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Stop boosting BD and fix what needs fixing! (FM,Des)


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Blade Dancer:

  • Lightning Flash (Flash Step Stage 2):
    • Cast speed increased
    • Equipment/item and additional damage procs (Ruby, Baleful procs, etc.) on second hit -> first hit
  • Storm Cleave (Dual Strike Stage 3): Inflicts an additional 14.00 lightning damage over 4 hits when Lightning Focus is learned.
  • Lightning Draw:
    • Stage 1 Tier 5: Damaging field damage increased 8.00 -> 16.00
    • Stage 2 Tier 5: Damage dealt inflicted on grabbed, phantom gripped targets increase 12.50 -> 20.00
  • Multislash (Rush Stage 2):
    • Inflicts an additional 2.50 wind damage per hit if Wind Focus is learned
    • Reduces Whirling Scourge's cooldown by 2 seconds per hit if Wind Focus is learned
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From this list, majority of the skill boosts are for PVE. We only ue storm cleave in PVE and multislash boosts is only useful if we use wind build (Wind Focus). 99% of PVP BD uses lighting build, so m

http://imgur.com/a/mKuPi   More than half-year into nothing.   Seriously I am starting to suspect that Korean devs balance game about friends and family requests, not from statisti

Guardian Tempest, Five Point Strike, Maelstrom, etc   "If melees have no range resistance skills, then it is all GG for melee." True, not being sarcastic. But in the same way, because FM do

19 minutes ago, Plexi said:

Where did you find this information?

 

10 minutes ago, Redtokyo said:

Where is the complete info about all classes ?

There is no official patchnotes yet, but they said on stream what KR patch it will be, here are i belive someone posted them:

https://www.reddit.com/r/bladeandsoul/comments/5nncas/1st_anniversary_preview_stream_recap/dccvc0q/

 

As for the topic question, i don't know why they keep boosting bladecancer over and over, maybe they want to make another summoner from it, with all kinds of resists, spin2win, easy low cooldown combos, lot of cc, grabs, and now with boosted dmg too.

 

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9 minutes ago, Southwind said:

As for the topic question, i don't know why they keep boosting bladecancer over and over, maybe they want to make another summoner from it, with all kinds of resists, spin2win, easy low cooldown combos, lot of cc, grabs, and now with boosted dmg too.

 

Just wait for the 55 patch, that class is a pure cancer in KR..

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3 hours ago, Southwind said:

 

There is no official patchnotes yet, but they said on stream what KR patch it will be, here are i belive someone posted them:

https://www.reddit.com/r/bladeandsoul/comments/5nncas/1st_anniversary_preview_stream_recap/dccvc0q/

 

As for the topic question, i don't know why they keep boosting bladecancer over and over, maybe they want to make another summoner from it, with all kinds of resists, spin2win, easy low cooldown combos, lot of cc, grabs, and now with boosted dmg too.

 

Thanks for the link.

If this is true, I'm totally against it! I'm already suffering as FM against these abomination rats. There should be a limit to how many times they can daze you on deflect, not to mention the vomit inducing, no cool-down, disgusting, endless air combo. I go -_- every time they do it.

I already hate furries, but thanks to B&S I now hate cats, chibis and everything that is cute.

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53 minutes ago, Plexi said:

Thanks for the link.

If this is true, I'm totally against it! I'm already suffering as FM against these abomination rats. There should be a limit to how many times they can daze you on deflect, not to mention the vomit inducing, no cool-down, disgusting, endless air combo. I go -_- every time they do it.

I already hate furries, but thanks to B&S I now hate cats, chibis and everything that is cute.

Reroll BD, they will be even more OP with the new skill tree :D

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This is where I got the info

 

https://www.reddit.com/r/bladeandsoul/comments/5nncas/1st_anniversary_preview_stream_recap/ (look in the comments there are extra links in there)

 

Full list of class changes (of course NOTHING on destroyer again because obviously soon the search will bee filled with "lf grab pref BD" and FM going to continue to be shit in PvP forever? Even I feel bad for them when we go 1v1)

 

Blade Master:

  • Dragontongue:
    • Base damage 11.00 -> 7.50
    • Inflicts 4.00 additional flame damage on critical hit
  • Lightning Draw Stage 2 Tier 5: Each critical hit of the damaging field now regenerates 2 focus.

