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Dropping out of Draw Stance due to Lack of Focus


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An insane problem for Blademasters is the fact that, if you attack an enemy with Dragonforge/Ascendant Weapon, you lose all your focus. The idea of the PVP Ring is to counter that by replenishing your focus. The problem with Blademasters though is the fact that you drop out of draw stance every ❤ ❤ ❤ ❤ time you attack, making it literally impossible to maintain any consistent damage. While there are Warlocks & Gunners just spamming their skills cuz they dont have to care about such thing.

This is unacceptable and puts blademasters way below any class in 6v6. It literally makes the PvP Ring completely irrelevant and useless.

Can we please get the devs to see this, Im honestly tired of spending money into a class that just gets ❤ ❤ ❤ ❤ on in 6v6 because of little problems like this.

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Well, I can think of quite a few other reasons, why BM's are rock-bottom in 6v6, but yeah this one is pretty annoying.

If you're dealing with it, can you at the same time look into the issue, why in PvE sometimes the Draw Stance gets cancelled for no apparent reason?

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6 minutes ago, ThousandMiles said:

Whales can go to the PVP section, there are a lot of people crying because of eveything of their own class because they dont know how to play. Thanks

I have already attempted to start a discussion there without any success. So I gave it another attempt in the general discussion. While I understand that alot of people complain for random stuff, this is an actual problem as reasoned above. It its well known that BMs are one of the worst classes for PvP, even confirmed by people "who know how to play". So please try and contain those unnecessary, useless comments. 

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It is not just that, it's much worse for blade masters.

The blade master is also the only class that has a self stun as defense mechanism which can easily be countered by alsmost everyone (maybe exept gunner and force master)

 

every one else can simply run around while immune to everything and countering any attack randomly.

 

a blade dancer just keeps spinning and spinning until his stun proccs and he can engage, same with the berserker.

 

spin spin spin immune to everything (stun) and you're dead

 

what has the Blademaster? you stand still and everyone shoots through your defense, your attacks land in the endless resists everyone has.

 

 

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16 hours ago, Arohk said:

a blade dancer just keeps spinning and spinning until his stun proccs and he can engage, same with the berserker.

spin spin spin immune to everything (stun) and you're dead

ever heard of knockdown ?

 

Also, next patch BM gets parry on their block again. So BMs get the same stuff as BD/DES, just not as a spin, but a normal block.

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4 hours ago, amokk said:

ever heard of knockdown ?

 

Also, next patch BM gets parry on their block again. So BMs get the same stuff as BD/DES, just not as a spin, but a normal block.

i know thats possible, but it is so risky to hit them and get stunned.

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On 4.5.2018 at 3:56 PM, Arohk said:

i know thats possible, but it is so risky to hit them and get stunned.

Not really, you just don't hit into their spin the first 0.5s. If you know the animation it's easy to tell.

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1 hour ago, amokk said:

Not really, you just don't hit into their spin the first 0.5s. If you know the animation it's easy to tell.

Problem is, that good "spinner" wont stand still in front of you where your KD can reach but will be constantly changing places.

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On 5/4/2018 at 11:35 AM, amokk said:

Also, next patch BM gets parry on their block again. So BMs get the same stuff as BD/DES, just not as a spin, but a normal block.

Getting the stun block back was intended as a measure against ranged classes, though the only ranged class this'll help against are Sum's and Gun's, since most of WL's skills have Parry Penetraition, and FM's just root you after you SS and nuke you from behind. Trading the Blade Strike for this was really not worth it, in my opinion.

 

BM's are still no match to any of the other melee classes, though, since BD's and Des' can't get stunned most of the time, KFM's got Defense Break with 9 sec CD, while Sin's have no CD on it at all. SF's also have their share of defense disabling.

 

I'm only wondering who wins when a Des rams his Knee into the stun block.

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On 5/4/2018 at 12:35 PM, amokk said:

ever heard of knockdown ?

 

Also, next patch BM gets parry on their block again. So BMs get the same stuff as BD/DES, just not as a spin, but a normal block.

We have parry at the moment...

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BM is a gimped class. Your damage is literally Z and 4 with some RMBs thrown in here and there. In essence, BMs are 1 minute heroes; when 4 is up, when Z is up, you can do quite a bit of damage- roughly 70% of an equally geared target's HP - but even then they can easily get away or regain it all back. With Aransu badge, you add tab to your damage mix and the badge effect which nets to about 200k over 5 hits (gib). Fire is screwed as Dynasty badge is useless in PVP for the most part.

 

As for defensive skills; BM has... not that much at all. Block... yes,  a block that people say is OP cause you can "spam it" - not account ing for the fact that pretty much every class has parry penetration making your block useless. You can block basic attacks - great; those aren't what's going to kill you. That which will kill you always has parry penetration. In a nut shell, BM block is pretty much useless. You use it to proc cyclone for some focus regen and that 1.5 second resist; blocking in other conditions actually gets you killed simply because it's a free stun.

 

What else? Block move 1-3 which are required to proc subjugation bracelet but are useless compared to move 2. For move 1 it's 3 hits over 5 seconds party wide, you can reset the CD; big deal? 3 hits vanishes instantly in PVP, people can LMB 3 times in a second and  burn off your resist. For move 3, it's party wide 3 second resist but you cannot reset the CD. Okay, so this is actually useful, but you can't reset the CD which makes it useless again; a 45 second CD defensive skill where as other classes have theirs on 36 seconds or less? Lastly move 2; 3 second resist, can reset CD; effectively, this means you will be using this skill twice to every single use of the party wide one. You also recover twice the amount of HP. It's a no brainer to use move 2 but... you don't get the subjugation effect in exchange. In essence, to use the PVP bracelet, BMs have to intentionally gimp their survivability.

 

The upcoming change that turns BM's 3 second resist into 3 resists over 5 seconds is pure insanity. 3 hits? When BD has 5, WL has 5, GS has 5; all with less CD and no prerequisite (aka you have to block to activate the second move)? Yea okay. Sounds good. Parry stun? So that's useful against... who exactly? Gunners with VT can shoot right through the parry, FM will simply grip and kill you with a badge effect or freeze and move behind you where your block is useless, SM? #$@$ let's not get into that... try being knocked down, use 4 and watch an SM shred you through the block - block works? It did years ago, today, things are quite different.

 

edit:

 

Guess to be fair block does work... against other BMs, that's pretty much it.

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