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Ice vs Earth with top gear


SemajLian

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I using ice build but i thing earth with top gear is better so i want buy green badge and change build but no sure if all my calculation are correct  and haw exactly legedary badge from vortex affect

at this moment I have:

raven 6

bracelet 10 (now tiger)

True Ascending Soul

BT ring and earring (both for ice and earth)

and green badge for ice (breeze kick)
still dont have full BT soul shield

at f12 on turtle i can do maximum 137k dps (2min 42sec fight time) on my ice build
during this time I hit 275 right punch, 100frost storm (20 use include 3 time from z), 25 breeze kick, 62 iron shoulder
I put this number because maybe you can compere my hit per minute with yours and problem is my ping.

when i try earth (now still without green earth badge) i can easy do 128k dps.
178 cobalt, 147 claw, 24king fist (8 use include 3 from z) and 26 Iron shoulder.

With green Earth Badge will be at least 10 more iron shoulders but watching***  and riding abut Earth with this badge you have 100% time buff from Bracelet.
So it means 3 more king fist and buff for cobalt non stop.

 

So basically with this green badge you should do 3+1(from z) king fist per min and about 60 cobalt or 6+1(from z) frost storm and about 105 right punch.
kingfist is 15*ap*3use*4per min =180; frost storm 22,5 * ap *7per min = 160
bonus for cobalt from raven is almost 2x then bonus for right punch and bonus from bracelet is almost 3x then for right punch and if you change to dragon bracelet kingfist is +3*8*ap and froststorm is only 10*ap

 

 

So compering this look like Earth is better with top gear or maybe my ping is to bad for ice ????

Can someone answer if my calculations are right ????

and other question for top geared SF - haw on this affect legendary badge from vortex - because there is like:

25*ap*4use per min+5*ap(for cobalt)*5(1cobalt per sec)*4(times pier min) = 200*ap

vs

25*ap*7use per min+1,2*ap(for right punch)*8(1,75punch per sec)*7(times pier min) = 240*ap
but this calculation is only hypothetic

 

 

***:


 

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OK - knowledge cost - in this case 900g

 

I bought 70 fury tokens and now i test earth build.

 

First was f12 turtle, and like I calculate dps is bigger - 145k was best result (2min 33s) and average dps was 139-140k dps (max on ice 137k)

 

But IMHO it is easy to lose rhythm - maybe because i use to ice build or maybe this is issue of earth build :P

If at least one of this 3 problems happens (and some times not only one):

1. focus recovery don't trigger
2. boss doing more movement or mechanic
3. rhythm on soul burn is strange compering to ice build (IMHO you loos a loot time to cast 3xV)

... I thing i loos a lot dps compering to ice and if king kingfist don't crit is also huge leak of dps.

I will still testing this, and in next week I should have finally 8 set soul shield from BT and then i change to dragon bracelet, so i make comparison earth tiger vs dragon vs ice tiger vs dragon (with full stat like haw many i use skill and haw many dmg on this skill).

Meanwhile will be great if other good geared SFs could write something here.

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Even though I don't have top gear yet, I heard that Earth has higher dps than Ice for only a little. So people prefer ice because is easier to play and not so lower than earth in dps. It's no secret that like 90% of the SF population is using ice.

 

IMO, if you need to choose, choose the element you enjoy the most. A difference of 5k dps only, even with variants, is not a big deal, I know the gap could be higher with more testing, but that isn't my point here ><

 

I don't get why some people need to see a high dps in their characters, I, personally, prefer to enjoy what I'm playing more than just looking at numbers. Or maybe they enjoy having bigger numbers than others.

 

Anyways, it's nice that you are testing this, I believe there are more people doing this and you can look into their results.

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Heya,

 

i ve been testing arround with earth/frost myself (both nearly max gear except eapon) If everythign runs perfekt earth out dps frost  BUT earth got several problems:

 

1: you need to use focus chi with long cd soul and sb is required on 1min cd so your burst time is used optimized, If boss mechanics/gunner resets or sleeping Wl messes with SB and it isnt used on CD/same time your soul proccs you lose a lot  dps

 

2: you gotta run long cd soul. its a HUGE dps loss to run short cd soul since the sb+chi burst+soul procc is such a incredible burst

 

3: Aggro....i cant really use earth full potential in raids. pulling off all buff/food etc i can do 1m dps as long as soul+sb is running with spikes up to 1,3m at start and drpping too 800k+ dps in the 5 sec of sb without soul... on some bosses its no problem to have aggro for the start of the fight but on several bosses (hive queen/raven king etc) it can wipe the raid

 

4: upcoming gear changes ---> Since RMB becomes more and more stronger through weapon/next bracelets only buffing rmb (no more KF/froststorm bracelets) and breaking claw doesnt benefit from raven/aransu (and becomming more and more of our total % of the dps) it seems like earth is falling back in long term. Also stuff like additional dmg from gloves buffs frost slightly more since hit frequenz is faster (though this point isnt huge dps gain for frost)

 

5; if you dont have sb at all earth is garbage ^^ (only matters for 6 mans but still)

 

I think the bonus dmg of raven/aransu buffing azur fist more then right/left punch is calculated wrong. you do more then double rmbs with frost then with earth so the  buffed dmg needed to be at least double as high on earth then frost (or lil bonus to breaking claw added) that earth can compete in long term vs frost.

 

Hope this helps,

 

Greetz PEST

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Last week I was playing allot with earth build and what Jospx said at end is important to enjoy what you playing.

 

And now I know that I more enjoy Ice but I change my badge to alluvium :)

I made this comparison:

gt2hbi3xacuz.jpg

 

 

first - to brighten up this picture:

The top row is with tiger the bottom row is with dragon

The columns are with different badge (which are on top of each)

and of course - I switch accessory when i switch earth and frost

 

I don't use mystic at all to this comparison but what i calculate more or less:

If You use this badge:

 

For earth:

Colossus Soul Badge - with Tiger Bracelet is about +22,2%dmg for Kingfist and +14,5%dmg with Dragon Bracelet;

Skyrift Mystic Badge - more often Kingfist, so about +22%dmg for Kignfist overall;

 

For Frost:

Pulse Mystic Badge - +115,5%dmg for first Froststorm after "z" with Tiger Bracelet (about 16,5%dmg for Froststorm overall) and +80% for first Froststorm after "z" with Dragon Bracelet (about +11,4%dmg for Froststorm overall)



Secondly:

IMHO compering Earth and Frost:

 

Earth Minuses:

- really slowly stacking chi

- Kingfist casting time

- Kingfist without crit lose allot dmg

- kingfist is Single target

- easer to lose focus

- elemental stance not so universal

 

Ice minuses:

- deal les damage

- extremely ping related !!!

- frost storm is aoe dot, easy to loss dps on moving enemy

- until sacred tree no good badge connection


this is full topic from reddit:

 

 

And one of best geared SF made his comparison:
 

 

 

https://imgur.com/a/7RXI1#o1hPde7

 

Hope that this topic / info help some people that just starting play this class :)

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  • 1 month later...

main reason people gets frost build is the pulse mystic badge, burst destroy enemies, go with z-2-v combo. easy destroy if enemy is not able to second wind out of ur combo (which is what happens if u have around 100 ping difference)

 

other is, eart is single target, frost is aoe, right punch "pierces" so as frost storm while kingfist is one man. thats why frost is better overall.

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