Shadovvv Posted January 20, 2017 Share Posted January 20, 2017 https://bnstree.com/skill/AS Overview: All "Tiers" have been merged together into one Stage. Skill points have been removed; the full benefits of a skill are now granted on learning them via player character levels (effectively closes the gap between a HM Level 1 and HM Level 15 player). Hongmoon Skills still need to be learned; effects are automatically applied onto the skill when learned. Skills normally learned through previous tiers (e.g. Protection Decoy) are separated from the skill and given by default. A new energy resource, Hongmoon Energy, was added. A full bar (10,000 points) is needed to activate Ultimate skills which are learned at level 55. Mist Slash (LMB): Stage 1/Type 1: New effect: Heals 5% of damage inflicted (Lightning Build only) Hongmoon: Readies Dark Strike on critical hit -> Decreases the cooldown of Shadow Drain by 1 sec on critical hit Stage 2/Type 2: Hongmoon: Readies Venom Pierce on critical hit -> on hit Spinal Tap (LMB): Removed Stage 1 (30 second cooldown double stun) and Stage 3 (damage) New effect: Generates 146 Hongmoon Energy Stage 2/Type 1: New effect: Applies joint attack (stun) 2 times New effect: Stacks 1 poison on hit Area: 2x3 meter linear -> Target Volley (LMB): New effect: Generates 218 Hongmoon Energy Highwire (LMB): New effect: Generates 218 Hongmoon Energy Lightning Stride (RMB): Removed Stage 1 Tier 1 (poison refresh) Heart Stab (RMB): Stage 1/Type 1: New effect: Generates 182 Hongmoon Energy to enemies inflicted by stun, daze Stage 2/Type 2 (Bombard): Element: Flame -> Shadow in Shadow Build; Lightning in Lightning Build New effect: Inflicts 6 sec 20% movement speed reduction; Movement speed decrease stacks up to 3 times Awakened Heart Stab (RMB): Removed Awakened Dark Strike/Lightning Pierce 12.00 Shadow/Lightning modifier 0 focus cost Generates 1 focus on critical hit Readies Dark Strike on hit Instant Cast Maintains Stealth Generates 182 Hongmoon Energy to enemies inflicted by stun, daze Bombard becomes Awakened Heart Stab under Soulburn Venom Pierce (RMB): Split from Heart Stab (usable with Bombard) Removed effect: Cannot be used on enemies inflicted by 5 stacks of poison (for Soul Badges) Cooldown: 8 sec -> 10 sec Removed precondition: On critical hit with Lightning Crash, Lightning Pierce Guard Break (RMB): New effect: Generates 218 Hongmoon Energy Hook Kick (Tab): Inflicts 1 -> 2 stacks of poison on hit to enemies inflicted by poison Cooldown: 12 sec -> 10 sec Webbing (Tab): Removed Stage 1 (Stomp) and Stage 2 (Flash Kick) New effect: Generates 200 Hongmoon Energy Turning Leaf (Tab): New effect: Generates 146 Hongmoon Energy Sweeping Gale (Tab): New effect: Generates 218 Hongmoon Energy Swiftstep (F): Range: 8m -> 16m Removed Stage 1 Tier 1 (2x Knockdown) Lightning Crash (F): New precondition: On hit with Venom Pierce Dark Strike/Lightning Pierce (F): Dark Strike is only available in Shadow build; Lightning Pierce is only available in Lightning Build Stage 1/Type 1 Shadow (Dark Strike): New effect: Generates 12 Hongmoon Energy New precondition: On critical hit with Venom Pierce Stage 2/Type 2 (Close Shave): New effect: Generates 182 Hongmoon Energy Stage 3/Type 1 Lightning (Lightning Pierce): New effect: Stacks 1 poison on hit New effect: Generates 12 Hongmoon Energy New precondition: On hit with Venom Pierce Deals 5.50 -> 6.50 lightning damage Removed