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Change to dungeon difficulty


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Wasn't it worth mentionning it in the patch notes that you were modifying every dungeon to level 55? I haven't tried Irontech Forge yet, but I bet it's harder now. Naryu Sanctum bosses have more HP (except Xanos), have higher defense and hit harder, making the dungeon almost 30-40% longer.

I don't think this is bad per se, but what about drop rates? Did you increase the Legendary drop rate to make up for it?

I just tried Skybreak Spire: bosses are 56. HP has been halved indeed, but defense and boss damage is increased, thus requiring higher DPS to clear.

Is this working as intended?

Thanks!

Edited by Pyrocyborg
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