Astarae

Devs, please fix: Prestige Points going away w/any interruption.

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Astarae   

Was in SSP (Soulstone Plains) and noticed I had under a minute to make the dragon-special quest.  I barely made it in to the special event.  When I got back, lost accumulated Prestige points and the buff needed to fight the enemy berserker.  That's getting old.  It doesn't matter if it is a costume change (you can't change from one faction outfit to another, directly, so of course you have to go through another costume -- and again, another PP-wipe).  If the system dies or is upgraded - PP's wiped.  If you goto F8 (where buffs have their timers suspended) and back, PP's are zeroed (let alone into a a Cross-server dungeon where when you exit, you are still in SSP).  Even switching channels you lose  PP's and the related buff -- but not so with other buffs.  Too many ways, you lose both PP's and related  buffs -- even though normal buffs will last through their expiration period.

 

Then there's the PP-limit extending charms that you need to hold PP's if you have the lvl3 buff (implies 201 PPs) and go after the beast the buff keeps you alive for (berserker) -- since if you do any significant damage on him, there's a fair chance of going over your PP-limit and losing anything over the limit.  They expire and cut your pp's to your max-allowed w/no notice.  Lovely.  Why not have your points

just be 'frozen':  stuck @ current amount, until you renew your charm, die or choose to leave area? 

 

Main-things:

  1. Why not save the PP's until the person directly walks (or windwalks) to another area.  In other words, if they stay in SSP and use F8, or go on a special quest (like dragon), or if the game stops for any reason (disconnect, maintenance, server crash, or exit game), as long as they come back to SSP upon exiting the event, F8, or re-enter the game, then the points (and related buffs) are saved (and suspended for any w/a timer component).
  2. Allow costume changes from same-faction => same-faction without having to change into a non-faction outfit in between.

        and, (related, but different request):
     
  3. Allow for wearing a 2nd ring or some cosmetic accessory that signifies faction-alignment  instead requiring an outfit (would still take same time to unequip).  That would allow people to wear other outfits (to create more opportunity &  incentive to own + purchase them).

 

Thanks! 61.png

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HateMe   

Orrr....they could focus on actual problems and not on something which requires you to basically control what you do yourself?

The way it is now is intended else it would be abused.

 

You can also see the timer on your extending charm and renew it at any time when its about to expire since the charm does not require you to be out of combat.

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Astarae   
Posted (edited)

How would it be abused?  Please be specific.

 

When was the last time you actually played SSP or the game for that matter rather than playing arm-chair critic in the forums?  Have you ever turned in 500pp's for a reward?

What's your bnstree char page?

 

Another way to add to the original post concerning losing points -- windwalk to the base  with points based on having a charm to allows pp's over the limit.  The charm goes away (and it shouldn't -- nothing else disallows windwalk to base).  Getting hit by the dragon quest shouldn't zero your points -- its too easy to see the timer counting down and hit dragon -- no warning and points go away.

 

Edited by Astarae

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swpz   
Posted (edited)

Originally SSP was conceived of as a PVP area, as such within SSP you were literally a target with PP hanging over your head for other players of the opposing faction to attack. In effect, allowing you to keep PP while exiting would be akin to having a "safezone" to hide your PP in. This would not have been the intended function of a PVP area which entails equal risk and gain.

 

SSP has since lost that function as people simply trade the wins and spawns, but I don't see what's wrong with this system.

 

Side note, who farms SSP for PP? Ever since the 55 patch you get pretty much no PP anyways?

Edited by swpz

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Astarae   
On Wednesday, May 09, 2018 at 9:36 AM, swpz said:

Originally SSP was conceived of as a PVP area, as such within SSP you were literally a target with PP hanging over your head for other players of the opposing faction to attack. In effect, allowing you to keep PP while exiting would be akin to having a "safezone" to hide your PP in. This would not have been the intended function of a PVP area which entails equal risk and gain.