effect: Deals 1.00 additional lightning damage to enemies inflicted by stun, daze Removed effect: Stacks 1 bleed on hit Removed effect: Heals 5% from damage inflicted Shadow Dash (1): Removed Stage 2 (Poison Sidewinder) and Stage 3 (Stun Sidewinder) Stage 1/Type 1 (Shadow Dash): New effect: Inflicts 1 stack of poison New effect: Deals 1.00 lightning damage; Does not deal damage when used at the enemy's back (breaks Webbing on the front) New effect: Penetrates defense, deflect (Lightning Build only) Range: 5~16m -> 0~16m Cyclone Sweep (1): Removed Base (Unconscious Cyclone Sweep) and Stage 2 (Shadow Rush) Stage 1 Tier 1/Type 1 (Knockdown) and Stage 1 Tier 2/Type 2 (Daze): Range: 4m -> From User Area: Target -> 5 meter arc Cooldown: 24 sec -> 18 sec New effect: Inflicts 1 stack of poison New effect: Generates 127 Hongmoon Energy Removed effect: Cannot be used as a joint attack Stage 3/Type 3 (Shadow Drain): New effect: Inflicts 1 stack of poison Doubletime (1): New effect: Generates 12 Hongmoon Energy (Shadow Build only) Removed effect: Enter stealth for 6 sec while in stealth stance (Lightning Build only) Enter stealth for 6 sec while in stealth stance -> Enter stealth for 6 sec Decoy (2): New effect: User resists damage and status effects for 1 sec on counter (Stage 1 HM Decoy is still 2 sec) Stage 2/Type 2: Deals 20% -> 40% focus damage on counter Cooldown: 12 sec -> 8 sec Hongmoon: Inflicts 2 sec blindness, deafness on counter -> Refreshes the cooldown of Turning Leaf on counter Protection Decoy (2): Split from Stage 1 Decoy (usable with Stage 2 Decoy) Time Bomb (2): Stage 1 Tier 1 (Unjointed Daze) merged with Base (Poison Refresh) Removed Stage 1 Tier 2 (Unjointed Knockdown) Shadow Slash (3): Removed Stage 1 (high damage single target) and Stage 4 (3 sec cooldown) Stage 2/Type 1 Shadow (Linear Damage): Only available in Shadow Build Deals 5.50 -> 7.50 shadow damage Deals 6.50 -> 7.50 additional shadow damage to enemies inflicted by knockdown, grapple Removed effect: Additional 1 use on critical hit Area: 2x3 meter linear -> 2x8 meter linear Stage 4/Type 3 (Venom Slash): Now a default skill instead of needing to be proc'd, and no longer requires Hongmoon Skill to learn. Focus: 0 -> 1 Cost Hongmoon: Cooldown: 12 sec -> 10 sec New Type 1 Lightning: Focus Regen Only available in Lightning Build; replaces Linear Damage Inflicts 7.50 lightning damage Focus: 2 Cost Enter stealth for 6 sec Generates 6 focus on entering stealth Range: 3 meter Area: Target Cooldown: 18 sec Hongmoon: Decreases the cooldown of Shadow Drain by 6 sec Poison Breath (4): Removed Stage 4 (Plaguemist) Stage 2/Type 3 (Venom Swarm): New effect: Generates 218 Hongmoon Energy Lightning Rod (4): Stage 2/Type 1 Shadow (Focus) is only available in Shadow build; Stage 3/Type 1 Lightning (Damage) is only available in Lightning build Stage 3/Type 1 Lightning (Damage): New effect: Stacks 1 bleed on hit New effect: Heals 5% of damage inflicted Stage 1/Type 2 (Stun): Generates 146 Hongmoon Energy (Lightning Build only) Cooldown: 18 sec -> 30 sec Landmine (Z): Element: Flame -> Shadow in Shadow Build; Lightning in Lightning Build Stage 1/Type 1 (Landmine): Inflicts 8 sec -> 6 sec 30% movement speed reduction New effect: Applies joint attack (knockdown) 2 times New effect: Inflicts 6 sec charge skill disable New effect: Inflicts 2 stacks of poison Removed effect: Inflicts 3 sec daze to enemies inflicted by