YunoGasaiYandere Posted March 20, 2018 Share Posted March 20, 2018 Those are 12 13 KR patch notes. As you can see. we are already getting stuff from them KR live server Patch Summary for December 13 More detailed patch notes can be found here (Korean) Note these are not all the changes. Only the ones I think that are relevant to NA/EU or interesting. There may also be some mistakes/typos... Please report them on the BnSTree Discord server if you do find one. Contents New Area + New Story Quests New Dungeons Arena Class Changes Soul Badge Mystic Badge Bracelet Soul Shield Weapon Items Dungeons System Interface New Area + New Story Quests New area, Celestial Palace, along with Act 9 story quests have been added. New Dungeons New dungeons and mini raids have been added. Cursed Pirate Ship - 6 man Heroic Dungeon Chamber of Binding - 12 man Legendary Dungeon Corridor of Discipline - 12 man Legendary Dungeon Firedrake Lair 30 man Colossal Boss Dungeon Located in Silverfrost Mountain, Shiverstone Range Only accessible during certain times of the day Monday ~ Thursday @ 1:00, 19:00, 22:00 Friday ~ Sunday @ 1:00, 13:00, 16:00, 19:00, 22:00 Once it is time, a join button will appear on your HUD Has 10 minute wait time before the fight begins. Once the fight starts, you will not be able to join. Dungeon is cross server Rewards you can obtain by trading in tokens include Cosmetics (outfit and head accessory) A new type of gem, Garnet (Boss AP + Critical) (also obtainable from Cursed Pirate Ship) Soul Badges (some ToI tokens required) 10k Exp Charm Arena Season has been reset Hero Arena - A new ranked mode Choose one of 4 Heroes to fight (Jin Sohyun, Hong Sokyun, Poharan, Yunsang), same rules as normal 1v1 Class Changes Blade Master Fixed an issue where a player cannot use Whirling Scourge for a short duration after using Warding Spirit Renamed Conflagration Flash to Fulmination Flash for lightning Removed Stomp All skills that increases Threat now increases Threat by 200% Kung Fu Master Decreased focus generation interval of Searing Palm to every 1 sec (from 2 sec) All skills that increases Threat now increases Threat by 200% Requirements for Searing Blow changed to "On critical hit with Tiger Strike" Removed movement lock and added 50% movement speed reduction while using Searing Blow Destroyer Fixed an issue where Body Kick would displace immovable NPCs Force Master Fixed tooltips of some skills not displaying Flame/Frost Orbit generation Assassin Dark Strike generates "Killing Intent" on hit At 10 stacks, the attack speed of Heart Stab is increased for 5 sec Attack speed of Awakened Heart Stab increased to the same level as Divine Dragon bracelet procs Summoner Increased the resist duration of Backstep to 1.5 sec Petal Storm Toss (Wind) now generates 4 Focus per hit Blade Dancer Fixed an issue where the screen will abnormally flash on using Rolling Typhoon Warlock Wingstorm (Shadow) now decreases the cooldown of Leech by an additional 1 sec on hit with the last attack Soul Fighter Breaking Claw now generates 1 focus on critical hit Decreased the cooldown of Iron Shoulder (Earth) to 5 sec (from 6 sec) Requirements for Iron Shoulder (Earth) changed to "On critical hit with Cobalt Punch" Gunslinger Added Lyn Gunslinger Return Fire affects in a 360 degree area (up from 180 degree) Moved Upshot to [C] Requirements for Cannonade changed to "Target defending" Cannonade breaks defense and inflicts defense disable Added new requirements for Ricochet "On resist with Backstep" Crossfire base damage decreased to 8.75 (from 10.0) Unload (Flame) base damage decreased to 11.5 (from 12.5) Removed additional damage on Unload (Flame) while Tombstone (Flame, Move 