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is there anyone build unstealth sin (not perma stealth)


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Thats what you call not perma stealth build, is actually a dark build that mostly includes f- Dark strike, LMB - Legendary for guaranteed crit for RMB skill, and Optionally but not neccessary Legendary RMB skill. Also it is 4 - goes aoe with chi regen and no stun, this will take u out of stealth and gives chi regen. Thats how i play.

 

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7 hours ago, zentoorama said:

Thats what you call not perma stealth build, is actually a dark build that mostly includes f- Dark strike, LMB - Legendary for guaranteed crit for RMB skill, and Optionally but not neccessary Legendary RMB skill. Also it is 4 - goes aoe with chi regen and no stun, this will take u out of stealth and gives chi regen. Thats how i play.

 

6 hours ago, RavTH said:

for dark build you need legendary and rmb hm skill unlocked.

https://bnstree.com/AS?build=500800000032120210035103421023110103301931008311112300531007541992101234142320062301632009212144201322

but if you don't have any you can use 5x poison and lmb/rmb spam, it's also a nonstealth good dps.

thanks you very much for correcting and show the way me.. still need lot bns term.. hmm.. i play with high ping, sometime i failed keep stealth mode.. specially in crowd area.. and i feel my decoy stance lack of dps compared to lmb+F spam..  make me think why im not build nonstealth good dps... so im asking here.. ty for the responds

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https://bnstree.com/AS?build=50100000005100351034210191100831111220055100754012311423200623016220182100931214440242201322

 

The only thing you actually need is Hongmoon Shadow Slash for additional poison stacking from Venom Slash, which is what the build mainly relies on. The rest are just bonuses; Mist Slash Venom Pierce isn't required if you can proc Acrid Star, Heart Stab is a DPS increase, and Decoy is extra safeguarding.

 

The non-perma-stealth build, or Dark/Shadow build, uses Dark Strike as its core. It still goes into Stealth just to slap Throwing Dagger, Time Bomb, Cyclone Sweep/Spinal Tap for CC, or Lightning Rod for chi regen, or Lightning Crash if 5 stack poison isn't available at the time. However, with better access to non-stealth means more usage of Venom Slash, Poison Breath, Decoy, and Smokescreen.

6 hours ago, RavTH said:

for dark build you need legendary and rmb hm skill unlocked.

https://bnstree.com/AS?build=500800000032120210035103421023110103301931008311112300531007541992101234142320062301632009212144201322

but if you don't have any you can use 5x poison and lmb/rmb spam, it's also a nonstealth good dps.

Hongmoon Heart Stab is NOT *required*, it is a crutch. There is a difference between the two.

 

Why do you have points in Webbing, Stealth Grab Escape, Swiftstep, and why are you using Lotus of Poison? Air suspension comes much later and the 16 meter range increase is useless, nothing in this game grabs us outside of mechanics and even then they're inescapable regardless, we don't benefit from single knockdown whatsoever,  and Lotus of Poison doesn't work anywhere in PvE and is vastly inferior to Fighting Spirit. Also if you're not going to have Hongmoon Decoy don't even bother putting any points into it. Overall this is a pretty poor build.

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On 7/15/2016 at 6:06 AM, Shadovvv said:

https://bnstree.com/AS?build=50100000005100351034210191100831111220055100754012311423200623016220182100931214440242201322

 

The only thing you actually need is Hongmoon Shadow Slash for additional poison stacking from Venom Slash, which is what the build mainly relies on. The rest are just bonuses; Mist Slash Venom Pierce isn't required if you can proc Acrid Star, Heart Stab is a DPS increase, and Decoy is extra safeguarding.

 

The non-perma-stealth build, or Dark/Shadow build, uses Dark Strike as its core. It still goes into Stealth just to slap Throwing Dagger, Time Bomb, Cyclone Sweep/Spinal Tap for CC, or Lightning Rod for chi regen, or Lightning Crash if 5 stack poison isn't available at the time. However, with better access to non-stealth means more usage of Venom Slash, Poison Breath, Decoy, and Smokescreen.

Hongmoon Heart Stab is NOT *required*, it is a crutch. There is a difference between the two.

 

Why do you have points in Webbing, Stealth Grab Escape, Swiftstep, and why are you using Lotus of Poison? Air suspension comes much later and the 16 meter range increase is useless, nothing in this game grabs us outside of mechanics and even then they're inescapable regardless, we don't benefit from single knockdown whatsoever,  and Lotus of Poison doesn't work anywhere in PvE and is vastly inferior to Fighting Spirit. Also if you're not going to have Hongmoon Decoy don't even bother putting any points into it. Overall this is a pretty poor build.

I find Lotus of Poison very usefull, it's just me I guess.

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2 hours ago, RavTH said:

I find Lotus of Poison very usefull, it's just me I guess.

It's kinda cool in theory, but it's definitely not as good as fighting spirit. I would like it better if you didnt first have to poison the enemies. Some other classes such as BD get a 1 button cc pull so it doesn't make sense why the enemies need to be poisoned first. 

Edited by devildawg
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3 hours ago, devildawg said:

It's kinda cool in theory, but it's definitely not as good as fighting spirit. I would like it better if you didnt first have to poison the enemies. Some other classes such as BD get a 1 button cc pull so it doesn't make sense why the enemies need to be poisoned first. 

The only reliable group poison we have is Choke Bomb, but it already gives 5x poison so that makes the hongmoon skill of Lotus of Poison irrelevant. Set Landmine, Knockdown Shadow Slash, and Bombard have too little range.

 

And then planting the Lotus creates a global cooldown, which Poison Call is affected by. This means we can't pull instantly, and possibly get interrupted before we can cast the pull.

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16 hours ago, devildawg said:

It's kinda cool in theory, but it's definitely not as good as fighting spirit. I would like it better if you didnt first have to poison the enemies. Some other classes such as BD get a 1 button cc pull so it doesn't make sense why the enemies need to be poisoned first. 

I agree, same with Landmine S1T3.

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