Historically it may not have been the case, but a "safezone" to hide your PP in has always been part of the game since I started playing ~ 5-6 months ago.  When you windwalk to the area, your arrival point is a safe zone (it's the same place you are resurrected to).  So having a safezone is already a built-in part of the game.  This means it IS an intended function of this area.

 

On Wednesday, May 09, 2018 at 9:36 AM, swpz said:

SSP has since lost that function as people simply trade the wins and spawns, but I don't see what's wrong with this system.

Side note, who farms SSP for PP? Ever since the 55 patch you get pretty much no PP anyways?

SSP isn't as much focused on PvP as it is getting tokens for clan advancement & such as well as a way to earn soulstones one can sell on the market.  Where else do you farm for PP/clan tokens?  I don't know about getting no PP... what was it before?  You get most PP for killing NPC's -- their PP-amount-4 or so.  For killing players, you get half their PP and they retain half.  Anyway, in all the cases I mentioned where I want to see PP's saved, those could be limited to when you are not in combat.  I.e. if you leave game/goto dragon or F8, etc... while in battle, you lose PP's.  If you are not in battle, then they are saved and restored when you come back.  Right now, if you escape or die, you lose half your PP.  That wouldn't need to change.  But it's the zeroing of PP's when you are not in battle that is a problem.

 

Right now, if not in battle, you can windstride to your base, lose no points (except those saved w/charm & over limit -- charm going away is a bug/inconsistent with windstride to base), then from there, if you F8, or dragon, -- you still lose full points now, even though you always end up back on base-windstride destination when you come back in.  That's the part that's a problem.

Similarly if you change channels, or want to change to a different faction outfit, you lose all points -- those are issues as well.  It's not like PvPer's who want to kill all the people w/points stay on 1 channel... they alternate between channels and dump points or don't care -- they just want to kill anyone w/more than a few  points. 

 

Given how you haven't played SSP for months, I find it odd to see you and others commenting on how it should be or whether or not it is fair.  If you haven't played it on some regular basis, how can you tell if it is fair?

 

 

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Statler   
Am 11.5.2018 um 02:38 schrieb Astarae:

Historically it may not have been the case, but a "safezone" to hide your PP in has always been part of the game since I started playing ~ 5-6 months ago.  When you windwalk to the area, your arrival point is a safe zone (it's the same place you are resurrected to).  So having a safezone is already a built-in part of the game.  This means it IS an intended function of this area.

Nope:

SSP was always a open world pvp-zone and there never was any protected zone to hide your PP from opponent players. the complete base can be taken over by opponent players, so you are not safe here. There is only one spot where you can say its quite safe to hide with PP, thats the center tent where NPCs will oneshot every opponent player who will enter this tent.

You where never be able to windwalk or escape or change channel without loosing all of your PP. Even when you got killed by an opponent player you lost all your PP to the player woh killed you. 

This was changed when they introduced the big PP nerf at the SSP. Now you only loose half of your PP when you get killed but still all when you change channel or windwalk back to your base.

Am 11.5.2018 um 02:38 schrieb Astarae:

SSP isn't as much focused on PvP as it is getting tokens for clan advancement & such as well as a way to earn soulstones one can sell on the market.  Where else do you farm for PP/clan tokens? 

SSP ALWAYS was focused on open world fraction PVP. Its the 2nd big PVP area after misty woods. It was never intend to be PVE like it is now on most servers since on most servers there if one dominant fraction and the other dont (or very rarely) show up in SSP anymore, but it was never intended

 

Am 11.5.2018 um 02:38 schrieb Astarae:

I don't know about getting no PP... what was it before?  You get most PP for killing NPC's -- their PP-amount-4 or so.  For killing players, you get half their PP and they retain half.  Anyway, in all the cases I mentioned where I want to see PP's saved, those could be limited to when you are not in combat.  I.e. if you leave game/goto dragon or F8, etc... while in battle, you lose PP's.