poison Removed effect: Launches enemies inflicted by stun, daze into the air Focus: 3 Cost -> 2 Cost Area: 3 meter radius -> 5 meter radius Stage 3/Type 3 (Mine Toss): Airborne Mine merged into Poison Mine Toss; Deals 7.20 -> 7.50 additional shadow/lightning damage to enemies inflicted by airborne Shuriken (X): Stage 1/Type 1 (Shuriken): Removed effect: Readies Shadowslip on critical hit Throwing Dagger/Sneak Attack (X): Throwing Dagger: Inflicts 15 sec -> 6 sec Wind Rush (reduced Sneak Attack queue duration) Sneak Attack: New effect: Inflicts 6 sec 60% movement speed reduction New effect: Generates 146 Hongmoon Energy Removed Stage 2 (7 Focus Generation) Lotus Fury (C): Stage 2/Type 2 (Lotus Kick): Range: 4m -> 16m New effect: Inflicts 2 sec stun Removed effect: Inflicts 3 sec stun on hitting the enemy's back Removed effect: Inflicts 3 sec stun on hit to enemies inflicted by poison Lotus of Escape (V): Removed Stage 2 (Lotus of Poison) Stage 1/Type 1 (Lotus of Escape): Stage 1 Tier 3-5 (Corpse Pull) merged with Stage 1 Tier 1 (Second Escape) Removed effect: Increases Lotus of Escape duration by 10 sec (from previous Tier 4) Effect moved out of Hongmoon: Reduces meditation time by 6 sec Hongmoon: Generates 3 -> 10 focus on using Escape Call Shadow Dance (Q): Range: 3m -> 8m Removed Stage 2 (Sidestep Left) Shunpo (E): Level learned: 46 -> 12 New effect: User resists damage and status effects for 0.5 sec after use Cooldown: 24 sec -> 16 sec Removed effect: Readies Lightning Stride on Resist Removed Stage 2/3 (Sidestep Right) New Ultimate Skill: Night Raid (G) Enter stealth for 15 sec Clean Kill available for 15 sec User resists damage and status effects 1 time for 3 sec Range: From User Area: Target Cast Time: None Cooldown: None Stance Change: Stealth Stance Preconditions: Max Hongmoon Energy New Ultimate Skill: Clean Kill (G) Deals shadow damage in Shadow Build; deals lightning damage in Lightning Build Deals 102.00 shadow/lightning damage over 3 hits Deals 45.00 additional shadow/lightning damage to enemies inflicted by stun, daze, knockdown Can be used 1 more time on kill Penetrates defense, deflect Range: From User Area: 2x5 meter linear Cast Time: None Cooldown: None Stance Change: Decoy Stance Preconditions: After using Night Raid New Ultimate Skill: Shadowstep (B) Move forward 16m Can be used up to 5 times User resists damage and status effects Removes charge skill disable Range: From User Area: Target Cast Time: None Cooldown: None Preconditions: Max Hongmoon Energy TL;DR Bombard/Landmine deals Shadow/Lightning damage instead of Flame 9 sec CD 2x Stun 2x Knockdown moved from Swiftstep to Landmine Tons more ways to stack poison + Venom Slash no longer requires proc or HM skill New and easier ways to enter stealth PvP buffs and nerfs all around Stage 2 Daze Decoy now viable (Buff) 16 meter range Swiftstep + Lotus Kick (Buff) 10 Focus Regen on HM Lotus of Escape (Buff) Sneak Attack queue duration reduced by 60% (Nerf) Daze Landmine removed (Nerf) Awakened Heart Stab Link to comment Share on other sites More sharing options...
Southwind Posted January 20, 2017 Share Posted January 20, 2017 + visual description Sis nearly 1/3 of top 100 in KR Link to comment Share on other sites More sharing options...
Putresque Posted January 20, 2017 Share Posted January 20, 2017 For the newbs, is that a buff for L build? Link to comment Share on other sites More sharing options...
