UnReVaL Posted August 13, 2017 Share Posted August 13, 2017 (edited) The combination of several servers led to more people in SSP, especially when it is battle-time. The bosses that spawn live no longer than a couple of seconds, which makes it almost impossible to do enough damage to obtain a drop. I'd like you guys to help us with this issue. Something like his occured with Celestial Basin as well, where the health of the bosses were increased to fix the issue. Is it possible to use this method for SSP as well? Edited August 13, 2017 by UnReVaL Link to post Share on other sites
Hioot Posted August 13, 2017 Share Posted August 13, 2017 Thank you for video mate. i thinking this but you do it before me. Game G.m.'s please this is important boss dies in 4 sec. We cannot take a loot. This boss hp is too low for that max gear players. BNSshy Link to post Share on other sites
Tekoek0911 Posted August 13, 2017 Share Posted August 13, 2017 i thought its only me! looks like everyone having this problem Link to post Share on other sites
Kozuki Posted August 14, 2017 Share Posted August 14, 2017 (edited) Easy. Make the battle bosses have reflect 50% damage back to attackers, reduce incoming damage by 50%, and increase damage by 100%. In order to counter these, you need 50PP drum buff to immune to the reflect, 100PP buff to bypass the incoming damage, and half the damage caused by bosses with 200PP buff. The latter is not matter if you have enough people to kill bosses before they do anything dangerous, but will be useful against Berserker. This setting discourages channel jumping to feed only on Battle Bosses, and also makes boss last longer. Only people who stick to the channel for at least 100PP to get most of credit from the bosses. Edited August 14, 2017 by Kozuki Link to post Share on other sites
Wataru Posted August 14, 2017 Share Posted August 14, 2017 (edited) I wish faction could even do it at all, so I don't see them helping with your problem. Edited August 14, 2017 by Wataru Link to post Share on other sites
Tekoek0911 Posted August 14, 2017 Share Posted August 14, 2017 6 hours ago, Kozuki said: Easy. Make the battle bosses have reflect 50% damage back to attackers, reduce incoming damage by 50%, and increase damage by 100%. In order to counter these, you need 50PP drum buff to immune to the reflect, 100PP buff to bypass the incoming damage, and half the damage caused by bosses with 200PP buff. The latter is not matter if you have enough people to kill bosses before they do anything dangerous, but will be useful against Berserker. This setting discourages channel jumping to feed only on Battle Bosses, and also makes boss last longer. Only people who stick to the channel for at least 100PP to get most of credit from the bosses. no, just increase hp. and whats pp? Link to post Share on other sites
Kyrrua Posted August 14, 2017 Share Posted August 14, 2017 I wish they was a real opposing faction in this game. Cerulean ? what is this ? u can eat it ? Kappa Link to post Share on other sites
Tekoek0911 Posted August 14, 2017 Share Posted August 14, 2017 ? what are you talking about Link to post Share on other sites
Alpernet Posted August 14, 2017 Share Posted August 14, 2017 1080 ap fm with blue buff and still cant loot. nice one guys Link to post Share on other sites
Necrontyr Posted August 14, 2017 Share Posted August 14, 2017 29 minutes ago, Alpernet said: 1080 ap fm with blue buff and still cant loot. nice one guys Why the multiple blaze? Do a pvp inferno -> meteor -> spam rmb-lmb-2. Link to post Share on other sites
Hioot Posted August 14, 2017 Share Posted August 14, 2017 if 1080 ap cant get a chest what should do others 800+ 900+ap players cant get anyting anytime. Please Buff ssp boss hp's Link to post Share on other sites
UnReVaL Posted August 14, 2017 Author Share Posted August 14, 2017 This problem needs to be solved very quickly. Link to post Share on other sites
DuBread Posted August 14, 2017 Share Posted August 14, 2017 You all can also check this other topic and post a reply, I was told to make a thread so they can see it the more we post the better, they need to notice this huge problem and fix it for us. Link to post Share on other sites
swpz Posted August 14, 2017 Share Posted August 14, 2017 (edited) Or alternatively, lower the percentage of damage required to get a drop - say, you hit it, you get a drop. Everyone wins. Edited August 14, 2017 by swpz Link to post Share on other sites
Necrontyr Posted August 14, 2017 Share Posted August 14, 2017 24 minutes ago, swpz said: Or alternatively, lower the percentage of damage required to get a drop - say, you hit it, you get a drop. Everyone wins. Like the breakdancing turtle in MSP, seems reasonable. Since we are at it, fix the *cricket* bug with the striker captains of ssp. Only the one who first hits gets the loot, the quest and the pp. It's been bugged since more than a year. Link to post Share on other sites
