Boopity Posted April 29, 2016 Share Posted April 29, 2016 Im stuck between which of these classes i want to play! Link to comment Share on other sites More sharing options...
KatHead Posted April 29, 2016 Share Posted April 29, 2016 Nothing is more fun in any enviroment than BM is. KFM is second though, so you cant really go wrong with either. Link to comment Share on other sites More sharing options...
Upupupu Posted April 29, 2016 Share Posted April 29, 2016 What tastes better, Turkey or Chicken? -op Link to comment Share on other sites More sharing options...
Avalyn Posted April 29, 2016 Share Posted April 29, 2016 KFM is like a BM with training wheels. Link to comment Share on other sites More sharing options...
SilverMushin Posted April 30, 2016 Share Posted April 30, 2016 BM is like KFM with an infite stun combo, a 5 second immunity to all, block-stun, more iframes and an infinite block when you're knocked down. Link to comment Share on other sites More sharing options...
Provois Posted April 30, 2016 Share Posted April 30, 2016 6 hours ago, SilverMushin said: BM is like KFM with an infite stun combo, a 5 second immunity to all, block-stun, more iframes and an infinite block when you're knocked down. KFM has infinity stun combo too and the combo from KFM is easyer to do and more dynamical since they dont need a skill with huge cd like a bm to do it. If a BM fail his Combo or the opponent manage to escape the bm is almost f*ked especially against a kfm. During this if a kfm fail he just have to catch the opponent again and can continue his 24/7 stunlock combo. The Block is almost useless against kfm since the dont give a single *** about it. If Kfm stay away from you they just do a knock up jump what ignore it and if the kfm is near it is always a bad idea to block because a kfm just stun you. Maybe the 5 secound immunity block helps but i dont have it because it is a expensive hm skill (bd's have something like this for free.. lol). Link to comment Share on other sites More sharing options...
FinJen Shy Posted April 30, 2016 Share Posted April 30, 2016 7 minutes ago, Provois said: KFM has infinity stun combo too and the combo from KFM is easyer to do and more dynamical since they dont need a skill with huge cd like a bm to do it. If a BM fail his Combo or the opponent manage to escape the bm is almost f*ked especially against a kfm. During this if a kfm fail he just have to catch the opponent again and can continue his 24/7 stunlock combo. The Block is almost useless against kfm since the dont give a single *** about it. If Kfm stay away from you they just do a knock up jump what ignore it and if the kfm is near it is always a bad idea to block because a kfm just stun you. Maybe the 5 secound immunity block helps but i dont have it because it is a expensive hm skill (bd's have something like this for free.. lol). What makes you sure that a KFM can fail his combo and still win easily? Rising dragon and tremor are the main tools to stunlock someone and do proper 3RF combos, if you fail your 3RF for some reason or if your opponent use wisely his tab, it's bad news for you as a KFM. On top of that you're turning the answer into a BM vs KFM fight, the OP is asking what class is more fun, not who beats who... Link to comment Share on other sites More sharing options...
Provois Posted April 30, 2016 Share Posted April 30, 2016 Because this is what i can always see if i fight this guys. Kfm start some kind of kick/punch anicancel spam what make s huge damage > i tab > They stun me again (sometimes right now, sometimes short time later) > They just continue and gg because tab is on cd. Link to comment Share on other sites More sharing options...
FinJen Shy Posted April 30, 2016 Share Posted April 30, 2016 Ok, maybe, but i can say the same about some BMs that knocks you down forever untill you are forced to tab and then unleach the "blue hell" on you. Link to comment Share on other sites More sharing options...
SlimeSmile Posted April 30, 2016 Share Posted April 30, 2016 the HM block skill resists 3 attacks, wouldn't say it really is a 5sec immunity. it is very useful though but it could be gone in 1sec. Link to comment Share on other sites More sharing options...