N3ro Posted January 25, 2017 Share Posted January 25, 2017 Are those Ultimate skills useable in pvp? Having a choice between 15 sec stealth + presumeably huge burst damage move, or 5 times (??) 18m range shunpo-ish skill midgame. Ähem... Pvp buffs - Lmb Stacks poison again (with 5 poisons you actually deal insane amounts of damage with your anicancel + 5 stacks stride so it matters) - Hook kick stacks 2 poisons and 12>10 sek cd - Swiftstep range buff is gonna be really good especially against fms (mostly but really anything) to tab switch tech chase into 2f also you can 2f bms c daze in flock stance much more relieably - Shadow dash inflicts 1 poison (though the range buff appearently wont work in pvp, but if it somehow does its gonna be insane as well) - Lotus kick buff is insane - flower slight buff as it fills up your chi bar completely, witch (might) matter - shunpo buff is pretty big +0.5 sek iframe and 24>16 sec cd - 1 daze will stack poison and gets aoe (witch is nice against summs) - slight timebomb buff, now the dazebomb refreshes poison - daze woodblock is not gonna be that good still, probably gonna be used in like sin mirror and might be used against like destro (maybe even bd cause tab swap reset is really good), but most classes have some kind of scary penta slash + immunities. And from them hitting into your woodblock you pretty much always either start a combo savely of the 2 sek iframe, or bait some of your enemies big cooldowns, like hm block. Either way its really bad for them to hit into the 2 sek iframe block, so the risk of getting screwed over by not having it is just not worth taking imo. Pvp nerfs - Lmb AOE stun removed. It was really good against sums, but other than that it does not matter - Throwing dagger, actually a pretty sizeable nerf as it always made classes like sf turn around and spam q and then you could just tab swap, or 1 dash them. A 6 seconds window makes it a lot more manageable for other classes. - slight nerf to q as we no longer have the option to go for the 3m one, witch i sometimes used against pretty much destros exclusively, because it lets you spam q when they are like 5m in front of you without qing around them instantly and it also seems to have a faster annimation, so if you q>ss/e you wont get knocked out of stealth instantly again as lickely. - Removed Base (Unconscious Cyclone Sweep) and Stage 2 (Shadow Rush) slight nerf, shadow rush was merely a tech option that you (could) possibly use if you felt like it against kfms and maybe bms. The unconscious cyclone sweep was nice against spin classes as a more safe / inescapeable combo starter, but kd works too if youre not half asleep. Neutral - Wether landmine is a buff or a nerf imo remains to be seen the range buff is really good, also its gonna disable charges, witch makes it more viable against des/bd. Also it will inflict 2 stacks of poison, witch makes it an insane opener from no poison stacks, if you can manage to deal with the 3 options you enemy has on the ground. I mean just think about it, if you bomb them from 0 poison stacks and they panic f roll, you can tech chase with tab swap 1 charge (+1 stack) > x dagger (+1) > 1 daze(+1) and youre on 5 poison stacks from pretty much nothing. Im not 100% sure how much damage that is, but i think you can actually kill some classes in just the about 6 seconds anicanceling you get from 1 daze + 2f + x daze + ss stride into knockup and just finish the aircombo (on 5 poison stacks). Btw did you count the poison buffs? Landmine +2 1 dash +1 hoock kick +1 1 daze +1 lmb +1 timebomb refresh on 5 stacks possible Thats gonna be a sizeable damage buff in pvp in itself. (Lightning Build only) Cooldown: 18 sec -> 30 sec This does not apply i assume since we are presumeably not gonna be using lighting build. Link to comment Share on other sites More sharing options...
KlausFlouride Posted February 3, 2017 Share Posted February 3, 2017 Don't worry, they will completely revamp every skill again in 6 months. Link to comment Share on other sites More sharing options...
Lokinir Posted February 3, 2017 Share Posted February 3, 2017 How are the elemental builds going to work? When you choose one are all your skills converted to that element? I'm worried because Light>Dark in PVE dps but light is barely used in PVP. But, if these changes mean i can use lightning heart stab while in decoy stance for my pvp rotations, well, damn :))))) Best of both worlds? Link to comment Share on other sites More sharing options...