2) is active Removed all Tracked and Clear Shot effects Removed Crossfire, Undertaker moves 2 and 3 Removed Forward Fire, Changeup Added new requirement for Bullet Storm, Target Marked (by Crossfire) Moved Whipline to Level 8 Moved Ricochet to Level 12 Moved Alpha Call to Level 30 Added Alpha Call Move 2 Gives the user and party members within 50m Alert Escape is available regardless of cooldown while Alert is active Alert is removed on using Escape Fixed an issue where Skystone would share cooldowns with Assist in 3v3 Soul Badge Effects of some Soul Badges have been changed. Effects that are not mentioned indicates no change was done. Blade Master Eternity Soul Badge Dragontongue, Honed Slash reduces the cooldown of Searing Slash, Lightning Draw by 1 sec on critical hit > hit while in Soulblade Stance Glory Soul Badge Duration increased to 5 > 6 sec Glory effect increases Critical Hit Damage by 8% 15% Kung Fu Master Eternity Soul Badge Shin Kick reduces the cooldown of Comet Strike Comet Strike by 2 sec on hit while Unleashed Flow Stage 4 (Wind) is active [Removed] Shin Kick deals 270% of Attack Power as additional damage [New] Sagewood Soul Badge Roaring Tiger reduces the cooldown of Tremor by 2 > 3 sec on hit Leading Palm reduces the cooldown of Tremor by 3 > 4 sec on hit Assassin Glory Soul Badge Changed activation skill from Hook Kick to Venom Slash Courage Soul Badge Dark Strike deals 450% > 600% of Attack Power as additional damage on hit while Red Moon effect is active Blade Dancer Glory Soul Badge Wind Flash reduces the cooldown of Whirling Scourge by an additional 2 > 2.5 sec per hit Soul Fighter Eternity Soul Badge Elbow Smash reduces the cooldown of Howling Blast by 10 sec on counter [New] Mystic Badge Effects of some Mystic Badges have been changed. Effects that are not mentioned indicates no change was done. Blade Master Enigma Mystic Badge Five Point Strike refreshes the cooldown of Raid on hit [Removed] Five Point Strike refreshes the cooldown of Searing Slash, Lightning Draw on hit [New] Skyrift Mystic Badge Honed Slash generates 3 focus for 10 sec on hit with Lightning Draw [Removed] Lightning Draw gives the user Skyrift effect for 10 sec on hit Honed Slash generates 2 focus on hit while Skyrift effect is active Honed Slash deals 180% of Attack Power as additional damage while Skyrift effect is active Extends the duration of Fulmination, from Lightning Draw, by 5 > 7 sec Pulse Mystic Badge Searing Slash gives the user Pulse effect for 8 > 10 sec on hit Kung Fu Master Skyrift Mystic Badge Next Cyclone Kick, Searing Blow deals 400% > 500% of Attack Power as additional damage on hit with Comet Strike Pulse Mystic Badge Comet Strike (Wind) deals 160% > 200% of Attack Power as additional damage on hit for 10 sec on using Tremor (Move 2, Move 3) Comet Strike (Flame) deals 250% > 300% of Attack Power as additional damage on hit for 10 sec on using Tremor (Move 2, Move 3) Destroyer Enigma Mystic Badge Wrath reduces the cooldown of Fury, Persistence by 0.5 > 0.6 sec on hit Revelation Mystic Badge Emberstomp reduces the cooldown of Fury, Persistence by 4 > 5 sec on hit with the first attack Force Master Enigma Mystic Badge Dragonblaze reduces the cooldown of Meteor Shower by 8 > 10 sec on hit Dynasty Mystic Badge* Spirit Shot deals 5250% > 7950% of Attack Power as Frost damage over 3 sec Assassin Skyrift Mystic Badge Dark Strike deals 220% of Attack Power as additional damage while Skyrift effect is active [New] Summoner Enigma Mystic Badge Thorn Strike, Vine Whip generates 6 > 10 focus over 3 > 5 sec on hit Revelation Mystic Badge Seed Shroud generates 6 > 10 focus over 3 5 sec on counter Skyrift Mystic Badge Weed Whack