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so class balance?


AlexOliki

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buffing top 3 OP classes in arena

 and some classes are left out?

i don't think its fair but oh well..

 

Classes

  • The area of effect for party protection and enhancement effects such as Soulburn and Guardian Tempest has been increased from 16-30m to 50m.
  • After being affected by Fighting Spirit you cannot gain Fighting Spirit again for 45 seconds, down from 60.

Assassin

  • Mist Slash (LMB)
    • Mist Slash now deals Shadow damage.
  • Heart Stab (RMB)
    • Heart Stab (Tier 4 Stage 1) now deals increased damage on enemies with 5 Poison stacks.
  • Lightning Pierce / Awakened Lightning Pierce (F)
    • Lightning Pierce (Tier 2 Stage 3) now deals additional damage to Poisoned targets.
    • Lightning Pierce (Tier 2 Stage 3) now decreases the cooldown of Lightning Rod by 6 seconds when used on an enemy with 5 Poison stacks, up from 5.
    • Lightning Pierce (Tier 2 Stage 3) now applies 1 stack of Bleed.
    • Lightning Pierce and Awakened Lightning Pierce now absorb 5% of the damage dealt as HP.
    • Awakened Lightning Pierce now decreases the cooldown of Lightning Rod by 6 seconds, up from 5.
  • Dark Strike / Awakened Dark Strike (F)
    • Dark Strike (Stage 1) and Awakened Dark Strike now apply 1 stack of Bleed.
    • Dark Strike (Stage 1) and Awakened Dark Strike now absorb 5% of the damage dealt as HP.
  • Hook Kick (Tab)
    • Hook Kick now grants 6 seconds of stealth when used on an enemy affected by Grab or Phantom Grip.
  • Shadow Dash / Sidewinder (1)
    • Fixed an issue where stealth would occasionally not activate correctly when using Shadow Dash or Sidewinder.
    • Shadow Dash and Sidewinder now grant 6 seconds of stealth when used on an enemy affected by Grab or Phantom Grip.
  • Decoy (2)
    • Decoy (Stage 2) now has an area of effect of 50m, up from 16m.
  • Lightning Rod (4)
    • Lightning Rod (Stage 2) has its cooldown increased to 24 seconds, up from 12 seconds.
    • Lightning Rod (Tier 3 Stage 2) now recovers 20 Focus over 5 seconds.
    • Lightning Rod (Stage 3) now deals increased damage.
  • Poison Breath (4)
    • Poison Breath (Stage 1) now deals increased damage.
    • Poison Breath (Tier 3 Stage 1), Choke Bomb (Tier 3 Stage 3) and Plaguemist (Tier 3 Stage 4) now decrease the cooldown of Time Bomb (2) by 10 seconds.
    • Poison Breath (Tier 3 Stage 1), Choke Bomb (Tier 3 Stage 3) and Plaguemist (Tier 3 Stage 4) now display an icon when they are on cooldown.
  • Acrid Star (X)
    • Acrid Star can now be cast upon resisting an attack when using Decoy, Lotus Fury, Shadow Dance, Shunpo, Sidestep Right/Left, or Lotus of Escape.
    • Acrid Star now recovers 4 Focus, up from 1.
  • Lotus of Escape (V)
    • Lotus of Escape (Tier 2 Stage 1) has been removed and had its effects merged into Tier 1 Stage 1.
    • Lotus of Escape (Stage 2) has had its effects moved to Lotus of Escape (Stage 1).
    • Lotus of Poison has been moved from Stage 3 to Stage 2.
    • Lotus of Rescue (Stage 3) has been added and provides party support abilities.
    • Fighting Spirit (Stage 4) has been added and provides a significant party amplification buff.

Blade Dancer

  • Maelstrom (Tab)
    • Maelstrom (Tier 5 Stage 2) now has an area of effect of 50m, up from 16m.
  • Guardian Tempest (Z)
    • Guardian Tempest (Stage 2) now has an area of effect of 50m, up from 16m.
  • Dual Strike (V)
    • Fixed an issue where Storm Cleave (Stage 3) would occasionally fail to hit a moving enemy.