Blade Dancer:

  • Lightning Flash (Flash Step Stage 2):
    • Cast speed increased
    • Equipment/item and additional damage procs (Ruby, Baleful procs, etc.) on second hit -> first hit
  • Storm Cleave (Dual Strike Stage 3): Inflicts an additional 14.00 lightning damage over 4 hits when Lightning Focus is learned.
  • Lightning Draw:
    • Stage 1 Tier 5: Damaging field damage increased 8.00 -> 16.00
    • Stage 2 Tier 5: Damage dealt inflicted on grabbed, phantom gripped targets increase 12.50 -> 20.00
  • Multislash (Rush Stage 2):
    • Inflicts an additional 2.50 wind damage per hit if Wind Focus is learned
    • Reduces Whirling Scourge's cooldown by 2 seconds per hit if Wind Focus is learned

Assassin:

  • Poison Breath/Choke Bomb/Plaguemist (Stage 1/3/4): Now refreshes 5x poison stack timer on the first hit.

Summoner:

  • Entangle:
    • Increased cast speed
    • Knockdown on hit -> on guard break

Tl;dr: Buffs for BD + Sizeable nerf for low-crit rate Flame BMs + QoL for Lightning BM + QoL for Sins + Really really minor tweak for Sums.

Edited by xVenny
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3 hours ago, xVenny said:

This is where I got the info

 

https://www.reddit.com/r/bladeandsoul/comments/5nncas/1st_anniversary_preview_stream_recap/ (look in the comments there are extra links in there)

 

Full list of class changes (of course NOTHING on destroyer again because obviously soon the search will bee filled with "lf grab pref BD" and FM going to continue to be shit in PvP forever? Even I feel bad for them when we go 1v1)

 

Blade Master:

  • Dragontongue:
    • Base damage 11.00 -> 7.50
    • Inflicts 4.00 additional flame damage on critical hit
  • Lightning Draw Stage 2 Tier 5: Each critical hit of the damaging field now regenerates 2 focus.

Blade Dancer:

  • Lightning Flash (Flash Step Stage 2):
    • Cast speed increased
    • Equipment/item and additional damage procs (Ruby, Baleful procs, etc.) on second hit -> first hit
  • Storm Cleave (Dual Strike Stage 3): Inflicts an additional 14.00 lightning damage over 4 hits when Lightning Focus is learned.
  • Lightning Draw:
    • Stage 1 Tier 5: Damaging field damage increased 8.00 -> 16.00
    • Stage 2 Tier 5: Damage dealt inflicted on grabbed, phantom gripped targets increase 12.50 -> 20.00
  • Multislash (Rush Stage 2):
    • Inflicts an additional 2.50 wind damage per hit if Wind Focus is learned
    • Reduces Whirling Scourge's cooldown by 2 seconds per hit if Wind Focus is learned

Assassin:

  • Poison Breath/Choke Bomb/Plaguemist (Stage 1/3/4): Now refreshes 5x poison stack timer on the first hit.

Summoner:

  • Entangle:
    • Increased cast speed
    • Knockdown on hit -> on guard break

Tl;dr: Buffs for BD + Sizeable nerf for low-crit rate Flame BMs + QoL for Lightning BM + QoL for Sins + Really really minor tweak for Sums.

clap, Destroyer is put down to dust

 

Thank you game, you ruined everything for me

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5 hours ago, Plexi said:

Thanks for the link.

If this is true, I'm totally against it! I'm already suffering as FM against these abomination rats. There should be a limit to how many times they can daze you on deflect, not to mention the vomit inducing, no cool-down, disgusting, endless air combo. I go -_- every time they do it.