reduces the cooldown of Anklebiter, Surprise Gift, Bombs Away! by 5 sec on hit [Removed] Weed Whack gives the user Skyrift effect for 6 sec on hit [new] Rumblebees deals 100% of Attack Power as additional damage while Skyrift effect is active [new] Sunflower deals 140% of Attack Power as additional damage while Skyrift effect is active [new] Pulse Mystic Badge Doom 'n' Bloom gives the user Pulse effect for 10 > 6 sec on hit Heals the familiar within the area 20% of its health while Pulse effect is active [Removed] Rumblebees deals 70% of Attack Power as additional damage while Pulse effect is active [new] Sunflower deals 105% of Attack Power as additional damage while Pulse effect is active [new] Dynasty Mystic Badge Flying Nettles activates Autumn Leaves for 3 sec on use [Removed] Flying Nettles gives the user 3 stacks of Autumn Leaves on use [New] Thorn Strike is available per 1 sec while Autumn Leaves is active [Removed] Thorn Strike consumes 1 Autumn Leaves on use [New] Thorn Strike deals 800% of Attack Power as additional Earth damage on hit while Autumn Leaves is active [Removed] Thorn Strike that consumed Autumn Leaves deals 800% of Attack Power as additional Earth damage on hit Thorn Strike that consumed Autumn Leaves refreshes the cooldown of Thorn Strike on hit [New] Aransu Mystic Badge Petal Storm, Petal Storm Toss (Wind) activates Tornado Flower for 5 > 6 sec on use Blade Dancer Aransu Mystic Badge Range of Squall increased to 5m (from 3m) Warlock Enigma Mystic Badge Rupture reduces the cooldown of Dragoncall by 3 > 4 sec on critical hit while Siphon is active Revelation Mystic Badge Rupture reduces the cooldown of Wingstorm by 3 > 4 sec on critical hit while Siphon is active Skyrift Mystic Badge Bombardment Bombardment deals 150% > 180% of Attack Power as additional damage on hit to enemies inflicted by Brand Pulse Mystic Badge Dimensional Salvo deals 200% > 240% of Attack Power as additional damage on hit Soul Fighter Enigma Mystic Badge Iron Shoulder generates 3 focus over 3 sec on hit [New] Iron Shoulder deals 390% > 450% of Attack Power as additional damage on hit for 3 sec on hit with Lightning Fist Revelation Mystic Badge Ripple Punch, Snowball reduces the cooldown of Whirlwind, Burning Tundra by 4 > 5 sec on hit Skyrift Mystic Badge Kingfist refreshes the cooldown of Iron Shoulder on hit with the first attack [New] Dynasty Mystic Badge Iron Tiger reduces the cooldown of Iron Shoulder by 1 sec per hit [New] Gunslinger Enigma Mystic Badge Firefall gives the user Enigma effect for 6 sec on hit Unload (Flame) deals 100% > 250% of Attack Power as additional damage on hit while Enigma effect is active Revelation Mystic Badge Moonshine gives the user Revelation effect for 8 sec on hit Darkshot, Bullet Storm (Shadow) deals 50% > 60% of Attack Power as additional damage while Revelation effect is active Pulse Mystic Badge Tombstone (Shadow, Move 1) gives the user Pulse effect for 8 sec on hit Darkshot, Bullet Storm (Shadow) deals 100% > 120% of Attack Power as additional damage on hit while Pulse effect is active Aransu Mystic Badge Blue Flame deals 400% > 360% of Attack Power as Flame damage ( Quickshot) Blue Flame deals 600% > 900% of Attack Power as Flame damage ( Unload (Flame)) Blue Flame deals 3240% > 3000% of Attack Power as Flame damage ( Bullet Storm (Flame)) Dynasty Mystic Badge Shadow Bullet deals 520% > 450% of Attack Power as Shadow damage ( Darkshot, Unload) Shadow Bullet deals 520% > 450% of Attack Power as Shadow damage ( Bullet Storm) Bracelet Effects of some Bracelets have been changed. The following are based on Stage 10. Effects that are not mentioned indicates no change was done. Blade Master Tiger