Blade Master

  • Flicker (LMB)
    • Flicker (Tier 4 Stage 3) can now grant additional damage and increase attack speed to other skills.
  • Dragontongue (RMB)
    • Dragontongue (Tier 2 Stage 3) now deals increased damage but now has a cooldown of 2.5 seconds, up from 1.2 seconds.
    • Dragontongue (Tier 2 Stage 3) now Dragontongue (Tier 2 Stage 3) now decreases of the cooldown of Lunar Slash by 4 seconds and grants maximum boost to Pierce and Singing Lark.
    • Dragontongue (Tier 2 Stage 3) now recovers 8 Focus over 4 seconds.
  • Pierce (RMB)
    • Pierce (Tier 2 Stage 1 and Tier 3 Stage 1) now deals increased damage.
    • Pierce (Stage 1 and Stage 2) now deals Flame damage.
    • Singing Lark (Stage 3) now deals Lightning damage.
    • Pierce (Tier 5 Stage 2) now restores 5% of damage dealt as HP, up from 2%.
  • Lunar Slash (Tab)
    • Lunar Slash now deals Flame Damage.
    • Lunar Slash (Tier 2 Stage 1) now recovers 4 Focus, up from 3.
    • Lunar Slash (Tier 2 Stage 1) now grants maximum boost to Pierce and Singing Lark on landing a successful hit instead of requiring a critical hit.
    • Fixed an issue where Lunar Slash was not granting maximum boost to Pierce and Singing Lark.
  • Boot (X)
    • Boot (Tier 2 Stage 1) no longer stuns an enemy for 2 seconds while they are casting.
    • Boot (Tier 2 Stage 2) now stuns for 2 seconds and applies a Bleed effect.

Destroyer

  • Wrath (LMB)
    • Wrath (Stage 2) now deals increased damage.
    • Wrath (Stage 2) is now available for 4 seconds with 5 Willpower stacks, up from 3.
  • Awakened Wrath (LMB)
    • Awakened Wrath now deals increased damage if you have learned Wrath (Stage 2).
  • Cleave (RMB)
    • Cleave (Tier 4 Stage 3) now deals increased damage.
    • Mighty Cleave (Tier 5 Stage 3) now deals increased damage.
  • Eradicate (F)
    • Eradicate (Stage 4) now deals increased Shadow damage.
    • Galeforce (Tier 5 Stage 4) now recovers 120 Focus over 4 seconds upon landing a successful critical hit.
  • Blitz (1)
    • Fixed an issue where Blitz (Stage 1) was not extending the duration of crowd control effects correctly when used in conjunction with other skills with the same effect.
  • Execute (X)
    • When finishing an enemy with Execute (Tier 4 Stage 3) the duration of Willpower stacks is extended and Wrath (LMB) can be used for 4 seconds, up from 3.
  • Typhoon (Q)
    • Typhoon (Stage 1) now increases movement speed by 20% with 5 Willpower stacks and can no longer have its cooldown reset.

Force Master

  • Frost Palm (RMB)
    • Fixed an issue where you sometimes could not cast Frost Palm (Stage 2) with 1 Focus remaining.

Kung Fu Master

  • Falling Star (LMB)
    • Falling Star now costs 1 Focus, down from 3.
  • Guiding Fist (RMB)
    • Guiding Fist (Tier 1 Stage 1) has had its cooldown increased to 12 seconds, from 9 seconds.
    • Guiding Fist (Tier 1 Stage 1) now increases threat by 150% for 10 seconds, down from 15 seconds.
  • Firestorm Kick (RMB)
    • Firestorm Kick (Tier 2 Stage 2) now deals increased damage.
  • Avenging Fist (RMB)
    • Avenging Fist now deals Flame damage.
    • Avenging Fist (Stage 3) can now be cast after a successful Parry or Elbow Smash (1).
  • Iron Shoulder (F)
    • Iron Shoulder (Stage 1, Stage 2, Stage 3) now deals Wind damage.
    • Iron Shoulder (Stage 2, Stage 4) now deals increased damage.
    • Iron Shoulder (Tier 4 Stage 2) now decreases the cooldown of Searing Palm by 4 seconds.
    • Iron Shoulder (Tier 4 Stage 4) now decreases the cooldown of Tremor by 3 seconds.
    • Iron Shoulder (Stage 4) has been added which deals Flame damage and recovers 3 Focus.
  • Cyclone Kick (F)
    • Cyclone Kick (Stage 2) now deals increased damage.
    • Cyclone Kick (Tier 3 Stage 2) now deals additional damage to targets affected by Quivering Palm.
    • Searing Blow (Tier 3 Stage 3) now deals increased damage to enemies affected by Grab or Phantom Grip.
  • Smite (F)
    • Smite (Stage 4) has had its cooldown reduced to 12 seconds, down from 18 seconds.
  • Flying Slam (Tab)
    • Flying Slam (Stage 3) now deals Wind damage.
    • The cast range of Flying Slam has been adjusted to 5-16m from 9-16m.
    • Flying Slam (Stage 1) now increases Threat by 150% for 5 seconds.
  • Grapple (Tab)
    • Grapple Tier 4 Stage 2 and Tier 5 Stage 2 have replaced Tier 4 Stage 1 and Tier 5 Stage 1, respectively.
    • Ice Guard Stage 3 has been moved to Stage 2.
    • Fighting Spirit Stage 4 has been moved to Stage 3.
    • Fighting Spirit (Stage 3) now decreases the cooldown of Comet Strike by 5 seconds whenever a party member attacks.
    • Focused Fighting Spirit has been added to Stage 4 which provides individual amplification effects.
  • Tiger Strike (2)
    • Tiger Strike (Stage 4) now deals increased damage.
  • Shin Kick (3)
    • Shin Kick (Tier 3 Stage 2) now deals additional damage to targets affected by Grab or Phantom Grip.
  • Emit Frost (3)
    • Fixed an issue where the tooltip was incorrectly stating the ability would freeze enemies within an 8m radius. The ability is intended to freeze enemies within a 5m radius.
  • Leading Palm (X)
    • Leading Palm now deals Flame damage.
  • Searing Palm (X)
    • Searing Palm (Stage 1) now increases Critical Hit Damage by 10% when Unleashed.
  • Flurry (C)
    • Flurry (Tier 4 Stage 1) now decreases the cooldown of Searing Palm by 9 seconds upon successfully resisting an attack, up from 5 seconds.
    • Flurry (Tier 4 Stage 2) now decreases the cooldown of Searing Palm by 5 seconds upon successfully resisting an attack, up from 3 seconds.
  • Tremor (V)
    • Tremor (Stage 2, Stage 3) now casts instantly.
    • Tremor (Tier 3 Stage 2, Tier 4 Stage 2, Tier 4 Stage 3) now recovers 2 Focus per target hit.
    • Tremor (Tier 4 Stage 2, Tier 4 Stage 3) now causes Tiger Strike Stage 4 and Cyclone Kick Stage 2 to deal 20% increased damage.
    • Fixed an issue where Smite (F) would fail to cast on enemies in range of Tremor (Stage 2, Stage 3).