I already hate furries, but thanks to B&S I now hate cats, chibis and everything that is cute.

Wow. As a BD, I literally never win against FMs. Either you or I haven't learned how to 1v1 them.

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9 hours ago, Southwind said:

 

There is no official patchnotes yet, but they said on stream what KR patch it will be, here are i belive someone posted them:

https://www.reddit.com/r/bladeandsoul/comments/5nncas/1st_anniversary_preview_stream_recap/dccvc0q/

 

As for the topic question, i don't know why they keep boosting bladecancer over and over, maybe they want to make another summoner from it, with all kinds of resists, spin2win, easy low cooldown combos, lot of cc, grabs, and now with boosted dmg too.

 

 

9 hours ago, NightFer said:

Just wait for the 55 patch, that class is a pure cancer in KR..

Just wait for their ultimate skill, An aoe 8M range resistian effect so grab require no cc can do that effect and aoe do that effect

 

Just kill Destroyer and burn them alive more, Thank you game more

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you lot are very unfair, destroyers and some other classes can kill a player in one short combo but you are mad about air combo that does almost no damage.  We have to beat on people a lot more compared to most others, the boost is fine, y'all just mad to be killed by something smaller than your giant pornstar charas, yeah come at me mad besterds.

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11 hours ago, xVenny said:

Blade Dancer:

  • Lightning Flash (Flash Step Stage 2):
    • Cast speed increased
    • Equipment/item and additional damage procs (Ruby, Baleful procs, etc.) on second hit -> first hit
  • Storm Cleave (Dual Strike Stage 3): Inflicts an additional 14.00 lightning damage over 4 hits when Lightning Focus is learned.
  • Lightning Draw:
    • Stage 1 Tier 5: Damaging field damage increased 8.00 -> 16.00
    • Stage 2 Tier 5: Damage dealt inflicted on grabbed, phantom gripped targets increase 12.50 -> 20.00
  • Multislash (Rush Stage 2):
    • Inflicts an additional 2.50 wind damage per hit if Wind Focus is learned
    • Reduces Whirling Scourge's cooldown by 2 seconds per hit if Wind Focus is learned

From this list, majority of the skill boosts are for PVE. We only ue storm cleave in PVE and multislash boosts is only useful if we use wind build (Wind Focus). 99% of PVP BD uses lighting build, so multislash boosts is useless in PVP. For lightning draw, we can either learn stage 1 or 2. That's a little boost with the damaging field. If you can't get out of that little straight line of lighting field in PVP, that's your problem. For the grab, it relies to the team member (6v6 or 3v3) to do the grab for us. Lighting flash, I am not sure what the cast speed will be increased to. It is quite fast already. Maybe 0.5 seconds faster? LOL...

 

BD PVE damage sucks so bad. They are at the bottom list of all classes. We got a little boost in skill revamp back in september or october, but that just made BD to survive longer in PVE due to more hp leech skills.

 

In PVP, i don't feel BD has advantage. if you are saying BD is spin to win class, then destroyer is also the same. Almost every class has 1 KO combo (actually BM has 2 KO combo). It depends on if you wastes your tab escape skill on useless stuff or not.

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11 minutes ago, FrozenB said:

From this list, majority of the skill boosts are for PVE. We only ue storm cleave in PVE and multislash boosts is only useful if we use wind build (Wind Focus). 99% of PVP BD uses lighting build, so multislash boosts is useless in PVP. For lightning draw, we can either learn stage 1 or 2. That's a little boost with the damaging field. If you can't get out of that little straight line of lighting field in PVP, that's your problem. For the grab, it relies to the team member (6v6 or 3v3) to do the grab for us. Lighting flash, I am not sure what the cast speed will be increased to. It is quite fast already. Maybe 0.5 seconds faster? LOL...

 

BD PVE damage sucks so bad. They are at the bottom list of all classes. We got a little boost in skill revamp back in september or october, but that just made BD to survive longer in PVE due to more hp leech skills.

