI.

 

As a gunslinger the easiest classes for me to burst TF out of in 5 seconds or less are: summoners, warlocks, FMs(conditional)

 

-Summoners are a quite simple deal to do, you burst out the cat and then rest easy as killing the summ is pretty much mowing its HP down with basic attacks and explosions, nothing too complicated there

 

-Warlocks are essentially summoners, with annoying blocks mixed, but all in all after getting rid of the thrall (which seems to be the only thing in ToI that has a real CD) you can sidestep your way to killing them as long as you time your attacks correctly and manage to pull them out of sanctum and exhaust the bastion (don't count too much on the latter though, not sure why but sometimes bastion resists more than 5 attacks).

 

-FMs are as tricky as they get, before F80 you can easily burst them down and finish them with relative ease depending on your gear and how much HP you've left them with, but on the higher floors is where the cancer kicks in, they perma freeze your ass on the spot so you can't even get back on your targetting, and boy even as a gunner, who have a ridiculous amount of escape tools, FMs on high floors simply burn them as they simply land ice after ice right after your iframes from the hooks goes off, and if you're unlucky enough, they will simply stick your back to a wall with their infinite knockbacks and render you completely useless just so you can watch your HP go down as you curse yourself, you can only try and expect to be lucky and hit hard enough to burst a FM on higher floors, otherwise it's a lost battle.

 

After this there are the classes we start struggling with, that being SFs and Destroyers (another tricky opponent)

 

-When dealing with Soul Fighters since they lack the ridiculous perma block other classes have you can find windows to decently land your attacks or burst them leisurely, but you still need to watch out for their CC since you can get a rug pulled under your feet and well, that's not nice, it can be pretty frustrating.

 

-Destroyers are the start of that endless frustration you get as a gunslinger who tries to run ToI, not only the perma spin deflects ANYTHING you throw at it, but it also stuns you long enough for them to lock you into the cc and kill you in seconds, not even stall the timer because the spin gives them move speed and they usually take advantage of that to easily close whatever gap you put between him and your character, the only effective strategy I've managed to pull off so far has been starting off with a knockdown (recently for gunners it's tripshot: 1-->F, requieres a hook) and pray you can actually chain the rest of your cc while attempting to burst (just to clarify, twin barrels sometimes gets blocked, some times doesn't, same with haze bomb, still don't get it).

 

Now the classes that are parctically hopeless to fight against, and it's pretty logic since they're all melee, blade dancers, KFMs and BMs.

 

-Don't even need to mention why blade dancers get so frustrating, even more on higher floors, permanent spin and deflect, unbreakable chain of cc with included phantom grip, and if you manage to land a hit on them after burning off your resists and theirs, they will come back and stun you somehow with another deflect, it feels like there's no point in fighting them.

 

-KFMs are pretty much the same, but like @Lyn Thunderfox said, they will either block or resist EVERY SINGLE HIT YOU TRY TO LAND ON THEM, and proceed to cc lock you and make you wonder why are you even trying to aim high as a ranged class when you can't even keep your damn target because they will always be behind you.

 

-And Blade Masters... nothing to talk about here, permanent block, permanent sidestepping, perma cc chain with 50-90k lightning slashes that will practically make a fight have two outcomes, you either manage to burst them down in a single hit somehow (GC9 and full gear required) or they will burst you down with a few hits during the perma cc chain, the outcome just depends on gear and luck.

 

As a bonus mention, assassins  are an annoyance of variable degree, if they don't stay permanently stealthed, they will keep you in cc long enough for the timer to run out or kill you fast enough so you can't recover, as a gunslinger who only has ONE non-target skill (I'm not even gonna count pvp skills because even though they show an effective range, you need to practically cast them at point blank for them to work, it's stupid but true) it becomes rather infuriating to try to remain in the damage area and try to lure the sin out, the only viable strategy you can dare to try is attack them while you're airborne and then go back to a big safe distance, wait for your skills to refresh and go again.

 

Only thing I can say is, don't feel to frustrated as a ranged class, right now the only way to get on a high floor is having end gear or being ridiculously lucky, nothing else will help, story is somewhat different with my melee alts, but it's still a gear check place anyway, the only good thing you can do there before hitting endgame gear is farming tokens/soulstones/sacreds, other than that, don't waste your time there.