Bracelet Effect duration increased to 10 sec (from 8 sec) Heaven Bracelet Honed Slash deals 355% > 390% of Attack Power as additional damage while Heaven Effect is active Earth Bracelet Dragontongue deals 235% > 260% of Attack Power as additional damage while Earth Effect is active Destroyer Heaven Bracelet Effect duration increased to 15 sec (from 12 sec) Cleave deals 230% > 300% of Attack Power as additional damage while Heaven Effect is active Wrath deals 420% of Attack Power as additional damage while Heaven Effect is active [New] Earth Bracelet Eradicate deals 220% > 200% of Attack Power as additional damage while Heaven Effect is active Galeforce deals 550% > 800% of Attack Power as additional damage while Heaven Effect is active Force Master Tiger Bracelet Dragonchar, Blazing Beam deals 270% > 290% of Attack Power as additional damage while Tiger Effect is active Divine Dragon Bracelet Dragonchar, Blazing Beam deals 135% > 160% of Attack Power as additional damage while Firewyrm Effect is active Heaven Bracelet Dragonchar, Blazing Beam deals 350% > 380% of Attack Power as additional damage while Heaven Effect is active Assassin Tiger Bracelet Dark Strike deals 360% > 450% of Attack Power as additional damage while Tiger Effect is active Heaven Bracelet Dark Strike deals 430% > 120% of Attack Power as additional damage while Heaven Effect is active Heart Stab deals 460% of Attack Power as additional damage while Heaven Effect is active [New] Blade Dancer Heaven Bracelet Rolling Typhoon deals 510% > 560% of Attack Power as additional damage while Heaven Effect is active EarthBracelet Lightning Flash deals 400% > 430% of Attack Power as additional damage while Heaven Effect is active Gunslinger Tiger Bracelet Effect duration decreased to 15 sec (from 18 sec) Quickshot deals 370% > 330% of Attack Power as additional damage while Tiger Effect is active Unload (Flame) deals 700% > 1000% of Attack Power as additional damage while Tiger Effect is active Bullet Storm (Flame) deals 2700% > 2200% of Attack Power as additional damage while Tiger Effect is active Darkshot deals 280% > 250% of Attack Power as additional damage while Tiger Effect is active Bullet Storm (Shadow) deals 300% > 270% of Attack Power as additional damage while Tiger Effect is active Divine Dragon Bracelet Effect duration decreased to 10 sec (from 12 sec) Quickshot deals 260% > 240% of Attack Power as additional damage while Divine Dragon Effect is active Unload (Flame) deals 490% > 720% of Attack Power as additional damage while Divine Dragon Effect is active Bullet Storm (Flame) deals 1945% > 1700% of Attack Power as additional damage while Divine Dragon Effect is active Darkshot deals 195% > 180% of Attack Power as additional damage while Divine Dragon Effect is active Bullet Storm (Shadow) deals 210% > 195% of Attack Power as additional damage while Divine Dragon Effect is active Heaven Bracelet Effect duration decreased to 15 sec (from 18 sec) Quickshot deals 410% > 370% of Attack Power as additional damage while Heaven Effect is active Unload (Flame) deals 790% > 1120% of Attack Power as additional damage while Heaven Effect is active Bullet Storm (Flame) deals 2900% > 2450% of Attack Power as additional damage while Heaven Effect is active Earth Bracelet Effect duration decreased to 15 sec (from 18 sec) Darkshot deals 310% > 280% of Attack Power as additional damage while Earth Effect is active Bullet Storm (Shadow) deals 330% > 300% of Attack Power as additional damage while Earth Effect is active Soul Shield Set effects of some Soul Shield sets have been changed. Effects that are not mentioned indicates no change was done. Destroyer Tempest Soul Shield 3 