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IF THIS GAME IS FOCUS ON 1v1 WHY ISNT IT BALANCED?

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I dont understand u NCsoft why make a 1v1 game when their is no balance at all?

 

Im KFM master I HATE ASSASIN even thouh they win by 80% chance i have little chance of winnig the most retarded part is that they EVADE IN STEALTH when i hit leg sweep

OR THEY EVADE when i do flurry while stealth 

 

i regret so much supporting this game with so much money hope it will balance but no 

 

im never been so angry in a game before yet i have been diamond on all season but never top since its 1% chance to win vs assasin as KFM THIS GAME ISNT FUN WITH THOSE ASSASIN or atleast make some abilty we can beat them easier

 

BUT HEY NCSOFT WONT READ THIS ONLY MODS BCUS I KNOW HOW FORUM WORKS

 

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Dynock   

I feel you. In many MMOs stealth classes have a slight competitive advantage over the others but they are limited when invisible to balance the game and PvP. But here in BnS is the opposite because they instead added more stuff: they can evade in stealth + no movement speed reduction when invisible + stealth gap closers THATT stun/daze at the same time + short CDs on stealth abilities. etc

 

Sins can tab whenever they want because they know they can burn some time later by just running stealth to the other side of the arena or by just doing their endless long web combo until they get their tab back

 

Also body swap believe it or not is hard to dodge for most of the classes and this ability is the main trigger for their web combo that might get your tab if you dont want to lose 50% health. The CD in Body swap is only 18 seconds  meaning they can do their combo on you twice before you get your tab again (36 secs).  They also they have like 34543562563 abilities that put them into stealth for 6 secs, so they can basically get invisible and run while they wait for body swap CD. I play Blade Cancer and I really hate the build I have to use in order to beat the really good sins which is the iframe build to bait their stuns and body swaps while my tab is down. My burst is mainly Lightning Draw but it has a CD of 36 secs, so assuming my opponent is not dumb and didnt missused his tab, he will tab if I get the LD stun but he will have it again when my LD exits CD. This also happens to other abilities that support burst in other classes. Des: Rage, BM: Lightning Draw, KFM: mmm let say Tremor for a longer 3RF. ( I dont mention FMs and Summoners because they have to deal with the perma invisible/untargetable Sins with OP lightning lol and hope they get a lucky shot that gets them out of stealth)

 

Believe it or not I've faced dozens of Sins that use this at another level specially if the match is tied 1-1 and they want to secure a win. They go stealth, run to the other side of the arena and pretty much only wait for body swap to do the air web combo and win by dmg once the timer ends. GG

 

I know many people say Blade Dancers and Summoners are cancer, but believe me the real Cancer + Aids + Chlamydia are Sins

 

Disclaimer: This is IMO 

 

Edited by Dynock

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I completely get your frustration and anger. There are quite a few things i would change/fix if i was too balance the game. The sins stealth is only obnoxious when they can not be knocked out of it. The 2 sec immunity for summoner was bullshit, and it certainly isn't any better now that sins can have it as well.

 

But to be fair creating a balanced game especially in a 1v1 environment is pretty damn hard to begin with. Most pvp games i can think of are centered around groups of players, and for a damn good reason too. There are more options/ tactics with more people thus covering more weaknesses a particular player, or class may have.

But in a 1v1 it becomes more intimate. The flaws and strengths of classes/ players become immediately more apparent when it comes to a duel, and balancing it in a way that feels good to play and fair for all is a thin line to walk.

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Rimgar   
On 28/4/2016 at 2:05 AM, Dynock said:

I know many people say Blade Dancers and Summoners are cancer, but believe me the real Cancer + Aids + Chlamydia are Sins

 

Disclaimer: This is IMO 

 

Im glad you added "IMO" cause that could cause another argument (if stated as fact)
Personaly,i believe that BD and Summoner are as strong as they were before lvl 50 patch,it's just that people jumped on the assassin hate train and forgot about them.

I haven't,i still hate that these classes get so much done with little effort.Of course this is my PERSONAL OPINION(i believe im free to feel frustrated as long as i don't insult anyone)
Sorry for bad englando

Edited by Rimgar

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Cor   

l2p? Always this crying at other classes but the crazy shit your own class can do is totally ok right? 3rf combo is not *cricket*ing strong right? The are no top ranking kfm because they are so weak oh wait there are.. and i don't think there is a need to say anything about blade cancer..

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I would have to agree, the classes are completely unbalanced.

 

 Yes you will say learn to play.... Well I am currently gold ranked in both 1v1 and 3v3 and I still say BD and summoners are unbalanced. Sins are annoying with their perma stealth but their nothing compared to BD and summoners, these two classes are so OP that I rarely come up against anything else in 1v1 (unless it is a spin to win Destroyer but their easy to kill) 

 

3v3 has gotten to where you get BDs and summoners almost every match, I went ahead and dropped gold (on purpose of course) to check out the lower rankings and they seem the same way so I went back up to gold rank and it only seems to be getting worse. Many of our "good" players have dropped down to bronze and are currently checking those ranks out but I assume it will be the same there as well. 