Summoner

  • Seed Shroud (4)
    • Enhanced Seed Shroud (Tier 2 Stage 1) now has an area of effect of 50m, up from 16m.

Warlock

  • Rupture (F)
    • Rupture (Tier 2 Stage 1) now has its cooldown decreased by 1 second upon landing a critical hit when using the Bombardment (RMB) skill.
  • Obliterate (Tab)
    • Soulburn (Stage 2) now has an area of effect of 50m, up from 30m.
  • Soul Shackle (2)
    • Soul Shackle (Tier 3 Stage 4) now has its cooldown decreased by 3 seconds upon successfully landing a hit when using the Dragoncall (4) skill.
    • Soul Shackle (Tier 3 Stage 4) now has its cooldown decreased by 1 second upon successfully landing a hit when using the Dragon Helix (4) skill.
  • Gravity Well
    • Gravity Well no longer shares a cooldown with Circle of Wrath or Hallowed Ground.
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Destroyers are already a pita in arena with the reflect stun tab spam (which annoys me WAY more than any other skill they have), the vacuum slash (or) Jump to lauch face smash + lmb fiesta they currently enjoy. But however they still need to get passed all the Infinite Focus/stealth Summoners starting to show up. lvl 23 smn rank 1 on EU due to this.

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you guys forget that with lvl 50 and hm10 crazy skills will get released and assas and destro would fall behind

 

its just an update to hold an balance otherwise they would be completely useless at lvl 50 and hm 10 

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3 minutes ago, MrPanCakeZ said:

zero balance...

 

lets make hide hide hide class more op, not enough?

lets make spin spin spin class more op, not enough?

lets make block block block class more op..

 

 

omg i love your post :D I feel the same... Hide is op, can do zero, zero skill to use when i dont see a target (playing warlock). Spin is op the same like jumb, lots of cc, cant do nothink i lose all my skills to get out of the cc and have them on cooldown but destro use the same skills maybe 5 sec colldown? Dont know how but its zero fun for me, and what can I do? Nothink. Or uninstall game XD.

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1 minute ago, ZerosuMetallium said:

omg i love your post :D I feel the same... Hide is op, can do zero, zero skill to use when i dont see a target (playing warlock). Spin is op the same like jumb, lots of cc, cant do nothink i lose all my skills to get out of the cc and have them on cooldown but destro use the same skills maybe 5 sec colldown? Dont know how but its zero fun for me, and what can I do? Nothink. Or uninstall game XD.

...Spec 3 down the left side of Wingstorm and spec Dragoncall as it will always finish casting even if they stealth. When they stealth, use E to Vacuum them out if they are near you and Q stun with Thrall if they web you so you don't have to blow tab.

 

Destroyer is LITERALLY Warlock food. You can actually repulse their 1/2, or drop C at the start if they open with that. Block their Z pull if they run it and save your X for when they spin on you. If they red spin, chain and just trololol away. If they grab you, Thrall Q and break out of it without using your 2. If they V shield, use 3 to break it UNLESS they have Hongmoon Emberstomp, in which case use Tether Blade. Spec 2 into right side of Rupture and you can spec 3rd tree over on RMB to pierce their spin Parry. You really just don't know how to play against a Destroyer.

