Suna Posted April 21, 2017 Share Posted April 21, 2017 These changes may take while for us, but if anybody interested in. https://bnstree.com/news/Sy9btjwAl (copy paste did not work very well, it is better if you read it directly from the link) Balance Changes Blade Master Winged Protector M3 (Sword Shroud) Also applies to party members Cooldown increased to 1 minute Cooldown cannot be reset Lightning Surge (ultimate) Can be used in basic, draw stance Fixed issue where switching to basic stance mid cast canceled the skill Lightning Blade (new skill) Available while Fulmination is active (replaces flicker) Flicker Bonus damage while Fulmination is active increased Honed Slash 180 deg AoE while Fulmination is active Bonus damage while Fulmination is active increased Awakened Honed Slash Base damage increased 180 deg AoE Lunar Slash (lightning) M1,3 Base damage increased Five Point Strike (lightning) Deals lightning damage instead of flame Violent Blade Increases block by 1000 during use Grants Fluentness for 6 sec on block (Honed Slash focus cost -1) (lightning only) Kung Fu Master Ice Guard Ranged increased to 30m from 8m Cooldown decreased to 24 sec from 36 sec Soul Fighter Harmonize (ultimate) Heals 20/20/30/40/40% per tick Healing duration changed to 4 sec Destoryer Stone Shield M2 Iron Plating that applies to party members (for 5 sec) available during use Summoner True Friend M1 Cooldown decreased to 36 sec from 45 sec M2 Cooldown set to 45 sec when used while the summoner is inflicted by stun, daze, knockdown, unconscious Heals the familiar 10% of its health Doom 'n' Bloom Healing to the familiar within the area to 20 > 40% of its health over 5 sec Evade Removes snares from the familiar Backstep Removes stun, daze, knockdown, unconscious from the familiar Warlock Added Awakened Dragon Call, Awakened Dragon Helix Awakened Dimensional Salvo Generates 2 focus on critical hit Awakened Bombardment Generates 1 > 2 focus on critical hit Soul Burn Cast time decreased to 1 sec from 2 sec Removed cooldown refresh Removed 20% speed increase Critical damage increase decreased to 20% from 50% Time Distortion First tick refreshes cooldown of party members with 50m Dimensional Salvo M2 Damage decreased Dragon Helix M2 Damage decreased Assassin Ice Bomb Cooldown increased to 1 minute from 45 sec Smoke Screen M3 Stealth duration decreased to 6 sec from 10 sec Turning Leaf Disable duration changed to 1 sec Force Master Backstep Cooldown decreased to 12 sec from 36 sec Cooldown set to 36 sec when used while inflicted by stun, daze, knockdown, unconscious Blaze Step, Frost Step Cooldown decreased to 12 sec from 16 sec Force Blast Cooldown decreased to 24 sec from 36 sec Link to comment Share on other sites More sharing options...
Singud Posted April 21, 2017 Share Posted April 21, 2017 sb nerf, thanks god! Link to comment Share on other sites More sharing options...
KlausFlouride Posted April 21, 2017 Share Posted April 21, 2017 More nerfs. Seriously no clue what they are doing. Link to comment Share on other sites More sharing options...
sephy Kun Posted April 21, 2017 Share Posted April 21, 2017 minor buffs to FM nice Link to comment Share on other sites More sharing options...
sephy Kun Posted April 21, 2017 Share Posted April 21, 2017 28 minutes ago, Singud said: sb nerf, thanks god! but they added new awakened skills so it probably isn't a nerf Link to comment Share on other sites More sharing options...
xSavioRx Posted April 21, 2017 Share Posted April 21, 2017 Finally LIGHT BM UPDATE!! Link to comment Share on other sites More sharing options...
Singud Posted April 21, 2017 Share Posted April 21, 2017 14 minutes ago, sephy Kun said: but they added new awakened skills so it probably isn't a nerf cd refresh removed, I doubt someone would use sb in pvp after that Link to comment Share on other sites More sharing options...
sephy Kun Posted April 22, 2017 Share Posted April 22, 2017 3 hours ago, Singud said: cd refresh removed, I doubt someone would use sb in pvp after that Any decent WL knows that they shouldn't use SB in pvp anyway, you always use TD Link to comment Share on other sites More sharing options...
Kisukecx Posted April 22, 2017 Share Posted April 22, 2017 Assassin seems ok but I feel like these changes are a bit unnecessary. The Smokescreen is now 6-seconds instead of 10? Considering that it's a "smoke" you would think that stealth as ten is reasonable. I don't know anything about the other classes because I don't play them, however for Assassin, I have a feeling they've nerfed some skills only for the sake of nerfing. There's no reason for these pointless changes, but hey I bet they thought if the other classes are changing- why not all? Link to comment Share on other sites More sharing options...
Shadovvv Posted April 22, 2017 Share Posted April 22, 2017 1 hour ago, Kisukecx said: Assassin seems ok but I feel like these changes are a bit unnecessary. The Smokescreen is now 6-seconds instead of 10? Considering that it's a "smoke" you would think that stealth as ten is reasonable. I don't know anything about the other classes because I don't play them, however for Assassin, I have a feeling they've nerfed some skills only for the sake of nerfing. There's no reason for these pointless changes, but hey I bet they thought if the other classes are changing- why not all? All three are aimed toward PvP. Of those three, only one slightly hurts our PvE utility in taxi. Ice Mine and Turning Leaf were deemed necessary because of: https://clips.twitch.tv/BlushingResilientOxDBstyle Link to comment Share on other sites More sharing options...
Vitey Posted April 22, 2017 Share Posted April 22, 2017 10 hours ago, Singud said: sb nerf, thanks god! ye god, less damage on raids and party , stupid haters. Link to comment Share on other sites More sharing options...
newbiez Posted April 22, 2017 Share Posted April 22, 2017 ^ this xD...seems like the ppl that keep complaining about skills mostly pvp ppl not pve ppl... Link to comment Share on other sites More sharing options...
joenator Posted April 22, 2017 Share Posted April 22, 2017 4 hours ago, Vitey said: ye god, less damage on raids and party , stupid haters. Yes yes and again YES time to get rid of all those kids asking whole day for SB /BB in party tchat. time for devs to figure out how making pve balanced without the need to have certain classes in party. Link to comment Share on other sites More sharing options...
Dotimus Posted April 22, 2017 Share Posted April 22, 2017 46 minutes ago, joenator said: Yes yes and again YES time to get rid of all those kids asking whole day for SB /BB in party tchat. time for devs to figure out how making pve balanced without the need to have certain classes in party. as long as they also figure it out that having a required stealth mech in a 6 party is a dumb thing, this doesn't change that much Link to comment Share on other sites More sharing options...
Said Posted April 22, 2017 Share Posted April 22, 2017 Good riddance. Better late than never. This "necessary class" obsession gone too far. Link to comment Share on other sites More sharing options...
Dotimus Posted April 22, 2017 Share Posted April 22, 2017 if they go through with it is just as i expected, an probably we will also get 2nd sb class, if it will be the gunner or not is still too early to tell Link to comment Share on other sites More sharing options...
ClairFarron Posted April 22, 2017 Share Posted April 22, 2017 For the record, I predict that this "nerf" will make people want warlock even more because now you need a WL on Soulburn and then another WL on Time Distortion. The skill reset isn't a huge deal for lock, and the new awakened skills supplement the loss in crit damage. Everyone else losses crit damage and resets, but gets nothing extra. Link to comment Share on other sites More sharing options...
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