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Does 3RF combo still work for KFM?


Dalapie

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i havent played this in ages, so i was wondering is KFM still using 3rf combo , had alot of fun with the rotation 

 

my question is , if we are not using 3rf to 100-0 or anything what is then our playstyle and what is our setup ?, havent played in years! :D

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For pvp yes, but if you refer to pve it changes alot depending on gear and element you choose.
 

Wind build’s main rotation is: 2rf Since [F] Cyclone Kick is your main damage ability, you want to use [2] Swift Strike to proc [F] Cyclone Kick. You use [LMB/R] Straight Jab in between so you don’t run out of focus. Here is what it should kinda look like Alternatively if you are having focus problems you could also use: r2rf. Remember to maintain your [X] Searing Palm and use your other skills to maintain focus if you are having focus problems.

 

When you have the Hongmoon skill for LMB (Hongmoon Pellet), you can rf. HM LMB makes it so when you crit on [LMB/R] Straight Jab, it procs [F] Cyclone Kick. The reason rf does more damage than 2rf is because of the skill speed. Because you can animation cancel rf much faster than 2rf, you end up doing more damage. This is only possible if your ping allows. If you cannot properly do the animation cancel, you will do more damage if you stick to 2rf. But if you CAN do the cancel properly, you will end up doing a lot more damage. You also need 100% crit chance. Because of this, you need to have the buff from [Tab] Fighting Spirit, Stage 4 of [X] Searing Palm, or have the buff from [X] Awakened Searing Palm. If you do it correctly it should kinda look like this

 

Wind is the harder spec because you have to animation cancel. Animation canceling is the act of performing an action, then canceling the animation of that action, but still having its intended effect go through. The animation of [F] Cyclone Kick is going to be canceled (as seen in the gif) but its damage still goes through. This makes it so you can perform many more actions, resulting in more damage. Combine this with managing your [X] Searing Palm, doing boss mechanics, and even tanking, you end up with one of the hardest classes to play in the game. It’s hard, but rewarding; and if you find it enjoyable, then go ahead and play it!

 

So, in review, your main rotation is 2rf, and at Searing Palm stage 4, your rotation changes to rf (if you can do it properly), while maintaining your Searing Palm buff at all times.
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Fire build’s main rotation is quite simple: 22f Since your main damage ability is [2] Tiger Strike, you want to spam this as much as possible. Your only limit is the amount of focus you have, because of this you want to have good focus management. Stacking Searing Palm, using [F] Smite for the 7 focus regen, and other abilities to keep the focus up. Obviously, if you can fit more [2] Tiger Strikes into your rotation, do so. 22f works when you have minimal focus. Also keep in mind that you have to crit with [2] Tiger Strike to proc [F] Searing Blow so stacking to the higher stages of Searing Palm will be important to keeping your crit rate as high as possible to consistently be able to proc [F] Searing Blow. Simple enough, it should look kinda like this. Because of this, Fire build is the easier build to play, but the class overall is still complicated enough that I enjoy it. If you love KFM and don’t want to get carpel tunnel playing Wind build, Fire might be for you!

 

So, in review, use Tiger Strike as much as possible, use Searing Blows to regen focus and to keep the cooldown of Searing Palm as low as possible. Use focus regen skills to maintain good focus while spamming Tiger Strike.

Refer for the rest to the in-depth guide from Turbozpeed99:

https://www.reddit.com/r/bladeandsoul/comments/6y6h4w/guide_kfm_for_dummies_a_beginner_guide_to_kfm_pve/

 

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