N3ro Posted February 4, 2017 Share Posted February 4, 2017 On 3.2.2017 at 11:03 AM, Lokinir said: How are the elemental builds going to work? When you choose one are all your skills converted to that element? I'm worried because Light>Dark in PVE dps but light is barely used in PVP. But, if these changes mean i can use lightning heart stab while in decoy stance for my pvp rotations, well, damn :))))) Best of both worlds? From what i´ve see they mostly differ in lightning rod and f trees. Dark build gives you a choice between drark strike and close shave and a choice between an 18 seconds stun lightning rod, or a 12 seconds cd high damage chi regen one. Lighting gives you a choice between lightning pierce and close shave and a choice betwee the 6seconds lighting rod and a 30 seconds stun one. With shadow build shadow dash will have 5-16m range, with light build it´s 0-16m range. Lightning crash will still be available until you learn lightning pierce, witch replaces it just like now. Heartstab being lightning or shadow really does not matter you do shadow damage while out of stealth and lightning in stealth and in both cases you have a 4.5 damage mod. So really who cares. I don´t know what you mean with lightning heart stab in decoy stance (i mean i know that decoy stance is out of stealth, but it´s just not relevant). It does not matter what kind of damage it does except your gear somehow boosts one of the two, witch does not apply to arena. Bns tree already shows the kr tree btw, but for some reason the main page does not work for me, but if i google it and go straight to one of the class trees it works. https://bnstree.com/skill/AS EDIT: Now the main page works too. It probably just takes a long time to load for the first time. Probably downloading a bunch of graphics, or so idk. Link to comment Share on other sites More sharing options...
KpopFanboy Posted March 7, 2017 Share Posted March 7, 2017 On 1/20/2017 at 0:16 AM, Shadovvv said: https://bnstree.com/skill/AS Overview: All "Tiers" have been merged together into one Stage. Skill points have been removed; the full benefits of a skill are now granted on learning them via player character levels (effectively closes the gap between a HM Level 1 and HM Level 15 player). Hongmoon Skills still need to be learned; effects are automatically applied onto the skill when learned. Skills normally learned through previous tiers (e.g. Protection Decoy) are separated from the skill and given by default. A new energy resource, Hongmoon Energy, was added. A full bar (10,000 points) is needed to activate Ultimate skills which are learned at level 55. Mist Slash (LMB): Stage 1/Type 1: New effect: Heals 5% of damage inflicted (Lightning Build only) Hongmoon: Readies Dark Strike on critical hit -> Decreases the cooldown of Shadow Drain by 1 sec on critical hit Stage 2/Type 2: Hongmoon: Readies Venom Pierce on critical hit -> on hit Spinal Tap (LMB): Removed Stage 1 (30 second cooldown double stun) and Stage 3 (damage) New effect: Generates 146 Hongmoon Energy Stage 2/Type 1: New effect: Applies joint attack (stun) 2 times New effect: Stacks 1 poison on hit Area: 2x3 meter linear -> Target Volley (LMB): New effect: Generates 218 Hongmoon Energy Highwire (LMB): New effect: Generates 218 Hongmoon Energy Lightning Stride (RMB): Removed Stage 1 Tier 1 (poison refresh) Heart Stab (RMB): Stage 1/Type 1: New effect: Generates 182 Hongmoon Energy to enemies inflicted by stun, daze Stage 2/Type 2 (Bombard): Element: Flame -> Shadow in Shadow Build; Lightning in Lightning Build New effect: Inflicts 6 sec 20% movement speed reduction; Movement speed decrease stacks up to 3 times Awakened Heart Stab (RMB): Removed Awakened Dark Strike/Lightning Pierce 12.00 Shadow/Lightning modifier 0 focus cost Generates 1 focus on critical hit Readies Dark Strike on hit Instant Cast Maintains Stealth Generates 182 Hongmoon Energy to enemies inflicted by stun, daze Bombard becomes Awakened