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How to effectively Pvp as Summoner


haniexid
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How to effectively PvP as a Summoner? When I face my opponent, I usually try to:

TAB (make cat attack), Rosethorn (1), Needles (F), Doom and Bloom (F). I also usually try to use LMB and RMB repetitively.

 

Is there some of a particular combo or start off sequence? Other classes just have combos but for us seems difficult.

 

Tips appreciated. Want to get better in PvP and have us shine!

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If you have nothing better to say, don't come in here and be a jerk. How am I trolling? You know the definition?

 

I've provided some information on how I try to approach PvPing against opponents. 

I want to get better and needed some help. What's the big deal? Exposure of many secrets? 

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I would like to know also.

 

Usually I spam everything without even thinking, but I also save my cat's CCs for situations when I get grappled or dazed. Very handful and life saving. I had some issues with Warlocks, though. Didn't play against a decent one, because those I played against always wasted their escapes when my cat used CC. Easy to just knock them down after and grapple. :v

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i learn in the arena. slowly. i menage to get plat for a day . and im still gold for a month .

but now the problem is vs who . 90% my matches are vs destro-bd-sin .

way way too much from this chars in the arena .

the only way for self learning will be to make chars and see how the skills work .

cus i cant find a good guide for pvp . or any guide .

 

see this. may have some info .

 

 

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Spam everything without thinking is the way to go! Except against Destro, then you have to use Tab Escape when they Fury, but thats it. c:
Summoner is a really hard class to play Kappa. And I am not trolling, you cant really go wrong with spamming everything. There is a reason why everyone hates Summoners.

-Ra9eQuit

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I played few matches today and actually had to come up with tactics against certain classes. Such wow. Summoner is not a braindead class as some players claim. I like it, though. So far only KFMs give me cancer. xP

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Platinum summoner here~

 

I could write pagelong guide about summoner pvp.

 

1) Save your escapes and use them at according to their threath value.

2) Don´t burn all your skills at the same time. Use 1 cc at a time, so you force the opponent to use more escapes.

3) Learn other classes skills, also cooldown timings and skill lengths. 

4) Seed shroud is your best friend.

5) Beckon is hugely underrated. (iframe and offensive skill)

 

A few skills that you absolute should have. 

 

Power Pounce Tier 4 Form 1

tooltip-icon

Grapples enemies for 5

Deals 114 ~ 133 [9.50] damage at the end of the duration

Disables Defense for 10 sec

Decreases Defense by 50% for 10 sec

Knockdown enemies for 2 sec after 10 sec

Breaks Defense

Seed Shroud Tier 4 Form 1

tooltip-icon

Counters an attack for 2 sec

 

Enter Stealth for 6 sec on Counter

User is resistant to damage, status effects for 1.5 sec on Counter

Heals the user 4% of their Health on Counter

User takes 50% reduced damage while Stealthed

User takes 50% reduced damage from skills that cannot be Countered

Generates 4 Focus on Counter

 

Petal Storm Tier 2 Form 1

tooltip-icon

User and nearby party members are resistant to projectiles

 

Heals the user and party members 10% of their Health

Enemies within the area cannot passively Block, Evade

Heals the user and party members 2% of their Health on resist

User is resistant to Stun caused by Deflect

 

True Friend Tier 3 Form 2

tooltip-icon

Summoner and Familiar are resistant to damage, status effects from up to 5 attacks for 5 sec

 

Heals the Summoner 5% of their Health on resist

Consumes 10% of the Familiar's Health

Cannot be used when the Familiar is below 11% Health

 

Crouching Tiger Tier 4 Form 1

tooltip-icon

Familiar takes 90% reduced damage for 8 sec

 

Generates 12 Focus over 8 sec

Familiar is resistant to status effects

Heals the Familiar 2% of its Health on taking damage

Beckon Tier 3 Form 1

tooltip-icon

Recalls the Familiar

Deals 11 ~ 13 [0.90] damage

User is resistant to damage, status effects

Removes Deep Wound

Knockback enemies 10m

Disables Charge for 8 sec

Can be used while Stunned, Dazed, Knockdown, Unconscious, Airborne, Grabbed, Phantom Gripped, Grappled

Cooldown is increased to 60 sec when used while Stunned, Dazed, Knockdown, Unconscious, Airborne, Grabbed, Phantom Gripped, Grappled

Basic Beckon is used instead while cooldown is active

Removes all status effects except Stun, Daze, Knockdown, Unconscious, Airborne, Grab, Phantom Grip, Grapple on the Familiar

Recalled Familiar stands by for next order

Penetrates Defense, Deflect

 

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  • 2 years later...
On 4/9/2016 at 8:34 PM, Yeon said:

I played few matches today and actually had to come up with tactics against certain classes. Such wow. Summoner is not a braindead class as some players claim. I like it, though. So far only KFMs give me cancer. xP

Same here kfms counter everything for me and have lots of aoe cc

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