Kozuki Posted October 11, 2017 Share Posted October 11, 2017 With the new UI, it becomes easier to manage your own buff from that cluster of buff bars now. It is a step to right direction. Here are some suggestions to make it even better: -Add an option to exclude pvp-related debuff on target. No one really cares if the bosses get approach-skill or block-skill disabled in PvE content, and it just makes the target's buff bar a cluster. -Add Soulburn/Fighting Spirit icons next to the UI for weapon/accessory/soul buff for easier buff management. -Adding an countdown icon next to the HP bar of Warlock/Kung Fu Master/Assassin that signals their cooldown of Soulburn/Fighting Spirit. This is particularly helpful when you want to sync your long-cooldown soul with as many party buffs as possible. -Add a double-sword icon on the name of party members who or whose pets are currently being target by mobs. This will be useful to know the person who cause in-combat bug to avoid the whole party wasting Escape. Link to comment Share on other sites More sharing options...
noobhere Posted October 11, 2017 Share Posted October 11, 2017 #1 This game isnt Soulburn/Fighting spirit oriented and should not be, we can exclude this wish. I agree with the debuffs on pve bosses, but i dont know how it can be handled. #2 As i said in my first sentence, this game isnt Soulburn/Fighting spirit oriented, and besides UI is gear only. And it's not really necessary. #3 That's just too much Buff oriented. #4 Totally, but instead of this they can try to fix this "Fighting Bug/Combat Bug" issue. If they can't, your idea is great. Link to comment Share on other sites More sharing options...
AriShadow2 Posted October 11, 2017 Share Posted October 11, 2017 SOUL BURN AND BLUE BUFF INSANE HYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYPE!!1 Link to comment Share on other sites More sharing options...
Kozuki Posted October 11, 2017 Author Share Posted October 11, 2017 27 minutes ago, noobhere said: #1 This game isnt Soulburn/Fighting spirit oriented and should not be, we can exclude this wish. I agree with the debuffs on pve bosses, but i dont know how it can be handled. #2 As i said in my first sentence, this game isnt Soulburn/Fighting spirit oriented, and besides UI is gear only. And it's not really necessary. #3 That's just too much Buff oriented. #4 Totally, but instead of this they can try to fix this "Fighting Bug/Combat Bug" issue. If they can't, your idea is great. The combat bug issue has lasted since the launch of this game in Korea, alongside with BM/BD's tendency to go out-combat mid-fight and drops Draw Stance along with boss aggro. I doubt it get fixed. The idea to deal with combat bug is actually not new. I think when the UI with Ultimate gauge is introduced, someone managed to tell who get the combat bug, but I honestly don't know how it works. About the game being SB/BB oriented is not, we have four classes that handle SB/BB: Sin, KFM, WL and Gunner (for reset). Also, there are people who not yet have the cooldown reduction of 8 BT/3 VT, so when you put them into a single party, it might be nice to have some ideas when you should sync the buff. Also, there are two classes that use long-cooldown soul for burst: Ice SF and Fire Gunner, so by knowing the current status of SB/BB/Reset cooldown, they will have better management. I play a Fire Gunner, and I kinda want to know when a SB/BB is kicking in, so that I can sync my Bulletstorm with it. At the present, you can only tell through visual effect of a WL summoning Thrall, while Sin/KFM has no preparation steps as they can just press their skills. Another way is looking at a very clustered buff bar where party cooldown and normal buff are mixed like fried rice. Link to comment Share on other sites More sharing options...
noobhere Posted October 11, 2017 Share Posted October 11, 2017 Better buff management sounds alittle efficient but it's not really necessary. Just deal with 10k-30k less dmg per hit or make voice chat great again (im totally in for this) for better management in general. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.