SayhaSeer Posted August 16, 2017 Share Posted August 16, 2017 The game play with warlock feels super weird now. for some reason. and dragoncells seem to be invisible. or it's only me that experiancing this? :S Link to post Share on other sites
Karmake Posted August 16, 2017 Share Posted August 16, 2017 same !! i hope they fix it soon Link to post Share on other sites
Ahrizx Posted August 16, 2017 Share Posted August 16, 2017 @Liinxy @Youmukon @Bronn @Lock6 @PhoenixMitra @Amraith It says cast time of 1.5 seconds down from 2.5 seconds. Hey, it's only the cast time, dont' change the dragon animation!! Link to post Share on other sites
Avenstor Posted August 16, 2017 Share Posted August 16, 2017 I've tested this change. I am not able to cast more than 2 dragoncalls because they reach target faster and reset is applied just before i reset it with RMB and F. Yet another nerf and you guys are making Ice Warlock totally unplayable. Meanwhile shadow: damage increase from raven, damage increase from bracelet. I can't allow myself to switch for shadow right now since I have all badges and ice accessories for ice warlock. Link to post Share on other sites
Rysa Posted August 16, 2017 Share Posted August 16, 2017 Why isn't the hotfix for this issue deployed yet? This is critical as WL is completely unplayable atm. What's the ETA? Why so little communication NCSoft? Link to post Share on other sites
SayhaSeer Posted August 16, 2017 Author Share Posted August 16, 2017 9 minutes ago, Avenstor said: I've tested this change. I am not able to cast more than 2 dragoncalls because they reach target faster and reset is applied just before i reset it with RMB and F. Yet another nerf and you guys are making Ice Warlock totally unplayable. Meanwhile shadow: damage increase from raven, damage increase from bracelet. I can't allow myself to switch for shadow right now since I have all badges and ice accessories for ice warlock. Well it's not nerf, since I feel dmg increase by a lot, but this animation thing is soo weird. you click animation and you see nothing apart from dmg pops up :D. or sometimes you see when dc is fallling after couple of seconds when you press it. I hope they fix it. it's just so weird to play it now as ice. Link to post Share on other sites
Trickpillow Posted August 16, 2017 Share Posted August 16, 2017 I just tested it, the problem is the animation is been removed and cause the refresh ice dragon lost animation but it will come out after 2.5s. BUT! if you launch another ice dragon after launch refresh one, it only comes out one dragon. So, nc plz fix it Link to post Share on other sites
Avenstor Posted August 16, 2017 Share Posted August 16, 2017 11 minutes ago, SayhaSeer said: Well it's not nerf, since I feel dmg increase by a lot, but this animation thing is soo weird. you click animation and you see nothing apart from dmg pops up :D. or sometimes you see when dc is fallling after couple of seconds when you press it. I hope they fix it. it's just so weird to play it now as ice. How can you feel dmg increase if this change basically makes your magnum soul badge useless? Back with 2.5sec i was able to cast dragoncall and refresh cd and cast 1 more before 1st one hits the target. Now I am not able to do this since 1.5 sec is not enough to refresh dragoncall. So instead I am able to cast up to 2 dragoncalls at once, down from 3 (rarely 4). Link to post Share on other sites
SayhaSeer Posted August 16, 2017 Author Share Posted August 16, 2017 1 minute ago, Avenstor said: How can you feel dmg increase if this change basically makes your magnum soul badge useless? Back with 2.5sec i was able to cast dragoncall and refresh cd and cast 1 more before 1st one hits the target. Now I am not able to do this since 1.5 sec is not enough to refresh dragoncall. So instead I am able to cast up to 2 dragoncalls at once, down from 3 (rarely 4). Well I went Hard Mode Dungeon, and I see my dmg on meter increased by alot on dps. where before I couldn't even reach those numbers. so that's why I'm saying. but animation is plain bad right now. it's confusing Link to post Share on other sites
Avenstor Posted August 16, 2017 Share Posted August 16, 2017 @SayhaSeerSo what numbers are you talkin about right now? Before patch and after please. Link to post Share on other sites
Ahrizx Posted August 16, 2017 Share Posted August 16, 2017 2 minutes ago, SayhaSeer said: Well I went Hard Mode Dungeon, and I see my dmg on meter increased by alot on dps. where before I couldn't even reach those numbers. so that's why I'm saying. but animation is plain bad right now. it's confusing thats a lie. Link to post Share on other sites
SayhaSeer Posted August 16, 2017 Author Share Posted August 16, 2017 1 minute ago, Avenstor said: @SayhaSeerSo what numbers are you talkin about right now? Before patch and after please. Before I could go 150k now I went to 180k. in 2 HM dungeons I tried. I need to test more. but it's already a higher burst then it was before. without any changes on gear. So for me it doesn't feel like nerf. but animations needs a fix 4 minutes ago, Ahrizx said: thats a lie. Go Try your self.... Link to post Share on other sites
Rysa Posted August 17, 2017 Share Posted August 17, 2017 Still no word on this? Why isn't it fixed yet? Link to post Share on other sites
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