set Increases the damage of Wrath by 10% > 20% Force Master Celestial Force Master Soul Shield 8 set Increases the damage of Dual Dragons by 70% > 100% Decreases the cooldown of Dual Dragons by 15% [New] Diametric Soul Shield 8 set Increases the damage of Flame Palm by 20% [Removed] Increases the damage of Frost Palm, Frost Fury by 20% [Removed] Increased the damage of Dragonchar, Blazing Beam, Glacial Beam, Dragonwhorl by 25% [New] Assassin Scarlet Shadow Soul Shield 3 set Increases the damage of Dark Strike, Lightning Pierce, Close Shave by 5% > 15% Virulent Soul Shield 3 set Increases the damage of Heart Stab, Bombard by 25% > 10% Increases the damage of Dark Strike, Lightning Pierce, Close Shave, Lightning Rend by 15% [New] 8 set Increases the damage of Heart Stab, Bombard by 15% [New] Increases the damage of Dark Strike, Lightning Pierce, Close Shave, Lightning Rend by 30% > 20% Slayer Soul Shield 3 set Increases the damage of Heart Stab, Bombard by 15% [New] Increases the damage of Dark Strike, Lightning Pierce, Close Shave, Lightning Rend by 40% > 25% 8 set Increases the damage of Heart Stab, Bombard by 35% > 20% Increases the damage of Dark Strike, Lightning Pierce, Close Shave, Lightning Rend by 15% [New] Taecheon Soul Shield 3 set Increases the damage of Heart Stab, Bombard by 20% > 25% 8 set Increases the damage of Heart Stab, Bombard by 20% > 25% Increases the damage of Dark Strike, Lightning Pierce, Close Shave, Lightning Rend by 50% > 45% Blade Dancer Havoc Soul Shield 8 set Decreases the cost of Sunder, Flicker by 1 focus [New] Gunslinger Sharpshooter Soul Shield 3 set Increases the damage of Bullet Storm, Bullet Storm by 30% > 25% Stormcaller Soul Shield 8 set Increases the damage of Bullet Storm, Bullet Storm by 60% > 50% Increases the damage of Quickshot, Darkshot by 45% > 40% Taecheon Soul Shield 3 set Increases the damage of Quickshot, Darkshot by 45% > 40% Increases the damage of Bullet Storm, Bullet Storm by 60% > 50% Increases the damage of Firefall, Moonshine, Sidewinder by 60% > 50% Weapon Effects of some weapons have been changed. The following are based on Stage 9. Effects that are not mentioned indicates no change was done. Force Master Raven Bangle Dragonchar deals 270% > 365% of Attack Power as additional damage Blazing Beam deals 540% > 760% of Attack Power as additional damage Awakened Dragonchar deals 540% > 365% of Attack Power as additional damage Aransu Bangle Dragonchar deals 450% > 610% of Attack Power as additional damage Blazing Beam deals 900% > 1290% of Attack Power as additional damage Awakened Dragonchar deals 900% > 610% of Attack Power as additional damage Gunslinger Raven Pistols Unload (Flame) deals 420% > 620% of Attack Power as additional damage Bullet Storm (Flame) deals 1575% > 1500% of Attack Power as additional damage Aransu Pistols Quickshot deals 360% > 340% of Attack Power as additional damage Unload (Flame) deals 750% > 1100% of Attack Power as additional damage Bullet Storm (Flame) deals 2700% > 2500% of Attack Power as additional damage Items New legendary rings 2 new dungeon level legendary rings have been added One for PvP, one for PvE Focus regen orientated Exalted/Ocean Deity Weapon Exalted/Ocean Deity weapons can now be upgraded to Stage 9 Stronger effects, no changes to skill modifiers Other Legendary Weapons Removed RNG upgrade path of some weapons Changed upgrade costs of some weapons New Soul Tier At max level Long CD (57sec CD) 15 sec duration 650 AP, 180 Boss AP, 750% Focus regen, 20% Critical Hit Rate, 65% Critical Hit Damage, 35% + 460 Elemental Damage Short CD (8sec CD) 12 sec duration 300 AP, 85 Boss AP, 240% Focus regen, 12% Critical Hit Rate, 50% Critical