A few month ago NPCs had much more PP, for Example the hogdonys at mining (the guys who will come with teh 4 pig escort) had about 200PP, Unbound on the field also.

Even the Ogerit, the Yeti and the golden pig had something aboutn 180 PP.

You got killed by an npc or other player, you lost all of your PP to the NPC or the player who killed you.

And NO, ther cant be any SafeZone to protect your PP. Imagine you do Mining, you carry 500PP wating for the next wave of NPCs and see a player from the other fraction. Since you are not in fight you simply press F8 and escape to the Lobby without loosing your PP and without any chance for the other player to take your PP.

Thats what i would do when i carry 500+ PP with me, going to F8, enter a dungeon, switch to PVP-Gear and go back to SSP. And tahts what every other player would do.

Am 11.5.2018 um 02:38 schrieb Astarae:

Given how you haven't played SSP for months, I find it odd to see you and others commenting on how it should be or whether or not it is fair.  If you haven't played it on some regular basis, how can you tell if it is fair?

I spend hundred of hours in SSP back in the old days and now im quite often back there to help and protect my clanmate even i dont care much about PP.

 

SSP wouldnt work the way you suggest, it is and always have been PVP-Area so ill guess you have to deal with it.

 

 

 

 

 

 

 

 

 

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Astarae   
On Friday, May 11, 2018 at 11:24 PM, Statler said:

Nope:

SSP was always a open world pvp-zone and there never was any protected zone to hide your PP from opponent players. the complete base can be taken over by opponent players, so you are not safe here. There is only one spot where you can say its quite safe to hide with PP, thats the center tent where NPCs will oneshot every opponent player who will enter this tent.

You where never be able to windwalk or escape or change channel without loosing all of your PP. Even when you got killed by an opponent player you lost all your PP to the player woh killed you. 
 

This is what I meant by your information being outdated.  You don't lost all your PP on dying.  You can windwalk to your base and lose zero points.  They have a tower where you land when you windwalk.  You can't get up there unless you windwalk into it.  Enemy players can't windwalk into your base -- even if they "take-over"[sic] the base. 

 

You are safe there.  I've hundreds of hours playing there and am at the highest rank.  No one has ever died up there except me -- when I wanted to change to a different faction outfit but was forced to change to a neutral outfit first and was insta-killed by

the guards on the tower.  That's one of my beefs -- not being able to switch to another clan outfit w/o losing points.

 

Everything else you are saying is obviously based on some past version so is no longer relevant.

 

As for switching gear -- if it is a PvP area as you claim, why wouldn't you be wearing your PvP gear to begin with?  Why would

you need to switch to F8 & a dungeon?  Your argument is weak.  Besides, the opposing member, if they were after you, would likely be wearing PvP gear anyway.  Most of the players, on either side aren't there for PvP.  Any PvP'rs who come there will realize it is no challenge picking off lower level, lower-equipped non-PvP'rs.  They usually don't stay around long.

 

Many aren't there for PP's anyway -- they are there for faction badges or other treasure, and PvP'ers who kill them get nothing from those items.  A lot of them will switch to a neutral costume to zero their points and be unkillable to PvP'rs. 

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On 5/8/2018 at 4:17 PM, Astarae said:

How would it be abused?  Please be specific.

So lets say you are in skypetal plains farming prestige, and some random guy decides to come and attack you. You two start fighting, but, actually, YOU start winning. This guy has 75 prestige points himself, and realizes, "Oh no! I am going to lose!" He doesn't want to lose half of his prestige right? He decides to pull the plug on his internet plug, and disconnects, denying you the kill, and doesn't lose the prestige points even though he lost the fight.

 

He could also alt+f4. He could close blade and soul. He could close xigncode3, which would also terminate blade and soul. If he was able to go into F8, or the training room, that would provide another means of escape if he were running and got a moment to exit the battlefield or were allowed to do it in combat.