Heart Stab under Soulburn Venom Pierce (RMB): Split from Heart Stab (usable with Bombard) Removed effect: Cannot be used on enemies inflicted by 5 stacks of poison (for Soul Badges) Cooldown: 8 sec -> 10 sec Removed precondition: On critical hit with Lightning Crash, Lightning Pierce Guard Break (RMB): New effect: Generates 218 Hongmoon Energy Hook Kick (Tab): Inflicts 1 -> 2 stacks of poison on hit to enemies inflicted by poison Cooldown: 12 sec -> 10 sec Webbing (Tab): Removed Stage 1 (Stomp) and Stage 2 (Flash Kick) New effect: Generates 200 Hongmoon Energy Turning Leaf (Tab): New effect: Generates 146 Hongmoon Energy Sweeping Gale (Tab): New effect: Generates 218 Hongmoon Energy Swiftstep (F): Range: 8m -> 16m Removed Stage 1 Tier 1 (2x Knockdown) Lightning Crash (F): New precondition: On hit with Venom Pierce Dark Strike/Lightning Pierce (F): Dark Strike is only available in Shadow build; Lightning Pierce is only available in Lightning Build Stage 1/Type 1 Shadow (Dark Strike): New effect: Generates 12 Hongmoon Energy New precondition: On critical hit with Venom Pierce Stage 2/Type 2 (Close Shave): New effect: Generates 182 Hongmoon Energy Stage 3/Type 1 Lightning (Lightning Pierce): New effect: Stacks 1 poison on hit New effect: Generates 12 Hongmoon Energy New precondition: On hit with Venom Pierce Deals 5.50 -> 6.50 lightning damage Removed effect: Deals 1.00 additional lightning damage to enemies inflicted by stun, daze Removed effect: Stacks 1 bleed on hit Removed effect: Heals 5% from damage inflicted Shadow Dash (1): Removed Stage 2 (Poison Sidewinder) and Stage 3 (Stun Sidewinder) Stage 1/Type 1 (Shadow Dash): New effect: Inflicts 1 stack of poison New effect: Deals 1.00 lightning damage; Does not deal damage when used at the enemy's back (breaks Webbing on the front) New effect: Penetrates defense, deflect (Lightning Build only) Range: 5~16m -> 0~16m Cyclone Sweep (1): Removed Base (Unconscious Cyclone Sweep) and Stage 2 (Shadow Rush) Stage 1 Tier 1/Type 1 (Knockdown) and Stage 1 Tier 2/Type 2 (Daze): Range: 4m -> From User Area: Target -> 5 meter arc Cooldown: 24 sec -> 18 sec New effect: Inflicts 1 stack of poison New effect: Generates 127 Hongmoon Energy Removed effect: Cannot be used as a joint attack Stage 3/Type 3 (Shadow Drain): New effect: Inflicts 1 stack of poison Doubletime (1): New effect: Generates 12 Hongmoon Energy (Shadow Build only) Removed effect: Enter stealth for 6 sec while in stealth stance (Lightning Build only) Enter stealth for 6 sec while in stealth stance -> Enter stealth for 6 sec Decoy (2): New effect: User resists damage and status effects for 1 sec on counter (Stage 1 HM Decoy is still 2 sec) Stage 2/Type 2: Deals 20% -> 40% focus damage on counter Cooldown: 12 sec -> 8 sec Hongmoon: Inflicts 2 sec blindness, deafness on counter -> Refreshes the cooldown of Turning Leaf on counter Protection Decoy (2): Split from Stage 1 Decoy (usable with Stage 2 Decoy) Time Bomb (2): Stage 1 Tier 1 (Unjointed Daze) merged with Base (Poison Refresh) Removed Stage 1 Tier 2 (Unjointed Knockdown) Shadow Slash (3): Removed Stage 1 (high damage single target) and Stage 4 (3 sec cooldown) Stage 2/Type 1 Shadow (Linear Damage): Only available in Shadow Build Deals 5.50 -> 7.50 shadow damage Deals 6.50 -> 7.50 additional shadow damage to enemies inflicted by knockdown, grapple Removed effect: Additional 1 use on critical hit Area: 2x3 meter linear -> 2x8 meter linear Stage 4/Type 3 (Venom Slash): Now a default skill instead of needing to be proc'd, and no longer requires Hongmoon Skill to learn. Focus: 0 -> 1 Cost Hongmoon: Cooldown: 12 sec -> 10 sec New Type 1 Lightning: Focus Regen Only available in Lightning Build; replaces Linear Damage Inflicts 7.50 lightning damage Focus: 2 Cost Enter stealth for 6 sec Generates 6 focus on entering stealth Range: 3 meter Area: Target Cooldown: 18 sec Hongmoon: Decreases the cooldown of Shadow Drain by 6 sec Poison Breath (4): Removed Stage 