Avalyn Posted April 30, 2016 Share Posted April 30, 2016 Do I have to spell it out why KFM is the training wheel class? You can literally stun > Q > 3RF > E > stun > 3RF or some BS like that and that makes you completely invincible because the iframe is so long. A BM can only 10k lightning draw and then iframe around you, unable to do additional damage, hoping you tab before going into an aerial and trying other things. You may lose ~30% HP from the BM's bait, but you never actually need to tab because the BM isn't threatening you by doing any more additional damage with those CC's. Furthermore this bait requires your 1 minute lightning draw CD and if they still don't tab, you'd be using your 1 minute Blade Call CD as well to bait. You need this CD in order to do a full combo, and because more skilled people will recognize not to tab the lightning draw and wait for the blade call, BM requires very good neutral game because comboing in the full sense simply doesn't happen for BM at higher levels unless people seriously screw up. KFM doesn't even come close to using any of their major CD's to bait, and they can force tab while still having everything they need for a full combo. Blue buff never even needs to come out for them to force tab, meaning 1) they don't need to save that many CC's in order to finish someone off and 2) as soon as they catch you it's 100-0. Back to KFM Q/E and tab baiting, your opponent literally has only 2 options - lose half his HP in that initial bait minicombo, or tab into the iframe and get 100-0'ed because they didn't daze you and create an opening to recover. Obviously the first option is the only viable one but 50% HP gives KFM a huge upper hand very early on in the fight and is enough to pressure a lot of people into tabbing because unlike with BM, you are taking damage by remaining in the CC. Basically, you can do damage while being invincible on KFM. This is one of the exact same reasons why BD's are dubbed blade cancers and people seem to be ignorant of how OP this is. If a BM is able to resist your tab daze with Q/E, they simply do not get dazed. That's all. That might set you back a bit because you weren't able to use your tab offensively, but they can't really punish you for tabbing straight afterwards until they catch you again with a stun - who knows, you may even be able to buy enough time to get close to having your tab back. KFM on the other hand, if you tab and they resist it with their Q/E, THEY GET A TRIPLE KICK PROC. Let's take a look at the situation in a fight where KFM dodged the daze, you have no tab, and KFM proc'ed a triple kick by resisting daze. The KFM can just sit there, wait for your iframe on the tab to end, and triple kick you - this part is literally like an easier version of tech chasing because you don't even need to re-position your character or save gap-closer CC's for it. It breaks defense and stuns so you pretty much can't defend against it. In other words, your tab is meaningless to a KFM whereas it actually poses an obstacle to BM. Add to that KFM's mobile counter. KFM can run around you all day at a distance spamming this thing, and if you try to initiate in on them you can't use gap closers. You can only wait for them to come to you. If you want to get an opening on KFM, you need to Q/E and then use a guard break or some CC while their back is facing you. But the thing is, KFM can just Q/E your own Q/E. And guess what? KFM iframes last longer than yours. Great. 9 times out of 10 if you try to Q/E and guard break, KFM will have just Q'd and your kick ends up proc'ing their triple kick for another tab bait minicombo. If you actually create an opening on KFM that is fully because the KFM fk'ed up. Of course HM Z pull fixes half this balancing issue but NA isn't quite there yet. Link to comment Share on other sites More sharing options...
SilverMushin Posted May 3, 2016 Share Posted May 3, 2016 On 4/30/2016 at 3:53 PM, Avalyn said: Do I have to spell it out why KFM is the training wheel class? You can literally stun > Q > 3RF > E > stun > 3RF or some BS like that and that makes you completely invincible because the iframe is so long. A BM can only 10k lightning draw and then iframe around you, unable to do additional damage, hoping you tab before going into an aerial and trying other things. You may lose ~30% HP from the BM's bait, but you never actually need to tab because the BM isn't threatening you by doing any more additional damage with those CC's. Furthermore this bait requires your 1 minute lightning draw CD and if they still don't tab, you'd be using your 1 minute Blade Call CD as well to bait. You need this CD in order to do a full combo, and because more skilled people will recognize not to tab the lightning draw and wait for the blade call, BM requires very good neutral game because comboing in the full sense simply doesn't happen for BM at higher levels unless people seriously screw up. KFM doesn't even come close to using any of their major CD's to bait, and they can force tab while still having everything they need for a full combo. Blue buff never even needs to come out for them to force tab, meaning 1) they don't need to save that many CC's in order to finish someone off and 2) as soon as they catch you it's 100-0. Back to KFM Q/E and tab baiting, your opponent literally has only 2 options - lose half his HP in that initial bait minicombo, or tab into the iframe and get 100-0'ed because they didn't daze you and create an opening to recover. Obviously the first option is the only viable one but 50% HP gives KFM a huge upper hand very early on in the fight and is enough to pressure a lot of people into tabbing because unlike with BM, you are taking damage by remaining in the CC. Basically, you can do damage while being invincible on KFM. This is