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1 minute ago, Enamour said:

...Spec 3 down the left side of Wingstorm and spec Dragoncall as it will always finish casting even if they stealth. When they stealth, use E to Vacuum them out if they are near you and Q stun with Thrall if they web you so you don't have to blow tab.

 

Destroyer is LITERALLY Warlock food. You can actually repulse their 1/2, or drop C at the start if they open with that. Block their Z pull if they run it and save your X for when they spin on you. If they red spin, chain and just trololol away. If they grab you, Thrall Q and break out of it without using your 2. If they V shield, use 3 to break it UNLESS they have Hongmoon Emberstomp, in which case use Tether Blade. Spec 2 into right side of Rupture and you can spec 3rd tree over on RMB to pierce their spin Parry. You really just don't know how to play against a Destroyer.

thx i will try that. 

4 minutes ago, HailNKill said:

IYou should.

If game will be like Aion or Lineage 2 for kids i will, then you will play with other kids xD I will change game to Black Desert Online, or Last Ark when it will be off in EU. Game is boring if you must farm 4h+ the same daily, quests for gold and mats. I have my on live and dont like to waste it for doing the same like a bot :)

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2 minutes ago, ZerosuMetallium said:

 

If game will be like Aion or Lineage 2 for kids i will, then you will play with other kids xD I will change game to Black Desert Online, or Last Ark when it will be off in EU. Game is boring if you must farm 4h+ the same daily, quests for gold and mats. I have my on live and dont like to waste it for doing the same like a bot :)

This game doesn't need you or me etc.It'll have a high player base for a long time simply due to great combat.
Just leave if you don't like the game,noone cares.

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Just now, HailNKill said:

This game doesn't need you or me etc.It'll have a high player base for a long time simply due to great combat.
Just leave if you don't like the game,noone cares.

Great combat is nothink when there is no balance. All players who dont like farm, pvp stop at the profane or siren weapon. When i play the game in poh, bsh are almost 0 players. Game dont care about me and i dont care about the game. It is simple rule like in other games. :)

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4 minutes ago, ZerosuMetallium said:

Great combat is nothink when there is no balance. All players who dont like farm, pvp stop at the profane or siren weapon. When i play the game in poh, bsh are almost 0 players. Game dont care about me and i dont care about the game. It is simple rule like in other games. :)

I don't know which server u play,i see lots of people in 24 mans at starfall.Maybe try a different channel or partying up.
And again you're free to leave if you think this game is not balanced and don'tlike grinding.
If you enjoy reaching end game content in 1-2 weeks and have nothing left to do,this is not the game for you.
Only flaws of this game currently are technical stuff which are fps and lags/delays .

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1 hour ago, MrPanCakeZ said:

Blade Master

  • Flicker (LMB)
    • Flicker (Tier 4 Stage 3) can now grant additional damage and increase attack speed to other skills.
  • Dragontongue (RMB)
    • Dragontongue (Tier 2 Stage 3) now deals increased damage but now has a cooldown of 2.5 seconds, up from 1.2 seconds.
    • Dragontongue (Tier 2 Stage 3) now Dragontongue (Tier 2 Stage 3) now decreases of the cooldown of Lunar Slash by 4 seconds and grants maximum boost to Pierce and Singing Lark.
    • Dragontongue (Tier 2 Stage 3) now recovers 8 Focus over 4 seconds.
  • Pierce (RMB)
    • Pierce (Tier 2 Stage 1 and Tier 3 Stage 1) now deals increased damage.
    • Pierce (Stage 1 and Stage 2) now deals Flame damage.
    • Singing Lark (Stage 3) now deals Lightning damage.
    • Pierce (Tier 5 Stage 2) now restores 5% of damage dealt as HP, up from 2%.
  • Lunar Slash (Tab)
    • Lunar Slash now deals Flame Damage.
    • Lunar Slash (Tier 2 Stage 1) now recovers 4 Focus, up from 3.
    • Lunar Slash (Tier 2 Stage 1) now grants maximum boost to Pierce and Singing Lark on landing a successful hit instead of requiring a critical hit.
    • Fixed an issue where Lunar Slash was not granting maximum boost to Pierce and Singing Lark.
  • Boot (X)
    • Boot (Tier 2 Stage 1) no longer stuns an enemy for 2 seconds while they are casting.
    • Boot (Tier 2 Stage 2) now stuns for 2 seconds and applies a Bleed effect.

Aka

The not-so-good paths of draw stance lmb/rmb gets a buff.

Pierce now does 2 damage instead of 1 and still drains your chi like crazy.

A lunar slash path that is almost never used gets a buff.

You got new shoes (congrats!)

 

Oh and rip skill books from achieve merchant (for now)

 

....... >.> can't say I'm excited

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