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Vision bug - Wall of blindness


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I don't think it's really a bug, but when you are close to a wall or a big object, your camera goes on the other side of said object and you can't even see you character. A good exemple of this is in SSP, when a boss is close to the drill, if you are stuck between it and the tower, you won't see anything. Fighting close to a wall just doesn't work much, it either zooms in like crazy or you don't see anything because of the object. 


Again, I think it's consistent with how it is programmed. I mean the camera is an object that fly around. If there is no space for it, it moves closer to your character until there is "room" for it. 


Considering how important reaction to the opponent is, I really wouldn't expect the camera to work that way. Objects should be transparent.

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