 

*now go ahead and say how shit I am at PVP while most of you re-rolled to BD and summoner (notice several hackers for summoners)*      

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10 hours ago, Cor said:

l2p? Always this crying at other classes but the crazy shit your own class can do is totally ok right? 3rf combo is not *cricket*ing strong right? The are no top ranking kfm because they are so weak oh wait there are.. and i don't think there is a need to say anything about blade cancer..

This is the same non-argument that gets trotted out every single thread and its almost always by the class being called out for imbalance.  All it does is attempt to justify poor game balance by attacking the person who complains or making some non-sequitur about another class.  "Don't change what's wrong with me class!  That class over there isn't total garbage!  Nerf that!"  It adds nothing and isn't a defense for the state of the KFM/Sin matchup.  There is literally no justification for allowing a "hard counter" class matchup in a game like this.  Not one  reasonable justification.  "L2P" is just a whimper.

 

If a KFM ever gets the chance to 3rf an assassin, the assassin literally gave them the opportunity to do it.  As is, there's literally no way for a KFM to initiate an offense against an assassin with half a braincell.  Leap loses to bodyswap on sight and on reaction.  It even seems to ignore the bodyswap minimum range when it intercepts a leap.  Leap's cooldown is much longer than bodyswap as well.  So the Sin not only has a counter to the only skill that would ordinarily allow an offense to start against an assassin using decoy at range, the counter has a much shorter cooldown than the skill it is countering.  That counter also leads into a setup for full damage.

Flurry, even if timed to intercept a stealth still loses to it more often than not as the stealth activation just grants the assassin total immunity to the hits.  This is on top of the totally unwarranted evade on the constantly refreshed stealth timers and the number of CC effects and teleports usable while in stealth makes the matchup a waiting game to see how long it takes the assassin to do their zero-interactivity combo.

Granted, you won't see the combo as assassins have also been given 2-3 abilities that keep your screen entirely white due to blind effects.  Literally the most obnoxious concept I've ever seen given to a class that is already invisible most of the fight.

 

Unrelated note, NC really needs to stop with the "lets just give assassins every skill effect every other class already has and maybe people will want them in pvp parties" thing.  Blue buff was a mistake.  Giving sins a summoner shield was a mistake.  Making Lotus Fury an objectively better KFM Flurry was a mistake. 

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Valiant   
7 hours ago, Cedarbridge said:

This is the same non-argument that gets trotted out every single thread and its almost always by the class being called out for imbalance.  All it does is attempt to justify poor game balance by attacking the person who complains or making some non-sequitur about another class.  "Don't change what's wrong with me class!  That class over there isn't total garbage!  Nerf that!"  It adds nothing and isn't a defense for the state of the KFM/Sin matchup.  There is literally no justification for allowing a "hard counter" class matchup in a game like this.  Not one  reasonable justification.  "L2P" is just a whimper.

 

If a KFM ever gets the chance to 3rf an assassin, the assassin literally gave them the opportunity to do it.  As is, there's literally no way for a KFM to initiate an offense against an assassin with half a braincell.  Leap loses to bodyswap on sight and on reaction.  It even seems to ignore the bodyswap minimum range when it intercepts a leap.  Leap's cooldown is much longer than bodyswap as well.  So the Sin not only has a counter to the only skill that would ordinarily allow an offense to start against an assassin using decoy at range, the counter has a much shorter cooldown than the skill it is countering.  That counter also leads into a setup for full damage.

Flurry, even if timed to intercept a stealth still loses to it more often than not as the stealth activation just grants the assassin total immunity to the hits.  This is on top of the totally unwarranted evade on the constantly refreshed stealth timers and the number of CC effects and teleports usable while in stealth makes the matchup a waiting game to see how long it takes the assassin to do their zero-interactivity combo.

Granted, you won't see the combo as assassins have also been given 2-3 abilities that keep your screen entirely white due to blind effects.  Literally the most obnoxious concept I've ever seen given to a class that is already invisible most of the fight.

 

Unrelated note, NC really needs to stop with the "lets just give assassins every skill effect every other class already has and maybe people will want them in pvp parties" thing.  Blue buff was a mistake.  Giving sins a summoner shield was a mistake.  Making Lotus Fury an objectively better KFM Flurry was a mistake. 

Man, As a destroyer and I did say it before in another long post that destroyer are shitty crap and unbalanced.
 

First, Every class now got a mechanism to punish your ass for making a mistake and use your tab so the fury 100-0 destroyer is nothing special no more.

 

Assassin and KFM shitty classes got a fighting spirit which is consider as a fury for their classes make them do huge dps, Then fury is not a special shit no more
 

Every class got atleast a long Iframe with short CD or a resist for 5 seconds while destroyer got shitty IFrame for short time with long CD, Destroyer kit is shit
 

Assassin ,BD, KFM,BM, Warlock, FM > Destroyer > Summoner any day how this game going right now, Destroyer kit is shit and destroyer dps is shit outside of his fury mood that sadly he change into the blue buff to get another escape and increase his kit to handle many of this classes

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