Stormpooper Posted October 14, 2017 Share Posted October 14, 2017 So with it coming out on October 18, I thought I'd gather some information (which I was lazy to do so I just watched one video and noted a few things). I'd like to post it here so anything I missed or was wrong about could be corrected as well as shared as a guide of sorts because the first few weeks with randoms might not go too well. So, without further delay: Gate Keeper (Warlock): 24 man KR HP - 28,800,000 12 man would make it 14,400,000 HP Was never CC'able during the fight Summons 2 thralls, boss invulnerable while they're alive Rest really reminds me of simple F17 rotation Great Thrall: 24 man KR HP - 371,900,000 8x CC Bars 12 man would make it 185,950,000 HP (8x CC Bars according to stream) Debuffs: Hellfire: 60 seconds, expire - death; activates at the start of battle and when leaving Soul Separation Afterburn: 30 seconds, get moved to SS during it - death, turn around after KD to avoid moving (if party fails, else just stun during cooldown) Soul Separation debuff: 90 seconds, -3800 every 2(?) seconds. Expires - death "Punishment" bleed: 30 seconds, -5200 every 2(?) seconds. 3 stacks - death Rotation includes: "Punishment" AoE: Same as RK Thrall TD animation (the only time you can CC him) - KD to move in/out of SS, Stun to just cancel. Failing to CC causes him to stack a "Punishment" bleed stack on everyone Rest of rotation seems to only be simple attacks that non-tanks can step out of Should also mention that while being Soul Separation reduces hp constantly, it increases your damage Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.