 

In PVP, i don't feel BD has advantage. if you are saying BD is spin to win class, then destroyer is also the same. Almost every class has 1 KO combo (actually BM has 2 KO combo). It depends on if you wastes your tab escape skill on useless stuff or not.

+ 1

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This

12 minutes ago, FrozenB said:

From this list, majority of the skill boosts are for PVE. We only ue storm cleave in PVE and multislash boosts is only useful if we use wind build (Wind Focus). 99% of PVP BD uses lighting build, so multislash boosts is useless in PVP. For lightning draw, we can either learn stage 1 or 2. That's a little boost with the damaging field. If you can't get out of that little straight line of lighting field in PVP, that's your problem. For the grab, it relies to the team member (6v6 or 3v3) to do the grab for us. Lighting flash, I am not sure what the cast speed will be increased to. It is quite fast already. Maybe 0.5 seconds faster? LOL...

 

BD PVE damage sucks so bad. They are at the bottom list of all classes. We got a little boost in skill revamp back in september or october, but that just made BD to survive longer in PVE due to more hp leech skills.

 

In PVP, i don't feel BD has advantage. if you are saying BD is spin to win class, then destroyer is also the same. Almost every class has 1 KO combo (actually BM has 2 KO combo). It depends on if you wastes your tab escape skill on useless stuff or not.

 

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16 minutes ago, FrozenB said:

Almost every class has 1 KO combo

almost, Fm for example have 1 LOL combo.

 

BD has huge advantage against range classes, especially FM, cause he can block our skills either iframes, range protect or spin deflect, so most of the time we can't dps, rest of the time we are in the air, grabbed or cced. If we miss tiny windows between resist, and BD will avoid tornado the match is over. On the other hand BD can survive 2 double air combos and still easly win the fight, as the taking like 20%-30% at most.

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21 minutes ago, Southwind said:

almost, Fm for example have 1 LOL combo.

 

BD has huge advantage against range classes, especially FM, cause he can block our skills either iframes, range protect or spin deflect, so most of the time we can't dps, rest of the time we are in the air, grabbed or cced. If we miss tiny windows between resist, and BD will avoid tornado the match is over. On the other hand BD can survive 2 double air combos and still easly win the fight, as the taking like 20%-30% at most.

What do you mean range protection? you mean over 8m away? Which class can hit that far?

 

FM can survive double air combos as well. BD 1 air combo can do around 5-15% dmg only. It is the combination of other skills that can make 1 KO combo. Air combo is just to stall time. FM have two ice shields too that can heal additional hp if people continue to attack you. You can instantly heal back to 100% hp if they were combo-ing you. Can BD heal back that much HP in less than few seconds? Every class has advantage and disadvantage. BD's disadvantage is versus parry penetration like most of WL's attack skills. If BD is really that good, they should be at top of the pvp list. However, I only see 1 or 2 BD up there.

 

Plus, in 2016 world championship, the FM korean player beat the shit out of BD as well. Go watch the video and learn how to beat BD.

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54 minutes ago, FrozenB said:

BD PVE damage sucks so bad. They are at the bottom list of all classes.

This is just not true. At this very mooment (pre-patch) they're almost hanging up there with the top dogs due to 8pc turtle + elemental earring and vastly outclassing destroyers in every single PvE field. Get your facts straight.

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12 minutes ago, GenericNick said:

This is just not true. At this very mooment (pre-patch) they're almost hanging up there with the top dogs due to 8pc turtle + elemental earring and vastly outclassing destroyers in every single PvE field. Get your facts straight.

It is only true if the BD player uses full DPS mode (in which he can only use stun to cc boss). Any class can do high DPS with good ping and without using any cc skills. DPS and ping is related to each other. When I have 150-200ms (my usual ping), I can do about 20-25k dps. When I have 250-350ms, i can only do about 12-15k dps. My ping never goes below 150ms. If you have the ping issue, it is hard for you to get good dps. When I see a destroyer with lower gear level than me can dps with 25-35k, then I know he has really good ping.

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