one of the exact same reasons why BD's are dubbed blade cancers and people seem to be ignorant of how OP this is. If a BM is able to resist your tab daze with Q/E, they simply do not get dazed. That's all. That might set you back a bit because you weren't able to use your tab offensively, but they can't really punish you for tabbing straight afterwards until they catch you again with a stun - who knows, you may even be able to buy enough time to get close to having your tab back. KFM on the other hand, if you tab and they resist it with their Q/E, THEY GET A TRIPLE KICK PROC. Let's take a look at the situation in a fight where KFM dodged the daze, you have no tab, and KFM proc'ed a triple kick by resisting daze. The KFM can just sit there, wait for your iframe on the tab to end, and triple kick you - this part is literally like an easier version of tech chasing because you don't even need to re-position your character or save gap-closer CC's for it. It breaks defense and stuns so you pretty much can't defend against it. In other words, your tab is meaningless to a KFM whereas it actually poses an obstacle to BM. Add to that KFM's mobile counter. KFM can run around you all day at a distance spamming this thing, and if you try to initiate in on them you can't use gap closers. You can only wait for them to come to you. If you want to get an opening on KFM, you need to Q/E and then use a guard break or some CC while their back is facing you. But the thing is, KFM can just Q/E your own Q/E. And guess what? KFM iframes last longer than yours. Great. 9 times out of 10 if you try to Q/E and guard break, KFM will have just Q'd and your kick ends up proc'ing their triple kick for another tab bait minicombo. If you actually create an opening on KFM that is fully because the KFM fk'ed up. Of course HM Z pull fixes half this balancing issue but NA isn't quite there yet. Learn2play KFM before you post. Why would you waste Q while the opponent is already stunned, 3RF afterwards and waste your E directly after? Your entire post is about KFMs blowing their i-frames while doing their combo on a stunned target, this is entirely pointless. A stunned target will not harm you, if a KFM were to do this he'd be a sitting duck for the next 18 seconds while he's on cooldown. This is probably why you're a Blademaster with your infinite HM blocks, 5 sec immunities, block on kd, block-stun, iframe dash stun, etc. That said, Blademaster was given too much this patch and I fail to see why you're still pretending to be the 'underdog' class. When in doubt, pop your 5 second immunity and go for an aerial. ;) Also didn't read your wall of text, you lost all credibility when you made up a combo that KFMs just don't do. Link to comment Share on other sites More sharing options...
SilverMushin Posted May 3, 2016 Share Posted May 3, 2016 On 4/30/2016 at 7:43 AM, SlimeSmile said: the HM block skill resists 3 attacks, wouldn't say it really is a 5sec immunity. it is very useful though but it could be gone in 1sec. Yes all of them are 3-5 resists for 5 seconds. Either way, if you attack them while it's up they will win the trade-off. That's the entire point of it, a crutch skill to get in a free opening/combo starter. Generally classes that have training wheels need these types of mechanics for ease of use in PvP. Link to comment Share on other sites More sharing options...
Dresmyr Posted May 3, 2016 Share Posted May 3, 2016 BM is certainly in a worse state than KFM atm, just look at the ratings of the top players of each class. The top BM has nearly the same rating as the #3 KFM (BM still lower, not diamond) and the #6 KFM still beats out the #2 BM, #8 KFM beats #3 BM, #13 KFM beats #4 BM, and so on. Also the top 65 KFMs are in plat while the #31 BM is the lowest BM in plat. Link to comment Share on other sites More sharing options...
Maeyamada Posted May 4, 2016 Share Posted May 4, 2016 KFM falls down the tier ladder because BM's will counter them with hm z and they already have problems with assassin. Also soul fighter comes out and they are annoying for them as well. Link to comment Share on other sites More sharing options...
azraelkun Posted May 4, 2016 Share Posted May 4, 2016 How about assasins? Whats ur thoughts? Link to comment Share on other sites More sharing options...
KatHead Posted May 4, 2016 Share Posted May 4, 2016 @ the op BM is much more fun. KFM is second though and you really cant go wrong with either as they are the two funnest classes in game. If you are interested in which one for its power in the ladder, KFM in the past, present and future is / was / will be one of the top classes. BM still lacks HM skills and HM skill points to reach its full potential and has been the worst class up to the point we are at now and arguably still is if you consider only rankings. The top ranked BM on NA is 35th and he is the only BM in the top 50. The top ranked player on NA atm is KFM and there are 6 kfms in the top 50 at the time I am typing this. You will never be accused of hacking / macro using if you play bm. Once you get good at kfm you will be accused of abusing macros / hacking due to the animations the character makes during the anti cancel combos. Do you like losing to summoners ? Roll BM Do you like losing to assassins ? Roll BM or KFM I have both and enjoy both, but if I were forced to pick between the two my kfm would not stand a chance as bm has no equal in the fun department. Link to comment Share on other sites More sharing options...
FinJen Shy Posted May 4, 2016 Share Posted May 4, 2016 This is what i call a good answer without going into "KFM is OP and beats BM blah blah or BM is OP and beats whatever" (you got a like dude) Link to comment Share on other sites More sharing options...
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