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PopstarPaci’s Avalanche Den/Yeti Cave Guide


PopstarPaci

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As a Destroyer, I have little to no issues with BD grabbing. More chances for me to Wrath that way, which is always welcome since it deals more damage and has higher animation speed. Adjusting to any hitbox change that comes from it is nowhere near the pain Shiune says it is tbh.

 

As for Destroyers grabbing, keep in mind that it works differently for bigger bosses. We can't Wedge these for added health recovery for us, so all we can do is Power Slam to follow up with some Wrath usage when anicanceling, sometimes Emberstomp during grab too to help with defense and lifedrain from other skills right after.

 

Needless to say Launch -> Piledrive should never be considered in party play. As all should know by now, ANY aerial is a waste of DPS in a party.

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On 3/21/2016 at 7:56 PM, PopstarPaci said:

 

Heat Phase:

Yeti will jump to the center of the room and pull party members in, dazing them, and applying a “low temperature” debuff. After this, Yeti will grab the main tank (if within range) and apply a “heat” buff to them which will remove their “low temperature” debuff. Once thrown, the person will radiate “heat” from their body and then be leaped on by Yeti.

 

The main mechanic during this phase is removing the frozen status from yourself. There are two ways to do this:

  • Method A: Main tank gets grabbed and thrown, while the other party members run to them to take heat from their body. The boss will jump to the main tank after being thrown, but it is important that the person who initially acquires the heat buff does not move until the boss launches toward them and your downed status has ended. This gives enough time for party members to take the buff and for you to iframe out of the attack (using your SS).

  • Method B: If the main tank chooses not to be grabbed by running away from Yeti, you must disable the boss during his 2nd small jump to force the final “big” jump which opens the geyser. Once the geyser is opened, you must run and take the heat from this area.

What do you mean by disabling the boss?

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KDs are fine on yeti if you follow up with a grab. If you use slam immediately then he will still use his volcano punch before the freeze countdown reaches 0. In fact there's usually several seconds remaining even if you do this, so it's not risky at all.

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