Sign in to follow this  
Alanstar

Suggestions for Faction Warfare and Clan Bonding Content

Recommended Posts

Alanstar   

Clan Story-line: Introduction

In previous & new maps, there will be clan  story-line that requires clan members to go through complex and challenge puzzles before facing off against the boss in that area. The idea behind this type of game-play is to bring clan members closer together, making them work together as a team or help strengthen individual clan members’ intelligence and critical thinking while expanding on older content.

 

Clan Story-Line: Bosses

Bosses in this story-line are exclusive mini-raids that only accessible to clan who solve these hard puzzles that range from translating in-game language, solving an thousand year old puzzles, or evading deadly booby traps in dungeons. Members of the clan can’t advance the story-line until one of the members solves the puzzle which means it is important for clan members to work together in order to achieve their goal of reaching the end.

 

Clan Story-Line Completion Rewards

·         Exclusive Clan Title (First Clan to Complete Story-line)

·         Access To Secret Zone with New Side Quests (Side Quests Drop Treasure Chest)

 

Treasure Chest Rewards

·         Unique Pet (Pet Exclusive To Zone Only)

·         Random Weapon Skin (Skins Exclusive to Zone Only)

·         Random Outfit Bundle (Outfits Exclusive To Zone Only)

·         Legendary Soul Shield Piece (Soul Shield Exclusive To Zone Only)

·         Massive Gold Chest (500/1K/5K/10K)

·         Random Gem Bundle (Gem Powder, Gem Fragment, or Heptagonal Gem)

 

Side Note: All side quests in secret map can be repeated once a week.

 

Civil War: Introduction

Both factions’ gear will be balanced in this game-mode, thus leading to a balanced and fair game play where players will duke it out on large battleground maps. How this game-mode works is by two oppose teams battle it out for control over forts in order to win. The idea behind this is to make faction warfare more realistic and fun again, allowing faction leaders to shine when it comes to strategy on the pvp battlefield.

 

Civil War: Battlegrounds

Factions will fight each other on fields called “Faction Battlegrounds” which is maps filled with their own towns, forts, and castles that faction players must defend. There is in total four different types of battlegrounds that is occupied certain races with unique setups. Once a faction occupies a town or fort, they will give special advances or resources to the faction that occupies. Towns primarily give resources which can be used to fortify forts or upgrade NPC and Forts gives a special buff that gives the occupying faction an advantage over the opposing faction.

 

Civil War: Fortresses

Naturally each fortress will be fortified with basic NPC that will patrol and guard the fortress from intruding forces that come to occupy it. Faction leaders (Clan Leaders) in the faction may fortify the fortress with specific resource that is gained through occupying a town that is located nearby. Once the town is occupied, an NPC caravan will set out to deliver resources every hour to nearest occupied fort which means the caravan can be attacked by opposing faction if it is not protected. Once the caravan reaches the occupied fortress, the resources will be dumped into fortress storage. These resources can be used to upgrade fortress fortifications and fortress NPC to further bolster defenses, the resources can also be used to repair any damaged fortifications or heal any NPC that is hurt in battle.

 

Fortress Fortifications & Buildings

·         Fortress Gate House (Main Entrance to Fortress, Controlled By Level)

·         Fortress Inner Walls (Inner Walls to Fortress)

·         Fortress Outer Walls (Outer Walls To Fortress)

·         Fortress Storage (Where All Resources Are Stored)

·         Defense Towers (Alerts Forces If Opposing Faction Members Appears)

·         Defense Traps (Activated By Levels, Deals Damage to Opposing Faction Members)

 

Fortress NPC

·         Mini-Boss (General)

·         Boss’ Guards (Captains)

·         Melee Guards (Defends Fortress)

·         Range Guards (Defends Fortress)

·         Fortress Patrollers (Patrols Outside Fortress)

·         Fortress’ Lieutenant (Upgrades NPC)

·         Fortress’ Foreman (Plans Fortifications)

·         Fortress Builders (Reinforce Fortress)

 

Civil War: Towns

Towns are considered the main source of resources and very strategic to success of keeping fortresses occupied by a faction. Each fortress has at least two towns near it; this means there is two sources of resources that can be occupied or disrupted at any given time. NPC guards within the town can be upgrade through the Guard Captain location in the occupied town. If the town is liberated, any NPC that is still alive will be placed within the town’s jail until they are rescued or town is recaptured. The resources gained from the town is certain material and medical supplies that can be ship via caravan. Everytime a caravan is sent out, all the occupying faction leaders will receive a message alerting them.

 

Town Fortifications & Buildings

·         Guard Camp (Where Boss, Lieutenant, & Foreman Is Located)

·         Town Storage (Where All Resources Are Stored)

·         Defense Towers (Alerts Forces If Opposing Faction Members Appears)

 

Town NPC

·         Mini-Boss (Colonel)

·         Boss’ Guards (Captains)

·         Melee Guards (Defend Town)

·         Range Guards  (Defends Town)

·         Town's Patrollers (Patrols Outside Town)

·         Town’s Lieutenant (Upgrades NPC)

·         Town’s Foreman (Plans Fortifications)

·         Town’s Mayor (Sends Resources)

·         Miners (Generates Resources)

 

Roving NPC

·         Escorts (Protects Caravans)

·         Caravan (Delivers Resources to Fortress)

 

Civil War: Winning Conditions

After a week has passed of constant warfare, the faction with the most fortress & towns owned will win the region that contains the battleground. The civil war will move to the next battlefield while faction enjoys the bonuses in this region for the next 3 months aka a month. Winning the region give special perks to the winning faction that can include increased dungeon rewards, increased exp, decreased costs, and increased drop rates within the region that they control. Not only will they receive these bonus, those that participate will receive a title for winning the war in that region. Faction leaders who contribute the most will gain a spotlight, with their clan  effectively being announced as the MVP's of the civil war.

Edited by Alanstar

Share this post


Link to post
Share on other sites
HateMe   

Sorry but it sounds to me like you just clustered together Tera's Civil unrest and Revelation's Territory War,

Share this post


Link to post
Share on other sites

Same as well with other suggestions posts as always they will never implement anything they just copy and paste from KOREA, go to korea and speak in korean to the real developers there, not here which they are just paid for copy and paste the content and review it...

Share this post


Link to post
Share on other sites
HateMe   
18 minutes ago, Liteflitz said:

Same as well with other suggestions posts as always they will never implement anything they just copy and paste from KOREA, go to korea and speak in korean to the real developers there, not here which they are just paid for copy and paste the content and review it...

And tweak it, dont forget tweaking content for more milking opportunities :)

Share this post


Link to post
Share on other sites
RavTH   

sounds like gw2 stuff and probably whales would counquer that system.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this