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Freeze cat or summoner, not both


Xiaoyen

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I can only assume this is a bug because I cannot imagine something so stupid being intentional. I am talking about the fact that if a summoner's cat attacks a force master with 3 frost orbs, BOTH cat and summoner get "chilled." Same thing happens if a summoner attacks and the cat is far away - both get chilled. That makes absolutely no sense and it is extremely annoying. I think getting a debuff for attacking is already ridiculous, especially when you have timed events like Tower of Infinity, but having the debuff apply to both regardless of only one attacking is completely absurd. Please fix it!

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16 minutes ago, Backstabpuss said:

Summs have always defended that other players are not dealing with 2 but vs 1 player in pvp. Now that the game treats you as 1 you still complain that it should treat you as 2. O.o

Not this summoner. My cat and I are a team, but not one entity. Otherwise, I would expect every costume I put on to also affect the cat. The cat clearly needs their own outfit and they are an individual. What gives us the right to 2v1 you is that we do not have the infinite resists other classes have. We also have no pulls and no dashes. 

 

If we are meant to be one, then I want my cat to also get a soulburn outfit. Come to think of it, I never noticed if kfm/sin blue buff or sb affects the cat or not. I'll have to check that out. If we both get same debuff, shouldn't we also get same buffs?

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2 hours ago, Xiaoyen said:

Come to think of it, I never noticed if kfm/sin blue buff or sb affects the cat or not. I'll have to check that out. If we both get same debuff, shouldn't we also get same buffs?

your cat does indeed receive the effects of kfm/sin's blue buff, but i'm not sure about sb as they don't have an awakened skill to unlock although the movement speed and crit damage buff might still apply to them

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