Hit Damage, 18% + 150 Elemental Damage Soul/Pets Upgrade process + cost adjusted Rewards Removed Hard Mode for the following dungeons and rewards have been adjusted Avalanche Den Ebondrake Citadel Desolate Tomb Naryu Foundary Replaced Hellion Ring with Skyshatter Ring Stage 1 in Ebondrake Lair Replaced Unrefined Tiger/Divine Dragon Bracelet Stage 1 with Tiger Dragon Bracelet Stage 1 Chest in Naryu Sanctum Changed rewards from Celestial Basin + Bosses Tier 1 Legendary Accessories (Destiny, Oath, Immortality, Eternity), Sacred Longgui Soul Shields, and more can be obtained by farming Celestial Peaches Rewards from some dungeons have been increased Rewards from Daily/Weekly challenges have been increased Account Bound Items The following items are now account bound Raven Feather Raven Soul Void Fragment Aransu Orb Ascendant Fragment Ivory Beluga Orb Crafting New crafting items have been added Meat Dumpling/Soup (Increases crit def, piercing, pvp ap) Hongmoon Focus Charm (Charges Hongmoon Focus) Threat Down Charm (Decreases threat) Moonlight Potion (Increases ap, status damage, healing for a short duration) Cost of some craft has been reduced Dungeons Gloomdross Incursion Removed the 2nd defense point Twisted Grimhorn Wilds Made Archfiend Kairam spawn faster Ebondrake Citadel Bale Phantom Zakhan no longer backsteps before using the spinning move Shattered Masts Corrupted Blackram wakes up faster Midnight Skypetal Plains Greatly decreased the gauge requirements Awakened Necropolis Removed 2 of the 3 defense points Beastbog Made bosses spawn faster Decreased the health of enemies Escape is available while 'netted' by enemies Removed most of the status effects used by normal enemies Decreased Bleed from some enemies Lair of the Frozen Fang Red Wooden Dummy no longer appears Naryu Foundry Defeating Rocnar removes Ember stacks Defeating Rocnar despawns the moving wall Ebondrake Lair Duration of debuffs from Dark Vicar decreased Decreased the damage of some skills used by Dark Vicar Celestial Basin Removed most of the status effects used by normal enemies Naryu Sanctum Granite Titan now always uses his Fiery Punch before initiating his special pattern Granite Titan now uses his Fiery Punch a bit later Decreased the health regen of Giant Naryu Augerite Fixed an issue where Agoni would sometimes reset its attack pattern Irontech Forge Sugun initiates fewer defensive protocols Getting hit by chain lightning from normal mode Iron Monkey no longer kills Adds during the fight with Yoong no longer uses Phantom Grip Tower of Infinity + Trial Arena Decreased the damage of all enemies Slightly increased the starting floor after a full run System Hongmoon Points Slightly modified stats for below 100 points Added new effects at 115 and 125 points 125 Attack : +150 Elemental Damage for 5 sec on resist 125 Defense : +25% Healing for 5 sec on resist Skill Skins Added a new system to change skill particle effects Skins can be obtained through Illusion Tomes They can be applied using the Showroom Only 1 skill skin per character can be used at a time Normal skill particle effects are applied in the arena Dungeons You can now recharge Dragonblood on all Heroic dungeons You can now use Dragonpulse in combat Interface Buff icons in the buff bar that overlaps with the Buff/Damage gauge can be hidden in the settings menu Slightly modified the design of the achievement stat page There might be more things implemented than those I underlined. My point is...those are act IX Korea patch notes. We are getting stuff from it. I might be wrong, but I think that next patch (April 11) will introduce act IX of story Link to comment Share on other sites More sharing options...
