Alter Posted August 4, 2016 Share Posted August 4, 2016 The inherent flaw in the design is pretty clear from the evidence that in every server (or almost every) it's always one faction that dominates the other in faction pvp, specifically SSP. I've read some comments which said that it's the community's problem and in Asia, they share blah blah blah. That is stupid. The whole point is to create a competitive experience that has both pvp and pve (farming) elements. But as it stands now, one faction always fills SSP and engages in mindless farming (like robots) while the other is left disgruntled and many have gone offline indefinitely since server merge. These people are not just newbies; I'm in a clan where tens of them with 600+ AP have vanished since. Here are my suggestions. 0. Make 7 or more SSPs. So no group could occupy every single one of them. 1. Limit the number of players on each side in SSP. The problem is then that they could just keep on fighting and never settle, so no one could farm anything. 2. So have some kind of competition/battle to decide who get to farm each SSP for the next 1-2 hrs uninterrupted by the losing side. But one side would then send spies to other side to mess this up. On top of that; what would decide which people in the winning faction get to farm? 3. The 2-faction system is thus stupid. Let clans freely form their own factions/alliances which fight each other. Each faction is then managed by players so spies won't be able to wreak havoc in a fair battle. Link to comment Share on other sites More sharing options...
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