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On 4/8/2019 at 2:53 AM, Amarthiel said:

Nice balance btw. Why FM, Sin and SF getting such bad treatment? Dev response please? (yeah i'll keep dreaming)

 

What I learned about solo-dungeons is that CC is king, so anti-CC is a must. Which class has it easy with CC? Right, Warden. And which class beats all by a factor of at least 2 in the list above? You guess.

 

About SF - it's not hard to get the current status of the class: just press F11 and count how many SF do you have in top list of every category. Usually you don't need more fingers to count than one of your hand has (on premise you still have all of them)

 

I'm actually surprised that summoners did so well. Yes, it's rather old list but still they outdid many other classes. I though they were sort of weak in 1v1 scenarios.

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Btw: can we NERF HARD the CC chains in ToI??? It's just ridiculous; example: sin goes CC-chaining you for 4-5 seconds straight, then it goes invis, then it goes another 4-5 seconds CC chain, then it dashes away. How am I supposed to beat that as SF? It has like .5 to 1 seconds of window when you can damage it, often when it's far away, but even if I'm lucky and it appears when I'm near I need more than 1 second to spin up my rotation. And yes, my CC doesn't work, example - skill that should stun for 2 second only works for around .5 second. HOW IS THAT FAIR???

 

 

Sigh... not that it will be fixed. Solo dungeons in this game are a trash can of rotting worms in terms of balance anyways...

Edited by Dellecross
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6 hours ago, Dellecross said:

example: sin goes CC-chaining you for 4-5 seconds straight, then it goes invis, then it goes another 4-5 seconds CC chain... And yes, my CC doesn't work, example - skill that should stun for 2 second only works for around .5 second.

Yeah, those classes that can suspend you -- do so for, easily, 10s at a time, while best I can do is 1-2s on FM and 0-.5s on GS.  What's up w/that?  Why can enemies in ToI and other masochistic solo grounds immobilize me for such long periods, but I can't do the same.  Even GS's aerial is over in about 3-sec -- everyone talks about that, but it is lame.  I have option to spam 'c' or lose the progression, and w/spamming, I get some low-fixed damage.  Why can't I keep them up for a while like they do me?

 

 

6 hours ago, Dellecross said:

Solo dungeons in this game are a trash can of rotting worms in terms of balance anyways...

Nooo, really?  Tell me how you really feel! :giggle:  Seriously -- I know some find dungeons like mao trivial, but I haven't made it past dogboy or slashimi on outhouse island!  It's pathetic, reeling him in, is one thing, but trying to push him away with a fishing line?  That part doesn't work so well for me.

 

 

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19 hours ago, Astarae said:

Yeah, those classes that can suspend you -- do so for, easily, 10s at a time, while best I can do is 1-2s on FM and 0-.5s on GS.  What's up w/that?

... and they also have 2kk+ HP, yeah. All of that stuff is connected to 

 

19 hours ago, Astarae said:

Nooo, really?  Tell me how you really feel!

- how I feel, yes. Solo-dungeons in this game don't feel fair. Every decent developer knows how frustrating it is when the control is taken from the player. It should only happen very rarely and on a special occasion and leave space for a counter-play. See Overwatch for example. And even there there's a recent trend when devs themselves admit they have too much CC (even though with proper counter-play and not lasting for 10 seconds).

 

Solo-dungeons in this game is not a challenge, it's just overwhelming you with CC and that's it. Overpowered and overtuned damage numbers and CC duration isn't how you balance the game, because at that point player feels like "pah.. you know what? it's not a challenge, it's simply not fair, so screw this" - and provided that the player is pissed off enough times and the devs don't react (or make it even worse) - players leave.

 

The situation with the classes isn't helping the case. The first guide I found for Den was starting with "now I'm doing this for Warden and most of the boss attacks is not dangerous for Wardens, but you will need to see for your class" .. practically classes aren't equal in what they can do. So what if SF for instance got "so many iframes" ? You can't iframe when you're CC-ed. And - oh yeah you will be because some stuff constantly tries to CC you for like 5 seconds long. Plus.. guess what? Even if you iframed, you dealt .. right, zero damage!

 

If the dungeons are like that, then give me please a "fck you CC" button and we call it even.. it's not even funny. Oh well.. numbers in the post above speak for themselves. Oh right.. another solution could be "class change" button. Gear is the same anyways, converting it would be easy.

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Íf you get a Sin, you just lose, anything else is somewhat possible, FM maybe not , they keep pushing you against the wall for ever, until the timer runs out.

Edited by Arohk
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