 

As soon as a few people started doing this (and believe me, if it were possible, they would), other people would learn that, and start doing it too, and then no one would be able to kill anyone because as soon as anyone is attacked, they would just exit, and come back later when the other person is gone so that they don't lose their prestige points.

 

I admit though, there have been times when I am in Skypetal plains, and I simply disconnect because of my internet connection, and lose all my prestige points. That is extremely aggravating, and it would be nice if they could differentiate between accidental disconnects and intentional ones used to skirt the system, but they probably can't so I understand why they do it the way they do.

Now that being said, if you wanted to make a petition for not losing prestige points upon death at all because you don't like the concept of prestige point loss for ANY reason even if you are defeated in pvp legitimately, I might be able to get behind that. Just so long as the bots aren't allowed to farm it, which they would unless some mechanism were put in place that could reliably prevent that.

 

Yes, I understand it would turn the place into a PVE farm with PVP as an option while farming but at no benefit, or real penalty other than time lost, which would sort of defeat the point, but ... I don't really care because I think open world, unequalized pvp is stupid, and you know what? So does NCsoft. You know how I know that? Consider when they hold up their pvp system to the world on Twitch. Is it open world unequalized pvp? No. Is that even an event? No. Is there unequalized 6v6? No. Why? Because NCSoft KNOWS it is BS. What do they show? Equalized 1v1 and equalized 3v3, because NCSoft knows that is the only legit, fair pvp they have. Why is it there then? Because if it wasn't, people would demand it to be added because some people want to outgear other players and then whale them to death to make themselves feel like they are good at pvp, when they aren't. It is there for completion's sake, and NCsoft needs a carrot on a stick to convince you to go be whale food for when one shows up so that those people can feel good about themselves by bullying people who have no chance against them. On top of that, they WANT you to be salty so that you swipe your credit card to be able to compete. There is a diabolical psychology to it.

 

 

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Astarae   
20 hours ago, NorbertTheOpinionated said:

So lets say you are in skypetal plains farming prestige, and some random guy decides to come and attack you. You two start fighting, but, actually, YOU start winning. This guy has 75 prestige points himself, and realizes, "Oh no! I am going to lose!" He doesn't want to lose half of his prestige right? He decides to pull the plug on his internet plug, and disconnects, denying you the kill, and doesn't lose the prestige points even though he lost the fight.

1st prob == me starting a fight?  Unlikely.

2nd -- already addressed this -- if player is in battle -- then no PP-protection.  The game both allows and prohibits a bunch of actions based on you being in battle or not.

 

20 hours ago, NorbertTheOpinionated said:

I admit though, there have been times when I am in Skypetal plains, and I simply disconnect because of my internet connection, and lose all my prestige points. That is extremely aggravating, and it would be nice if they could differentiate between accidental disconnects and intentional ones used to skirt the system, but they probably can't so I understand why they do it the way they do.

They may not be able to discern accidental vs. intentional, but they can discern whether or not you are in battle.  Even if you see someone coming for you -- as it is now, you can run away -- back to your base if necessary -- usually running back near a few unbound-elites is sufficient to either slow them down or stop them.

 

20 hours ago, NorbertTheOpinionated said:

Now that being said, if you wanted to make a petition for not losing prestige points upon death at all because you don't like the concept of prestige point loss for ANY reason even if you are defeated in pvp legitimately, I might be able to get behind that. Just so long as the bots aren't allowed to farm it, which they would unless some mechanism were put in place that could reliably prevent that.

I'd have pp be lost if you windwalk or or walk out of the location in a way that you won't be "auto-returned" to the place you left from.  The only place you can

windwalk while keeping pp's is your home bass's incoming ww-tower.

 

I.e. f8, dragon/specials...all of those return you back to SSP when you go back.  It's not the same as choosing to go out of the area.  Even switching channels puts

you back in the same physical position you left from.  But if had "save my pp's" enabled, then maybe it would take a full 8-10 seconds to exit the area.   Does that clarify the matter for you?

Thanks for your comments!

 

 

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