Exciplex Posted April 19, 2016 Share Posted April 19, 2016 My first NCsoft game was Lineage II which had nearly a perfect PVP system. Castle Seiges which were very competitive and gave amazing rewards to clans happened frequently. Select competitive farming areas create hot zones for interesting clan conflicts. You can kill anyone practically anywhere and vise versa. But if you are killed when your not flagged for PVP (asking for it) the Karma system creates valuable rewards for Friends quickly coming to avenge your death. Blade & Soul i have played for a while now and I've been trying to pick fights with people in open world areas since i FIRST had an opportunity . I have found less then 10 fights in months. Is this suppose to change in future patches? I farm the important Faction areas every day and for 2 weeks i have not seen 1 person from the enemy faction. All channels are PACKED with my faction but never 1 enemy yet the population indicator shows "even". How is this possible? 13 YEARS from the release of Lineage II we have traded competitive Clan wars, and balanced large scale battles offering huge rewards for a giant PVE event called Open world PVP. Why remove content that was so successful previous games released? Somehow Reviving the Lineage 2 PVP system and finding ways to mirror the Risk Vs Reward for murdering people is the best shot at Blade and Soul reaching its full potential. I know the Lineage II VETS reading this will agree with me but are encourage to share their thoughts regardless. Link to comment Share on other sites More sharing options...
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