4 (Plaguemist) Stage 2/Type 3 (Venom Swarm): New effect: Generates 218 Hongmoon Energy Lightning Rod (4): Stage 2/Type 1 Shadow (Focus) is only available in Shadow build; Stage 3/Type 1 Lightning (Damage) is only available in Lightning build Stage 3/Type 1 Lightning (Damage): New effect: Stacks 1 bleed on hit New effect: Heals 5% of damage inflicted Stage 1/Type 2 (Stun): Generates 146 Hongmoon Energy (Lightning Build only) Cooldown: 18 sec -> 30 sec Landmine (Z): Element: Flame -> Shadow in Shadow Build; Lightning in Lightning Build Stage 1/Type 1 (Landmine): Inflicts 8 sec -> 6 sec 30% movement speed reduction New effect: Applies joint attack (knockdown) 2 times New effect: Inflicts 6 sec charge skill disable New effect: Inflicts 2 stacks of poison Removed effect: Inflicts 3 sec daze to enemies inflicted by poison Removed effect: Launches enemies inflicted by stun, daze into the air Focus: 3 Cost -> 2 Cost Area: 3 meter radius -> 5 meter radius Stage 3/Type 3 (Mine Toss): Airborne Mine merged into Poison Mine Toss; Deals 7.20 -> 7.50 additional shadow/lightning damage to enemies inflicted by airborne Shuriken (X): Stage 1/Type 1 (Shuriken): Removed effect: Readies Shadowslip on critical hit Throwing Dagger/Sneak Attack (X): Throwing Dagger: Inflicts 15 sec -> 6 sec Wind Rush (reduced Sneak Attack queue duration) Sneak Attack: New effect: Inflicts 6 sec 60% movement speed reduction New effect: Generates 146 Hongmoon Energy Removed Stage 2 (7 Focus Generation) Lotus Fury (C): Stage 2/Type 2 (Lotus Kick): Range: 4m -> 16m New effect: Inflicts 2 sec stun Removed effect: Inflicts 3 sec stun on hitting the enemy's back Removed effect: Inflicts 3 sec stun on hit to enemies inflicted by poison Lotus of Escape (V): Removed Stage 2 (Lotus of Poison) Stage 1/Type 1 (Lotus of Escape): Stage 1 Tier 3-5 (Corpse Pull) merged with Stage 1 Tier 1 (Second Escape) Removed effect: Increases Lotus of Escape duration by 10 sec (from previous Tier 4) Effect moved out of Hongmoon: Reduces meditation time by 6 sec Hongmoon: Generates 3 -> 10 focus on using Escape Call Shadow Dance (Q): Range: 3m -> 8m Removed Stage 2 (Sidestep Left) Shunpo (E): Level learned: 46 -> 12 New effect: User resists damage and status effects for 0.5 sec after use Cooldown: 24 sec -> 16 sec Removed effect: Readies Lightning Stride on Resist Removed Stage 2/3 (Sidestep Right) New Ultimate Skill: Night Raid (G) Enter stealth for 15 sec Clean Kill available for 15 sec User resists damage and status effects 1 time for 3 sec Range: From User Area: Target Cast Time: None Cooldown: None Stance Change: Stealth Stance Preconditions: Max Hongmoon Energy New Ultimate Skill: Clean Kill (G) Deals shadow damage in Shadow Build; deals lightning damage in Lightning Build Deals 102.00 shadow/lightning damage over 3 hits Deals 45.00 additional shadow/lightning damage to enemies inflicted by stun, daze, knockdown Can be used 1 more time on kill Penetrates defense, deflect Range: From User Area: 2x5 meter linear Cast Time: None Cooldown: None Stance Change: Decoy Stance Preconditions: After using Night Raid New Ultimate Skill: Shadowstep (B) Move forward 16m Can be used up to 5 times User resists damage and status effects Removes charge skill disable Range: From User Area: Target Cast Time: None Cooldown: None Preconditions: Max Hongmoon Energy TL;DR Bombard/Landmine deals Shadow/Lightning damage instead of Flame 9 sec CD 2x Stun 2x Knockdown moved from Swiftstep to Landmine Tons more ways to stack poison + Venom Slash no longer requires proc or HM skill New and easier ways to enter stealth PvP buffs and nerfs all around Stage 2 Daze Decoy now viable (Buff) 16 meter range Swiftstep + Lotus Kick (Buff) 10 Focus Regen on HM Lotus of Escape (Buff) Sneak Attack queue duration reduced by 60% (Nerf) Daze Landmine removed (Nerf) Awakened Heart Stab does anyone know when we will possibly getting this buff? around when? 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