Rea Shinwa Posted March 20, 2018 Share Posted March 20, 2018 That would be nice. Story time is my favorite time in BnS, the interludes just running dungeons again and again for months just turn the game into Blade & Somnolence for me. Link to comment Share on other sites More sharing options...
YunoGasaiYandere Posted March 20, 2018 Author Share Posted March 20, 2018 16 hours ago, Rea Shinwa said: That would be nice. Story time is my favorite time in BnS, the interludes just running dungeons again and again for months just turn the game into Blade & Somnolence for me. [Edited - PhoenixMitra] As for blade and soul. Its nice game too, but its sad that we need to wait for long time until next chapter of story. I watched spoilers. Whole walkthrough of act IX. Not going to tell what happens except one thing. We'll get new outfit after finishing act IX. What outfit it is and how it will end you'll see once it gets released. If you finished act VIII you'll know that act IX will include empress and traitor Link to comment Share on other sites More sharing options...
RavTH Posted March 21, 2018 Share Posted March 21, 2018 that's completely irrelevant to our version, you know that right? Link to comment Share on other sites More sharing options...
KlausFlouride Posted March 21, 2018 Share Posted March 21, 2018 16 hours ago, YunoGasaiYandere said: As for blade and soul. Its nice game too, but its sad that we need to wait for long time until next chapter of story. I watched spoilers. Whole walkthrough of act IX. Not going to tell what happens except one thing. We'll get new outfit after finishing act IX. What outfit it is and how it will end you'll see once it gets released. If you finished act VIII you'll know that act IX will include empress and traitor You miss finding lost children all day? The first 5 or so acts were good now it's just tedious. Seriously, how many times do we have to rescue this one little girl? Link to comment Share on other sites More sharing options...
Spyroxion Posted March 21, 2018 Share Posted March 21, 2018 30 minutes ago, KlausFlouride said: You miss finding lost children all day? The first 5 or so acts were good now it's just tedious. Seriously, how many times do we have to rescue this one little girl? As long as we have places to run to we will be saving her. Running simulator in act 7 and 8 is real man. Link to comment Share on other sites More sharing options...
YunoGasaiYandere Posted March 21, 2018 Author Share Posted March 21, 2018 2 hours ago, RavTH said: that's completely irrelevant to our version, you know that right? Actually it is relevant. You see... we are getting this patch but not at once. It might take 2 patches or 3 to fully implement it . Link to comment Share on other sites More sharing options...
RavTH Posted March 21, 2018 Share Posted March 21, 2018 35 minutes ago, YunoGasaiYandere said: Actually it is relevant. You see... we are getting this patch but not at once. It might take 2 patches or 3 to fully implement it . test server patches are being first tested by korean players on their actual servers then they make tweaks and giving us portions of it to see how our client takes it Link to comment Share on other sites More sharing options...
YunoGasaiYandere Posted March 21, 2018 Author Share Posted March 21, 2018 2 minutes ago, RavTH said: test server patches are being first tested by korean players on their actual servers then they make tweaks and giving us portions of it to see how our client takes it Yeah, but we are getting parts from patch which introduced act IX. So I'm pretty sure we'll get act IX soon. If not april than june or bit earlier. depending on how much it will time will be betweenb apr 11 and next patch BTW prepare to say goodbye to flowers of lament and taikhan skins. Theye are removed in Taiwan. Naryu tabelts are used instead weapons to upgrade stages which required skins and flowers. No legendary elements for bale/seraph 1-12 and first 3 stages of rift/dawn Link to comment Share on other sites More sharing options...
NCSOFT PhoenixMitra Posted March 21, 2018 NCSOFT Share Posted March 21, 2018 Greetings, We did a little clean up to keep the discussion on topic, focusing on Blade & Soul. Feel free to chat about other games via PM. Thank you! Link to comment Share on other sites More sharing options...
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