JonJonPoPongZ Posted August 14, 2017 Share Posted August 14, 2017 This is good, its killing the gold farmers, let them die off. Link to post Share on other sites
Hioot Posted August 14, 2017 Share Posted August 14, 2017 @JonJonPoPongZ gold farmer can take a loot and we cant. This is not good for non-whale ppl. Cause we have only 1 place farming evolve for soul. so we need it easy ssp loot like celestial basin. Link to post Share on other sites
JonJonPoPongZ Posted August 14, 2017 Share Posted August 14, 2017 (edited) Gold farmers are not geared, gold farmers are like baleful 7 and 8s. They are not getting loot. Let the farmers die. Also given your username, I'd say you are a gold farmer. Edited August 14, 2017 by JonJonPoPongZ Link to post Share on other sites
swpz Posted August 14, 2017 Share Posted August 14, 2017 (edited) Changing contribution rules so that a hit = loot would open the door to SSP farming for average players or non "whale" players in general. It would be an excellent change as the current situation makes it so that most players have no way of actually farming any materials conventionally. Sort of discouraging to players when they see the egregious prices and the amount of materials required per upgrade - and that they can't even mitigate the damage by farming. Personally I wouldn't put it past that some of these players are actually selling gold to recuperate their losses on the side. Edited August 14, 2017 by swpz Link to post Share on other sites
Wataru Posted August 15, 2017 Share Posted August 15, 2017 (edited) 6 hours ago, JonJonPoPongZ said: This is good, its killing the gold farmers, let them die off. What about the clans that let the gold farmers raid with them to get Raven and gear? Buffing their HP hurts the minority faction if they do get an opening to farm. It's less time to fight off the majority faction. Greatly increase the damage the mobs do so at least the minority faction can kill players easier for prestige. Or bring back SSP guns. Edited August 15, 2017 by Wataru Link to post Share on other sites
Hioot Posted August 15, 2017 Share Posted August 15, 2017 @JonJonPoPongZ im gold farmer with raven7 full bt gear awakened soul. We all farming gold cause need to go raven 9. but im not gold farmer like you are thinking. if u want to see my gear i will send it.. just ask. This things no problem for whales cause whales have max gear and they can get chest easly. You like this changes maybe you are a whale? Link to post Share on other sites
DuBread Posted August 15, 2017 Share Posted August 15, 2017 18 hours ago, JonJonPoPongZ said: This is good, its killing the gold farmers, let them die off. ^It is not, if you think SSP is the only place they get the gold from well, you're mistaken. 18 hours ago, JonJonPoPongZ said: Gold farmers are not geared, gold farmers are like baleful 7 and 8s. They are not getting loot. Let the farmers die. Also given your username, I'd say you are a gold farmer. ^This is such an ignorant comment from such an ignorant person, I don't know what server you are but there are plenty of Gold Sellers and Farmers that are past 1050AP+ and they all go farm everywhere, including SSP, the ungeared gold farmers you speak of they go to 6v6 i know because whenever I go with my clan we face them, like it's super obvious, even if they let SSP and other places like this, they'll continue selling and farming gold, this server merge affects anybody who isn't geared like my real friends that are starting to gear up about 800ish they at right now, this won't allow people to farm into SSP or any other place due to overpopulation. Link to post Share on other sites
Hioot Posted August 16, 2017 Share Posted August 16, 2017 @DuBread i know this JonJonPoPong guy. He is a good streamer, youtuber and i fallow him in youtube. But i dont understand why he thinking like that. İ thing he dont need evolved stone :D Link to post Share on other sites
DuBread Posted August 16, 2017 Share Posted August 16, 2017 (edited) 28 minutes ago, 817023_1452549911 said: @DuBread i know this JonJonPoPong guy. He is a good streamer, youtuber and i fallow him in youtube. But i dont understand why he thinking like that. İ thing he dont need evolved stone :D Because the guy is pay to win, he probably doesn't know what it means to farm your own stuff out of your own sweat, he's most likely used to pay-to-win, he ain't care for new beginners and stuff, it's whatever now i just read the tomorrow's patch notes and they seem not giving us a fix for all of this mess, guess they'll do something when people start to leave game since game is becoming absurdly more and more p2w, it's not even fun anymore. Edited August 16, 2017 by DuBread Link to post Share on other sites
Hioot Posted August 16, 2017 Share Posted August 16, 2017 you are right but i have a hope i thing they are put some place loot for farming evolved stones. Link to post Share on other sites
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