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[Suggestion] Make HM dungeons and solo dungeons outfits not as drop only!


buismor

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So after we got the latest content patch, we got introduced to the new collection system. Thankfully, unlike the KR version, the NA/EU version is much more accessible and completely not p2w.

 

However after it's introduction, I noticed 1 glaring issue with it. There is no way to get outfits from dungeons and (recent) solo dungeons aside from getting lucky with a drop.

 

Many people complained about similar issues before with much older dungeons, i.e. Dreadtide Arena (lvl45 blue solo dungeon) with its very much desirable outfit Infinite Challenge.

 

Now what I wonder, if it's possible to add ALL dungeon outfits(group dungeons and most recent solo dungeon) to the achievement vendor with each outfit requiring certain achievements (i.e. Crushing the Titans for Naryu Sanctum/Irontech Forge/Ebondrake Lair outfits) and the specific dungeon token (i.e. a certain amount of Hellion Cores for Starstone Mines/Hollow's Heart/Drowning Deeps/Ransacked Treasury/Sandstorm Temple group dungeons, and i.e. Alpha Emblems for Den of the Ancients solo dungeon) and some gold to get those dungeon specific outfits? We know it's possible because older solo dungeons got most of their outfits added to vendor requiring their respective dungeon token.

 

We also know one such issue was recently resolved, which is the Samurai Hat from Mushin's Tower Floors 1-7 solo dungeon, making it acquirable not just as a drop but making it possible to be bought with Warrior Tokens (Mushin's Tower Floors 1-7 respective token).

 

Another example is me currently having over 100 Hard Mode runs of Sandstorm Temple and The Shadowmoor and over 100 runs of Den of the Ancients (those are just some of the dungeon I'm missing outfits from, I'm missing more than those I listed here) with no outfit drop and it's getting to the point where it's frustrating to keep doing those for the slight chance of getting an outfit drop only to hope no one else in the group wants it too either for fashion or for the collection (thank god this in solo dungeon, if an outfit drops it's 100% yours).

 

If any CM/GM sees this, please forward this to the devs!

Edited by buismor
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Woudlnt adding them to the achievement merchant completely defeat the purpose? thats why most of the outfits there do not count for the collection system. The collection system is meant as a rewards for players who are very active and do runs.

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il y a 32 minutes, Grimoir a dit :

Woudlnt adding them to the achievement merchant completely defeat the purpose? thats why most of the outfits there do not count for the collection system. The collection system is meant as a rewards for players who are very active and do runs.

Wrong, Hollow Victories collection achievement is made of : Wildwood, Wildwood Crown and Rootwell weapon. Both outfit and accessory are available to merchant after getting the speedkill achievement and it's not like the weapon is very hard to get either.

 

What I don't understand is why the outfits have stopped appearing on merchant since the release of Drowning Deeps. Just make it the same as SSM/HH cosmetics :/

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The outfits could also come as rewards after doing the dungeon X numbers of times, since there are achievements for that too. That would give everyone at least a hope for obtaining the outfit someday as opposed to see the drop being taken away by a rich whale with infinite gold.

7 hours ago, Grimoir said:

Woudlnt adding them to the achievement merchant completely defeat the purpose? thats why most of the outfits there do not count for the collection system. The collection system is meant as a rewards for players who are very active and do runs.

If the purpose to be defeated is the part about having to do the same thing 500 times and still have nothing to show for it, then I'm all for defeating it.

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5 hours ago, Grimoir said:

I would say then add the oputfits as an achievement reward for running the hard mode dungeon 50 times. If you are lucky you get it as drop, if not, you get it after 50 runs.

Except that is exactly what I wrote in the OP. However some dungeons(solo dungeons and older dungeons) don't have hard mode, so instead of hard mode achievement, make it require 100 runs achievement.

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